How NEW WORLD MMO Died Before It Launched – Microtransactions in MMORPG'S



New World was going to be Amazon game studio’s big first title. An MMORPG to best them all. Massive open worlds, incredible quests to take on with friends or foe… But no, they had to kill it off before it even launched.

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27 thoughts on “How NEW WORLD MMO Died Before It Launched – Microtransactions in MMORPG'S”

  1. New World died because it was owned by Amazon. Amazon also killed the LOTR MMO, Crucible and there was another huge open world game and their esports game. It's largely due to micro transactions and loot boxes but primarily cause Amazon don't understand how to make games. Their board partners and share holders want a specific idea and image of a game but don't care about the MMO community or gaming community.

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  2. I had purchased New World a few hours before the original announcement leak about the whole pay to win announcement by New World, I had previously had quite a large amount of hope for New World as a user who enjoys MMORPG's and has for a long time – been following the subject for awhile and Amazon Games seem to be playing it really safe, It's saddening how badly they want to bring these pay-to-win aspects into a game that hasn't even launched.

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  3. Look, cosmetics serve no purpose other than for your enjoyment.
    I remember being a tester for R6:Siege and Twitch has painted nails and it bugged me to no avail when midway through season 1 (by that time I had been playing her for roughly 1 year and a half) she lost the nail painting.

    You grow accustomed to what you see on screen and personalizing it feels AWESOME and serves no real purpose other than making you happy. And stand out.

    So I think the only negative is that while it may look easy to just add a skin, a lot of resources are spent making sure it is deployed correctly and there are probably more important aspects of the game but hey.

    all in all?
    Cosmetic microtransactions are both a great way to show off your personality in-game and to make sure the development on important things slow down even if ever so slightly.

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  4. I'm freaking sick of any and all microtransactions. They're a disgusting plague and no form of them is justifiable.
    I'd rather pay a sub again than play another F2P game with cosmetics. I want to EARN my cool stuff, not buy it.

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  5. I was half-interested in this game and misremembered thinking it was another F2P MMO, so the revelation of microtransactions felt familiar and unsurprising – until you reminded me it was £50~. Then I realized their "Alpha testing" for pricing and such is really just "how much money can we squeeze out of these fools, and how far can we go before people complain TOO much?" Disappointing, but what is worse is the truth people will buy into it, influencing the future of MMO's and all of gaming.

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  6. Try to review Crowfall it's a big pvp oriented yet fun enough over mmorpg; player housing and a major guild orientation too (owning castles and keeps as a guild on big maps that change after a certain amount of time. It has an open Beta right now. The game needs more love because in my opinion it's actually well done

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  7. I was fully expecting this to be honest. I've also been keeping an eye on New World since I used to enjoy MMORPG's. But being Amazon… I was fully aware there was going to be an intrusive cash shop. Truth is, there won't be a future MMORPG without a cash shop. Not from a big andor corporate run studio anyway. Truth is, these companies pour millions in to a product that they want to see returns on quickly. And not only do the games need to turn a profit quickly, they also need to keep that stream of cash coming in for the forseeable future. That drives share prices up and keeps all stakeholders happy, that's how the world runs and it was just a matter of time until the gaming industry felt it in its full glory. Unfortunately I have to admit the best payment model for an MMORPG will always be the subscription with no cash shop. But the cash shop is so prevalent in F2P games that it's already in Subscription games as well. Cash Shops are one of the reasons why I just can't enjoy MMORPG's anymore.. Seems like every MMO just tries to copy WoW and overly monetize their game killing it the process.

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  8. There have been a few mmo that I enjoyed, like wow way back in the day, but I'm not a huge mmo fan. New World looked like it was going to be really good, but now I have zero hope for it

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  9. f ucked if Im paying £44quid for a game where the first thing theyve done is tell you they made the in-game experience worse, in order to get you spend more money in their shop

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  10. Microtransaction are really bad, imo. They undermine the overall experience of the game for the non-paying players, who are less powerful and visually distinct from the paying players. And considering that more often than not the cosmetic upgrades are locked behind some sort of lootbox system, they even push players to gamble a little money. It's not even the cosmetic change itself the problem: for example, in Lost Planet 2, during the missions some monsters dropped loot cubes when killed, and you could use those loot cubes on an in game slot machine to get skins, other cosmetic stuff and even better weapons, but it was all in game. The only way you could get those cosmetic changes was to get loot cubes, and to get loot cubes you could only do more missions. That, imo, is a good way to implement those kind of things, because it doesn't involve the financial status of the player, but only his skills and will to play. But if the choice is between microtransactions that ruin the non-playing player experience and no extra items, skins etc., then it is better to not have them at all.

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