Homeworld 3 is nearly here – is it time to catch up with Homeworld 2? #ad



https://bit.ly/HomeworldRemasteredEGS – Thanks to Gearbox for sponsoring the video!
Homeworld 2 came out in 2003. That means, just like some of your siblings, or kids even, it’s now 20 years old. Should you play it in 2023?

Download: https://www.myabandonware.com/game/netstorm-islands-at-war-a12
Patreon ▶ https://www.patreon.com/zade_95
Twitter ▶ https://twitter.com/Zade_95
Twitch ▶ https://www.twitch.tv/Zade_95
Second Channel ▶ https://www.youtube.com/channel/UCe7NAiNg6Ef_UDWDrkbLv-Q

00:00 Intro
02:31 Presentation
07:15 Story and Gameplay
14:57 Skirmish
18:54 Conclusion

‘Should You Play’ playlist – https://www.youtube.com/playlist?list=PLN1miPHtA2-JIeevS8xKWqrySxGJVtYNy

Gameplay recorded on PC | Audio recorded using a Rode NT-USB and Zoom H1n | Live action filming with Fujifilm X-T3 and Fujifilm 16-55 f2.8

#netstorm #rts #realtimestrategy

source

30 thoughts on “Homeworld 3 is nearly here – is it time to catch up with Homeworld 2? #ad”

  1. I want to say that the VAYGR, while they do have remants of the taiidan empire… they are actually WAY older. They started akin to space Mongols , They are nomads conquering planet to planet and using those planets resources and technology to conquer the next world but they are still using standard slow drives and takes them years to travel between them stars … they were not really a threat to the core systems of the galaxy (were most civilizations live) until During in the middle of the events of homeworld 1 and 2 when they discovered hyperspace technology (no spoilers- they explain that better in-game) and thats were they truly became a dangerous force able to conquer almost all of the eastern part of the galaxy and poised to conquer the rest of it.

    I honestly love this faction lol. especially their ships look and functions

    Reply
  2. I found the fuel removal to be a significant change to how you use fighters, docking and carrying fighter waves in carriers and on support frigates was a cool and interesting way to deploy fighter wings. The gardens of Kadesh is a significantly different experience in remastered than the original as the fuel was a VERY important aspect of the fight, it's how you were able to fight back they had to refuel often.

    They didn't use fuel in HW1 because the engine apparently made it difficult. Remastered is a flawed masterpiece.

    On fuel again, jumping a carrier group PACKED with strike craft and corvettes across the map allowed a big strikecraft swarm that would never have the range if they just flew from your mothership/carrier fleet base. Which you can just do now with hw2's engine fly strike craft from one side of the map to the other without having to think about using hyperspace and carriers.

    Reply
  3. Only mission I ever really hated in the homeworld games was that damn solar radiation mission. And I didn’t like that the game scaled with you in the remake, no reason I should be punished with a missile cruiser on like 3rd mission just because I stole some bummy ships. I’m only a year older than homeworld I didn’t play the original until about 2 years ago, easily top 5 games of all time.

    Reply
  4. The real Homeworld is You for me when I'm looking for RTS content my guy🖤

    Also, if you color your ships in skirmish and start a new game, your fleet will be that color in the campaign too.

    Reply
  5. Was HW2 a good sequel? No, no it wasn't. While I prefer it's squadrons over single strikecraft and it's ship designs are FAR better in aesthetics and visuals people have to understand that relic had dreamed too big for it (look into Homeworld DustWars as what HW2 was meant to be.) What likely happened is Sierra Entertainment likely forced them to make something of DustWar's failed development. HW3 is basically what they wanted to do with HW2 anyway, large intractable objects in a 3d space. BBI made a great game with DoK, its life was cut short but atmosphere wise? DoK has the best in the series imo. I have faith that HW3 will be good. If it isn't? Then if the game is fairly easy to mod it will spawn plenty of great mods which is probably why the franchise is still alive. The modding community for HW2 kept the dev's hopes for a new game alive. Any who I hope I can look back at all of this hype I have for the game and be able to say I was right.

    Reply
  6. I tend to prefer strategy games that present their universe in realistic terms. One of the great things about the Homeworld series is the dedication to consistency of scale. The way imaginary ships emerge from the cavernous berths of massive motherships and strikecraft scream out of your carriers hangers. Your battlecruiser really is massive compared to your frigates. This isn't Starcraft where they're only huge in the cinematics. The ship designs in HW2 are awesome, but they're even cooler because you feel like you're commanding a proper fleet.

    I really enjoyed how BBI amplified this element in Deserts of Kharak by enhancing the role of command carriers as active units. Watching Strike Fighters and bombers launch from carriers as you send the command never gets old. Loved the vehicular fantasy so much I 3D printed my own carrier models from that game.

    Reply
  7. Homeworld 2 aged perfectly in my opinion, especially with the Remastered Collection. Also there are tons of incredible mods available.
    Can't wait for HW3, i think they will deliver with all the added time they've got.

    Reply
  8. what i love the most – or as one of the most coolest things in that game – all the homeworld games – is the pilotchatter – them relying information between another calmy, chaotic panic and all that all those game do such a cool job at conveying that. even in moment when nothing happening and ya just have your fighters patrolling ya can hear em talking between another, its an incredible feel on the immersion.

    Reply
  9. Fuel, I think, was awesome in Homeworld 1. Support Frigates became some sort of light carrier. I honestly hope that HW3 does include fuel mechanics, and gives support frigates that dual-role of both healing and refueling to be a unique kind of support/light carrier. Perhaps it has a small "docking" area akin to HW1 support frigates, but the fighters/corvettes can stay in those slots indefinitely for rapid deployment.

    Reply
  10. Very hyped, I love the devs and after Desert o kharak being so amazing I can only expect good stuff. I still hate how remastered came out however, left me a bit cautious. They ruined the gameplay the first game by cramming it into the wrong engine, and no amount of patches could solve it.

    Reply

Leave a Comment