How To Fix EFT's BIGGEST Issues…



Gigabeef’s Video► https://www.youtube.com/watch?v=1rsdR_veGvo

📺TWITCH►https://www.twitch.tv/tigz Live Everyday.
💬DISCORD►https://discord.gg/tigz (ALL SETTINGS)
✔️TWITTER►https://twitter.com/RealTigz
💰TIPS►https://streamelements.com/Tigz/tip

How To Fix EFT’s Biggest Issues…

Edit & Commissioned thumbnails: https://twitter.com/Hordis1337

#Tigz #EFT #EscapeFromTarkov
———————————————————————————————————————
Timecodes►
0:00 – Ammo
1:21 – Global Limitis
3:00 – Found In Raid
10:08 – Balancing
13:10 – Hackusation / Cheating
14:29 – Economy
18:00 – RMT and It’s Consequences
23:50 – Secure Containers
25:30 – Current State Of The Game
27:43 – Audio
31:00 – Cheaters / RMT
32:44 – My Solution

Video tags : escape from tarkov gameplay, escape from tarkov funny, escape from tarkov highlights, tarkov, escape from tarkov best, escape from tarkov kills, escape from tarkov moments, tarkov moments, tarkov highlights, tarkov best moments, tarkov killing, escape from tarkov tips, escape from tarkov epic, tarkov funny moments, escape from tarkov memes, tarkov best twitch moments, tarkov twitch highlights, tarkov compilation, tarkov best highlights, killing streamers, killing tarkov streamers, escape from tarkov shoot

source

31 thoughts on “How To Fix EFT's BIGGEST Issues…”

  1. The 90% solution wouldn’t help us much anymore, this was a good solution to promote pvp for sure, but the game is infested with cheaters rn, they know what they can get away with so they would just aimbot and esp more, because the source of the money changed.

    Reply
  2. To avoid people crabbing it qould be cool if the pmc makes noise like a cough or sneeze if they are camping longer than 2-3 mins without walking a certain range

    Reply
  3. I've always thought that FIR does have a place in the game for the quests, and that they shouldn't remove it completely. But it also shouldn't remove your option to list it on the flea. I think General Sam actually mentioned this ages ago, before FIR you could go to drop room & get a GPU – throw it in your ass oh well if you die you'll still break even for the raid by selling the GPU on the flea, so you go fight. Since FIR, that same person will probably play more conservatively, because it has so much less value if you die with it so they just play slow and rat to extract…

    Reply
  4. I got RMT banned on day 2 this wipe on a 3k hour EOD account. I purchased gunsmith’s 1-10. I assure you they monitor it some how. Or at least early on in wipe.

    Reply
  5. Lighthouse is a problem that needs addressing. Why are mobs and mobs of player scavs getting into raid 10 minutes after PMCs?…
    I've barely had time to PVP and position myself to kill rogues and here come 5-10 player scavs. Or worse still! I'll kill the rogues because I didn't spawn on the lighthouse side (and have to run for 15 minutes), and I don't have time to loot now because I'm defending 1 or 2 rogue kills on a roof from yet again… player scavs.

    Increase raid time. Or change the time player scavs can join it at. Make the rogues kill player scavs easier and further away without HIGH scav rep.

    It should be a rewarding map. But instead it just feels like Labs outdoors with hoards of player scavs. Cheating, rogue farming, etc… super frustrating when there are 100 quests revolving around the water treatment plant.

    Reply
  6. I honestly just feel sometimes like employees at BSG don't play the game… things that feel intuitive to fix or prioritize just don't seem to matter.
    What do I know, I've only played the game for 4 years. I've never used Unity, and I can't code. That being said, I'm lost as to what is happening in BSGs offices. The game feels worse than it did 2 years ago. In MANY aspects

    Reply
  7. I really do not understand people crying about the hatchet runners… do y’all not realize if I went in geared I would still run to the same place and still put the same things in my butt lol 😂

    Reply
  8. i died 7 times today from hackers out of my 10 raids… Its terrible how bad the hacking is. Trying to finish kappa but I instantly die whenever I have a nice load out. Kedr and a umka, I kill everyone. so dumb, just invest in a proper anti-cheat….

    Reply
  9. ive been playing for 2 months now, cant lie ive gotten pretty good. but its silly to me that we try to NERF CHEATERS.. instead of trying to get rid of them.. its like allowing rats to live in ur house but not leaving food where they can get it instead of moving or getting an exterminator

    Reply
  10. all you talk about really is killing players, TBH RMT is a non issue, Carry services are more a problem for sure, but whats happening here is people want the game to be easier, they want to be able to power level, and be at max traders in 2 weeks,. Thats not how Tarkov is supposed to be played, and BSG are kicking back, and slowing it down…..

    Reply
  11. Wanna know big issue that erodes casuals from the game?, locking basic "good enough" stuff/ammo behind lv45, or being forced to unlock things 1 way that ofc for the no life mf isnt a problem but again for the casual means a weekend not playing and doing task manager stuff

    Reply
  12. Another anti-hatchling method could be to just prevent more items from being pouch-able. Mainly high value shit, or just barter items in general. People would mald over it though.
    Also for found in raid, I don't see why they don't implement a system that makes all items a player brings in raid, found in raid. Then if they are in your party; if they die or drop something that they brought from their stash, it won't be found in raid to other party members. Sure people could snipe each other, but that would be a hassle.

    Reply
  13. "in raid" items are items that are spawned in raid maps or dropped from dead players.

    on successfull extract all "in raid" items extracted become "found in raid"

    "in raid" items in gamma on death turn to "non marked items"

    "in raid" items lost on death remain "in raid"

    mark all items purchased from traders as "bought from trader"

    on extract "bought from trader" items remani "bought from traider"

    on death "bought from trader" items in gamma remain "bought from trader"

    all "bought from trader", items lost on death turn into "in raid" status

    make crafted hideout items "crafted in hideout"

    on extract "crafted in hideout" items remain "crafted in hideout"

    on death "crafted in hideout" items in gamma remain "crafted in hideout"

    all "crafted in hideout" items lost on death turn into "in raid" status

    mark items purchased from flea market list them as "flea trade"

    if you extract all "flea trade" items brought into raid turn to "found in raid"

    on death "flea trade" items in your gamma turn to "non marked items"

    all "flea trade" items that are lost on death change to "in raid"

    make a quest item slot in gear like the special tools

    only allow "found in raid" and "in raid" items that are required for active quests to be placed in those slots.

    on extract or death items in the quest slot immediately turn in for quests

    only allow "found in raid" and "in raid" items to turn in for quests. (to allow for previous items you have extracted with to be used on quests)

    all rewards from quests are "found in raid"

    "found in raid" items sold on flea market turn to "flea trade"

    on extract "found in raid" items remain "found in raid"

    on death "found in raid" items in gamma remain "found in raid".

    all "found in raid" items that are lost on death change to "in raid"

    essentially.

    the only items that will or can be sold on flea market are "found in raid" items

    for items to be "found in raid" they need to be extracted successfully (to keep value in the flea market.)

    all items lost on death become "in raid".

    trader and crafted items can only be sold to traders, discarded, or used/lost in raid.

    "flea trade" items and "in raid" items in gamma on death turn to non marked items.

    "crafted in hideout" items and "bought from trader" stay there respected names until lost in raid. even if kept in gamma.

    preventing people from running in for " in raid" loot to to put in gamma and die to sell on flea. (can still sell to traders but not flea)

    preventing people from going into raid with "flea trade" items in gamma just to die and convert items to "found in raid"

    preventing the cheesing of quests through the purchase of "flea trade" items . (forcing people to go into raid to complete item quests, whether they die in raid or not, if they want to use flea market items for quests they would need to extract successfully with the "flea trade" items)

    Reply
  14. 27:56 About your take on audio, you say being able to hear people from so far doesn't matter because of how broken the audio is right now, I'd say the fact that it's so broken only makes it that much worse. It leads to many people just sitting completely still when they hear something and waiting until they can figure out where the sound is comming from.

    Reply
  15. ive given many kits to my friends with alot of very high end ammo and have never been banned, bsg's main system to combat rmt is just bluffing everyone. imo they dont actually have a proper system to identify certaion types of rmt.

    Reply

Leave a Comment