You’ve played CS:GO’s maps. Now see how the poor mappers made them. Get Hammer++ here: https://ficool2.github.io/HammerPlusPlus-Website/
0:00 – Hammer++
1:04 – Real-time lighting
3:10 – Fog
3:38 – Skyboxes
4:45 – Rope physics
5:19 – Particles
6:40 – Placing things in your level
7:13 – Sprinkling lots of props
8:00 – Putting props on the ground
8:22 – Physics tool!
9:25 – Hammer can’t count
10:00 – Other
10:16 – Conclusion
source
Hammer++ may (possibly, maybe) be receiving another update soon to add even more features and to fix crashes etc.
Valve should hire the creator if they haven't done so already
Gonna say this guys
2007 hammer master race
i learned it all from studying every zombieAtcomputer tutorial on interlopers, made maps that ran on a server for years (mallofthedead). you can see my demos on my channel.
optimization for entity counts is literally the endgame for mappers, u almost have to cheat the engine for desired effects.
If youd like crash corses on mapping check out my mapping tutorials
That's amazing stuff!
Now I hate CS, but this could be used for other HL-stuff after all.
I remember using.. was it Hammer for HL1 as well? Frustrating times indeed.
Jumped to Unreal Editor with UT and just, loved it pretty much.
This makes me wanna learn Hammer++ and make something cool.
Valve: i know its bad, but hey! it works!
ur new pic is scary. wait this is 3 klik.
this is the coolest thing i have seen. unreal even.
Wow… if Hammer ++ existed when I made maps I would of keep making them, was so annoying to even try and use Hammer anymore.
Me: clicks on video thinking it's just gonna be a buncha technical stuff that'll fly over my head
Philip: You can see lighting and particle effects in the editor
Me: Goes to install
Glad this video came out as I start my new map! Gonna be using hammer++ as the standard from now on 🙂
I was thinking about trying to make a TF2 map recently but I looked up a video of what Hammer looked like and that turned me off of it, this is a game-changer.
@3kilksphilip 0:22 The ++ part is a clever reference from C programming language, basically when you write "variable++" it's shorthand for "variable=variable+1" so plus 1 better than the original, which is also how C++ got its name
I reckon valve prolly has custom tools right?
Love the video, just wanted to say the ++ in programming terms basically means +1, so how you can interpret the ++ depends on how you look at it 🤷♂️
Someone tell LazyPurple!
Save him from this endless torture.
No valve pls don't fix. Valve plz give ficool2 endless money.
> Notice it's not just not one plus, but two, to indicate just how much bet-
Let me stop you right there. Putting two pluses after something to indicate a new or better version something is just a thing programmers do. It originates from the C syntax for increasing a number by 1, and was popularized as a naming convention by Bjarne Stroustrup with C++.
Is it available to use?
I get Bjarne Stroustrup vibes
bruh it takes me back in the day how i used to try fix my map for a month cause of lighting issues since its gmod dark rp map it takes a lot of time like holy shit this guy is legend who made it.
What a legend, this person. And then there is Philip making a video about it.
bruh i've been using hpp since launch and had no idea about any of this
incredible.
sorse is a mess.
Does it support Garry's Mod? I remember trying more up-to-date hammer versions back in the day to get rid of some annoying bugs but the maps wouldn't load anymore because the bsp version was too high for gmod to run.
1:10 it’s like creating CS:GO skins in photoshop…
Hammer may have just turned me away from mapping in games forever. Never tried Unreal or any other.
the pfp, the pfp… the pfp. and the pfp.
I can't remember, does the cordon tool allow to do a full compile on just an area?
10:03 "rare and exotic file formats like… mp3" bruh
Ficool just did what I've always dreamed of – having your cropped furry porn profile picture be casually featured in a youtube video.
being a longtime user of hammer ( when it was worldcraft back in 2000 ) and now using unreal 4/5. this is actually pretty darn cool makes you really wonder its just things you take for granted in modern editors
Shame it only seems to be supported on Windows.
i appreciate the effort put into the subtitles <3
2:28 Why you sounded so mad when you said "So what?" ? lol
tbh, the original hammer was made for old ass games. I doubt Valve has worked with that same editor for newer CS:GO maps. I think they used Source 2's hammer for that and then ported it to 1? Not sure.
Hello! I just want to ask what is the name of the song at the start of the video?
08:05 Rap part starts
Skill issue
Valve, hire this person. Hire them now. Please. We beg.
Sparity 2 confirmed
Really just shows how passionate mappers have been if they've put up with this garbage for years and years WTF
I already found it super uncomfortable many years ago stopping me from. deep diving imto the editor. Maybe if would have been more accessible in past I would be a csgo mapping god by now. I instantly recognized this sphere issue omfg…
There was a period where i was mapping for quake and gz doom. I got 2 maps done for doom, since lighting was simple to see in action, and even if it was a real light, it was active, but most lighting was fake.
When i came around to quake, it was just like doom, but now i had 3 real dimensions to work with, but that also came at the cost of time it would take to render and test a level.
I loved experimenting with the lighting and seeing what i would make, like a TV in a dark room, illuminated by the TV itself, but my patience fell gradually, and so i put it down, aometimes coming back to maybe make a crate of a barrel here and there, but it was mostly over. My workflow is based on convenience, and if i have to do 100 things to do a single thing, it'll feel like im constantly facing resistance, and I can lose interest in it. Maybe i should have a go with hammer++
'++' is the post-increment operator, effectively meaning 'hammer + 1'. 'C++' is just 'C + 1'. C# is suppose to stand for 'C++++' or 'C + 2'.
now make SFM++ 😀
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That looks absolutely amazing. The QoL improvements just show what Valve has been lacking. This is a game changer for mappers everywhere. being able to preview the light maps and skybox is a huge plus. This is what hammer should have been for the longest time!
Can someone make a SFM++? I know that there is S2FM but that one is locked behind a 60€ VR game.
actually you can move and manipulate stuff in the 3d view in stock hammer. Just click on an object and then hit X on your keyboard.