God of War 3 PAIN+ Continuation(might have some ragnarok spoilers)



PAIN+ Rules:
-Has to be on the hardest difficulty
-Can’t upgrade ANYTHING
-Can’t extend meters (health, magic, item)
-Original blades only (can’t use other weapons unless necessary[Shield enemies in gow3 for example,
it’s fine to use the cestus to break their shields])
-No magic
-No rage
-No items(gow3)
-No gliding with icarus wings(gow2 only, it’s fine in god of war 3)
-No air dash(gow3)
-No chest opening
-No golden fleece parry or projectile return
.
Link to Zaser’s Channel:
https://www.youtube.com/channel/UCr5tfppRYQdjENwhYRvUBLw

source

4 thoughts on “God of War 3 PAIN+ Continuation(might have some ragnarok spoilers)”

  1. 2:40 When you don't know where Pandora is you are rolling the dice just rapid moving (along the ground for sure) in the foreground in particular. Worse, when you KNOW certain foes are around. Wraiths tossing blades, sirens potentially slapping (or the AoE) and perhaps worst of all the Guardians (with shields). Here you knew sirens were around and could potential change target to you for a nice instant on-screen (basically off-screen start-up as some moves recognize and respect the border differently) attack to ambush that ass. If you want to rush that's understandable, just know you're gambling. Maybe try to favor trotting along the center (if not the background) unless you know the way is clear (or find yourself permitting to use better options **even gliding makes more sense for lack of Jet Dash**).

    2:49 To be sure, are you aware what direct this throw will send the siren (something like the 2 o'clock from the perspective of Kratos as he grabs at them)? It is a shame we can't control it once started, but your position dictates the direction. You have control, but in a GoWII (not GoW1) sense.

    2:58 There is an argument to be made on this. The siren will not use all her abilities while intangible (lesser threat if you just keep your distance). Might be just melee. Not like her melee becomes unblockable, either. Being intangible can be good if just trying to hurt the others and be sure about where each is on life. It is RNG, so you can't depend on her doing it (as with flight), but some actions encourage it more than others. There is a bug to get them temporarily vulnerable without resorting to the head, but you know full well that it is NOT the case we force people to use bugs/exploits to work around violations to run rules (let alone solutions that violate rules themselves).

    It would be silly if we just expected runners to know there is some unintended workaround. Still, it might interest you to know them at some point. Maybe you get tired of being careful with Flash (I keep seeing you DQ yourself with it unknowingly **really have to be careful in that first win where you're trying to earn the right to forgiveness and leniency**). One was to parry them by a wall such that they splat. The other was the backbreaker OS kill use on one opens up others. Again, both are brief chances to get them into the air (not fixing themselves right away **I believe it takes a bit of standing time, but I forget**). There was a trick or so for shields without breaks, actually, but I've since forgotten it. Similar in concept, I believe. You saw a visual bug during this stream that reminded me of that (used to exploit it in the Arena).

    >break the rules
    Rather, it is a rule exception. We don't even require you to deal with ALL other threats before being left with no recourse. I'm generous like that.

    3:07 Nice pick-up.

    3:10 All over ladies like Kratos in the Challenge of Poseidon (such a touching reunion with the family he never knew he had).

    3:15 Even if the AoE break was smaller that it looks, it would be awesome to cover a full quadrant of the arena in the blast zone (leeching MP and breaking shields). It would have been a HUGE boon (NGR and higher kek'd, but that's to be expected).

    3:19 Quick roll set you up. Siren knocked you down. Again, when knowing there are threats like this around, you have to…slow your roll.

    4:09 Flash DQ #1.

    4:16 Notice this visual bug on the intangible one? She's vulnerable during it (generally speaking).

    4:27 >only goes for GoWIII
    Oh, there are run exceptions aplenty throughout the series.

    4:47 Nicely done. It is deep grey, but technically fine if you use the weapon switch of Nemesis Whips bugged with Cestus such that it is rapid Cestus hits to bust a shield instantly. If you master that tech, you might be better off in the 1v1. For groups, PAIN+ doesn't really let you work other Cestus bug instances. I don't recommend much if any heavies to this end even if ONLY around Onyx cases (sure glad there was never a fucking Onyx Talos *working exactly like a leg of Skorpius* with life breathed into it by Boreas so it uses ice magic to Not-Petrify and shatter us with close proximity alone). Lights are better, but you might want to stick to canceled s1 (even s2 is pushing it a bit). Have to be careful when busting around walls, I believe (can splat and take the second hit in s1 for a DQ). The CG poke I taught you is a great tool for safely poking from afar (perhaps better if doing the air version), but you should still pull/kite punks away to an extent (if not totally isolated) to avoid DQ. Obviously we can't work the spell.

    4:55 Color coding done wrong. Really should just FAVOR the weapon and not REQUIRE it. Cestus can casually bust 'em up? Cool. Let other things have ways to do it as in CoO. BoE? Obviously t0, t3, TR, air TR and arguably AW (maybe not AoS). Hell, all of those moves with flames should be better for heating up the Bronze Talos per the mechanic I mentioned people WISH was real (not just visual) with heating them up to break armor for percentage damage/stuns or something fun like that (would make Inferno and even basic bow shots even more useful **perhaps even the x2 Flash thing with Head of Helios would be pretty good aside from giving a reason to consider Chimera from Soul Summon with those flames probably each being hot enough to trigger the effect**).

    What of CoH against Onyx? Following the same logic, Curse is pretty obvious. That's about it for normals, sadly. It would, however, have cases with spells. Siren, Fiend, Chimera and Cyclops. (not just Serpent through petrification or Cestus bug stuff). If you could hook for OH through their guard with a deep Agony (or through Lament), that would be fine by me though definitely risky getting cute like that. Ah, Hades Bane. That should ABSOLUTELY be an upgrade option that helps to this end. For sure. Mind you, Curse if flagged legit would already carry hard as you've seen how the Cestus bug version works (can multi-hit the Onyx). BoA is obvious. What of NW?

    I suppose t3 could do it to give it something. Beyond that? Frankly, nothing explosive comes to mind. You would have to stretch a bit to give it more (like letting a full Tirade of a given move register as one shot giving it a sort of 'charged' option if only with MAX'd NW). Definitely the least capable of dealing with the issue. There isn't really an argument for the Head or even Bow (outside maybe propagation **ignoring the shield**). IF the former had the ability to blind so foes are flagged to enable fully friendly fire and randomly aggro or attack then some of their moves could break shields (like with a cyclops **which would be terribly sexy**).

    Boots have the only real claim in the form of lvl2 (Jest). Those explosions should bust up shields (and not just in Zaser's run using Cestus Bug). I don't feel Ram or Rise have a claim, but BoA's Revenge? THAT could be justified. Would be neat to have an invincible shield breaker. Obviously the wings have nothing to offer on this front (let alone the poor Trident *never got to be weaponized let alone realized as a proper sub-weapon**). Shame we couldn't upgrade them to be more potent in various ways (glide longer, defy gravity better, send a wind shockwave ahead during IO **not-PS* ignoring P%, larger AoE wind vortex during IA **have this multi-hit only register on the ground, so those that are armoring or are just heavy take way more damage than lights tossed into the air while potentially spinning them around us briefly as half collisions**, etc.).

    5:39 Yes, respecting that this issue exists, you need to NOT put yourself into positions where it can happen (same as with not just going for a grab at a valid target right in front of you while a higher priority case is as near or just behind the one you want as you are likely to go for the invalid and false OS **then eat a hit and possibly die**). It sucks, but that's how it is.

    6:03 To note it, that is what I do. Vanilla N, then challenges (if applicable), next Vanilla VH, followed by NUR+ and finally PAIN+ (after that meme and other challenge runs). Only maybe doing 'fun' runs like using a super costume prior to NUR+. Only in GoW1 did I do lots of other things prior to NUR+ and after it (before PAIN). Mostly for not having those alternatives yet. I already had lots of legacy skill/knowledge to pull from, so I was fine with the 'rising odds' for pushing more rapid advancement. I just didn't advocate for skipping steps (like straight to VH by whatever means or from vanilla VH to PAIN+). You can make things much worse on yourself than need be (even if you do prevail). You also don't get to fully appreciate ALL the basic tools if you pass over NUR+ (neglecting magic among other things).

    6:09 BoE has a good case when talking about block specials, yes. GoW1 can somewhat compete. GoW:A fails owing to lack of scaling. GoW1 and GoW:A both beat it on other fronts of specials (like held inputs) for the Blades. GoW1 obvious has tops normals (with GoWII being the one with t0 and t3 at their finest **sure it nerfed T, but it also got rid of false t0**).

    6:33 Yes, sadly we lacks cases where any grab scales with P% at all (we don't get cheats or costumes to scale them, either). Not even rage can amp them. Pity.

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