How I Built My Most Powerful Deck (for $100)



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Decklist: https://www.archidekt.com/decks/6269535/corsairs_of_chronology

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22 thoughts on “How I Built My Most Powerful Deck (for $100)”

  1. If you are willing to wait for turn 4-5 to cast malcolm you could cut the 4 bident of thassa effects and add more artifact based ramp to ensure you have a counterspell up incase your commander gets hit by removal, in the case he does not get hit you could possibly still combo afterwards depending on your current board while still having countermagic up.

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  2. Interesting approach, but I dont see much of an advatange of running Black instead of Red with Malcolm. Red gives you a much more compact win-con. If you pair it with Kediss you dont even need to attack multiple players, and if you pair it with Breeches you get much better card advantage than Francisco.

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  3. A currently still very cheap card is Mirrodin Besieged. This is one of my favorite cards and to this day I still have yet to find a deck it cannot fit in with minimal effort. Your deck would benefit from an artifacts package (misleading signpost, talismans', etc.) and since francisco ditches cards when not needed you can dump your grave pretty hard and get 15 artifacts fairly reasonably. While it does not win the game on the spot, you take out the biggest threat, and put your other two opponents on a one turn and two turn clock depending on threat level. It forces players to expend extra resources to get rid of it and puts you in a much stronger position.

    Food for thought 🙂

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  4. Seat of the synod and vault of whispers seem like free includes. I understand that mistvault bridge coming in tapped is a hinderance to the decks game plan, but why not run the untapped artifact lands?

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  5. I play malcolm + kediss. if malcolm can attack on turn 3/4 and make 3 treasures, that usually wins the game. all you need from there is something that is a pirate and can utilize the treasures to shoot deal damage. lets say a reckless fireweaver with a captains hook – there are many options.

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  6. so far, listening to the "downsides" I love this deck and its idea, it feels like a wonderful slot into my collection… it fits a more aggressive combat deck, it has a neat combo, and it being dimir is something I dont have

    Very tempted to add this to my collection of decks, being more optimized then some of my greedier but "fun" decks, while not being so out of control that my friend group wouldnt want to play against it

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  7. Are we really saying a 2/2 flying for 3 and a 0/1 for 2 are too strong? Really? Does noone plays any interaction at your tables? if out of your 3 opponents, 0 are able to read your cards and deal with them, you're not playing mtg, your playing goldfish.

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  8. isnt time sieve super boring in your playgroup? in mine combos like those are so anticlimactic. like playing a conspicious snoop for value and having kiki-jikki on top of it completely randomly. theres no good angle to interact and thus leads to negative play patterns. no nice arc of gameplay. no back and forth. just the same with any other very specialized strategy that needs very special answers like mass reanimation like living death or ramp into any immediate "I win spell" ? Shouldn't we optimize for positive playpatterns instead of power within budget? just play any competetive pauper edh deck and you dominate most casual to mid tables with a fairly minimal budget. Or is your playgroup able to interact with those turn 5 combos ? I'm actually kinda curious

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