Hollow Knight – Speedrunner vs. 5 Hunters, but it's a RANDOMIZER



Today, we’re playing Hollow Knight: Speedrunner vs. Hunters, but every collectible item in the game is randomized! It’s a spoiler log randomizer, so all players are able to see the randomized item locations before playing and strategize. Can I beat a Hollow Knight randomizer while five hunters try to stop me? Let’s find out.

Edited by @PyeFive https://www.twitch.tv/pyefive
Thumbnail by bluequills https://x.com/BlueQuills_

▶ HUNTER CREDITS
@PyeFive (he/him) https://www.twitch.tv/pyefive
@TheMathGeek_314 (he/him) https://www.twitch.tv/themathgeek_314
@oatmille (she/her) https://www.twitch.tv/oatmille1
@Blomsom (they/them) https://www.twitch.tv/blossomthecellist
@mys3cretskill (she/her) https://www.twitch.tv/mys3cretskill

▶ SKINS CREDITS
Student by KAdala
Laurel Knight by Raistly
Schy Tribute by Griftz & Dragon Nyx
Painter’s Pupil by Mikelaxo
Mould by HBKit
MathGeek by TheMathGeek, based on Void Knight by LichOne

▶ FULL RULES
• Win Condition: The Speedrunner wins by defeating The Hollow Knight. Hunters win by killing the Speedrunner.
• Hunter Scaling: Hunters start with 4 HP. Hunters gain movement abilities when the Speedrunner does. Hunters gain a Nail Upgrade for each movement ability the Speedrunner collects. Hunters gain a Mask after the Speedrunner collects two movement abilities. Hunters gain a Mask after the Speedrunner collects five movement abilities.
• Speedrunner Pickup Limits: One Mask, one Vessel, one Nail Upgrade, two Charm Notches. One level 2 spell, one nail art.
• Banned Charms: Flukenest, Dashmaster, Fragile Heart, Lifeblood Heart/Core, Joni’s Blessing
• Lifelines: A Hunter may open their map to find the Speedrunner’s area. Only one Hunter may open the map per lifeline and should not hold it open for more than fifteen seconds. A lifeline can be used every fifteen minutes. Lifelines can be used after the speedrunner gets Mantis Claw.
• Starting Rules: Hunters start above King’s Pass two minutes after the Speedrunner. One Hunter starts each minute.
• Gate Etiquette: Only walk through boss gates when they are closed in error.
• The Speedrunner cannot hear the Hunter voice call.

▶ MODS
TheHuntIsOn by Korz
• ALL players do not receive healing from sitting on benches.
• ALL players do not spawn shades or receive penalties from dying.
• ALL players have small elevators removed and platforms replace them.
• ALL players can instantly travel through large elevator shafts.
• ALL players can move through boss arena and gauntlet gates.
• SPEEDRUNNERS have various added platforms to navigate shade skip locations IF they have the loadout required to perform that shade skip.
• HUNTERS do not receive healing from entering Dream Boss arenas.
• HUNTERS auto-challenge bosses when nearby (specifically, Mantis Lords and Dream Warriors).
• HUNTERS have various platforms to navigate skip locations no matter what their loadout is.
• HUNTERS cannot collect lifeblood seeds from the world.
• HUNTERS start with the game world unlocked (i.e. shortcuts open, most bosses killed, etc).
• HUNTERS respawn in King’s Pass when they die.
• HUNTERS heal slower (2.0x).

HKMP by ExtremelyD1
• The multiplayer mod. Shoutouts to DwarfWoot for hosting the server.

LoadNormalizer by Homothety
• All players have the same load times between rooms (up to a specified second amount).

InvincibilityMonitor by Flib
• Gives the player invincibility during various states where they cannot act, as well as a short grace period after the state ends.

HKMP.ModDiff by Aktra
• Ensures all players have the same set of mods.

QoL by fifty-six
• Adds quality of life features, most importantly re-adding speedrun tech to latest patch, such as menu drops, lever skips, explosion pogo, etc.

AdditionalMaps by SFGrenade
Randomizer 4 by Homothety
RandoMapMod by Phenomenol
HKViz by OliverGrack

▶ FOLLOW ME
Stream: https://www.twitch.tv/fireb0rn
Stream VODs: https://youtube.com/@fireb0rnVODs
Discord: https://discord.gg/S6cJBeN
Twitter: https://twitter.com/fireb0rn
Instagram: https://www.instagram.com/fireb0rngg/

▶ MUSIC
Hollow Knight – Truth, Beauty and Hatred
WarioWare DIY – Graphics Creation Screen
Crypt of the Necrodancer – A Cold Sweat
Virtue’s Last Reward – Recreation
Super Mario 64 – Cave Dungeon
999 Remastered – Binary Game
Donkey Kong Country – Mine Cart Madness
Library of Ruina – Kether Battle 3
Super Mario Odyssey – Mount Volbono
Cadence of Hyrule – Cave (Combat)
Donkey Kong Country – Fear Factory
Shadow the Hedgehog – Gun Fortress
Sonic 06 – Kingdom Valley
Metal Gear Solid 2 – Countdown to Disaster
ULTRAKILL – Duel (Versus Reprise)
Super Mario 64 – Game Over
New Super Mario Bros. Wii – Overworld

▶ CHAPTERS
0:00 Intro
0:29 Route Explanation
1:41 Vesselhunt
44:31 Pantheon of God Gamers

#hollowknight #speedrunnervshunter

source

24 thoughts on “Hollow Knight – Speedrunner vs. 5 Hunters, but it's a RANDOMIZER”

  1. Just gonna jot down some thoughts on the game and how it played out. Spoilers incoming.

    First off, 5 hunters. Huge mistake. Spore Shroom wouldn't have made a difference because healing isn't really an option vs. bosses. Descending Dark might have won me the game, but it would've took me ages to get in this seed, and it would've been dangerous if I got caught. The idea with 5 hunters was to allow them to spread out, roam, and get a bit more information on my route. In hindsight, I don't think that was necessary. 5 hunters could have been manageable with a slightly better loadout, but what made it basically impossible was also giving hunters a second extra mask, which was something that was accidentally left in from the TE mod settings that I copied over. That made for a weird ending to the video. But to be fair, the THK fight is also probably the least interesting part of the run. Either way, apologies for that.

    Some people might be a bit confused about the spoiler log aspect of this run. Well, there's a few problems that make a regular, non-spoiler log randomizer (probably) terrible for SVH. One, it can't really be balanced, as the runner may either collect a lot of useful PVP upgrades or none at all. Might be funny for viewers, but would make for a not great experience for players. Two, because it's random, the runner's route is totally unpredictable, but one of the main appeals of SVH is hunters trying to predict where the runner will go next. Third, hunters have no way of knowing which item locations the runner has already been to, so they have no idea when they shouldn't protect something. So a regular randomizer is more or less a full-map hide and seek with minimal additional strategy. Hunters need access to the spoiler log, and if they have it, then not giving it to the runner too is just the same as this but with a lot more dead time between pickups.

    I thought that ItemSync could be a solution, but syncing all the same upgrades tends to be Hunter favored, making the late game extremely difficult. Hence, I decided we should use spoiler logs. We ended up doing a lot of planning in terms of routing, which was cool. Blossom made a 10-page doc on the route which was shown shortly at the end. But we tried an additional run with a more complicated seed and it broke my brain. Benchwarping is unfortunately sometimes required, which is not great for the game. Stags too. Overall, the concept is probably more fun to plan out than it is to actually play. Another major issue is that simple seeds like this are easy to communicate to viewers, but a complex seed definitely wouldn't be. Even in this seed explanation, I glossed over a lot of details. So… not sure if I'll revisit this concept or not. But it was heavily requested and so I wanted to see if it could work at least, and we had fun with it either way.

    Reply
  2. i only finished the game once recently and had a great time so seeing all these trick jumps made me flabberghasted at times, yet, it was still a great fun to watch. i do feel though THK fight favors the hunters alot more than the speedrunner. i understand that the routing, evasion and at times pvp action makes up for 95% of the video and most of the fun, but the ending should be just as fun and fair game for everyone involved. maybe you could move the respawn for deaths within the Black Egg/THK be 1-2 screens further away just to gap the distance a bit more in favor if the speedrunner succeeds at killing some hunters?

    Reply

Leave a Comment