Final Phase Singularity Engine (Storm Crystal) :: No Man's Sky Expedition 8 Polestar Gameplay : #05



No Manโ€™s Sky is a procedurally generated universe exploration game from Hello Games. The game starts on the rim of a galaxy and the objective explore as you travel towards the centre.

Feel free to make comments, ask questions, etc. If there is something you want me to explain or investigate feel free to ask.

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3 thoughts on “Final Phase Singularity Engine (Storm Crystal) :: No Man's Sky Expedition 8 Polestar Gameplay : #05”

  1. Interesting. Glad you're recovering! ๐Ÿ™‚

    Incidentally, I got that space anomaly at random some way back during (IIRC) Phase 3. Didn't know what it was, & couldn't interact with it in any way other than shooting it.. which summoned a 'protective' freighter & top-tier Sentinel spaceships, all of which opened fire on me. Got a whole bunch of Glass that day: v profitable! ๐Ÿ™‚

    Incidentally, if you're worried about space battles, they're made quite a bit easier if you use the new 'combat target lock' in your ship: you automatically lock on & steer in to hostiles, so less of a chance of them outmanoeuvring you, or you shooting a friendly ship by accident. If you set it to 'toggle' mode, it won't auto-reacquire the next target, giving you time to boost & collect the loot from the wreckage

    Those freighter modules (including the mini-black hole summoner) will certainly be available for non-Expedition games (tho they may not appear until after this one times out), otherwise they'd have been implemented as Expedition-specific blueprints. The Singularity Drive upgrade was explicitly mentioned in a News update (or maybe the Expedition notes) as such

    Get well soonest! ๐Ÿ™‚

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  2. Enjoyed watching this. Haven't got clue what you were doing never played tha game. Taking a look at your earlier series in this game. Would like your views on a comparison with empyrion

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