GET THOSE CLOCKS! – FNAF World Simulator REVISITED – Part 3



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16 thoughts on “GET THOSE CLOCKS! – FNAF World Simulator REVISITED – Part 3”

  1. Oh Boy, I'm glad this game got the massive overhaul update as it did. With how ambitious of a project it was, It would've been a shame if it was left in the previous state it was! Even though I haven't seen all there is changed, I'm glad to see some for the changes, such as the dialogue flowing easier and the combat encounters not taking hours on end!

    From what I'm observing, I still think there's a problem with some of the numbers in the combat balancing considering you were struggling to fight the Auto-Chipper with both Mad Endo AND Eyesore, which one could argue you're supposed to be weak since you're playing as the enemy characters, but I digress.

    Been having fun watching this series, keep up the great work, Dark! 😀

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