FFXVI FOR GAME OF THE YEAR?! – Reaction to Skill Up Preview



Quazii reaction to “I played Final Fantasy XVI (and interviewed Yoshi-P!) – Hands on Impressions” by Skill Up

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29 thoughts on “FFXVI FOR GAME OF THE YEAR?! – Reaction to Skill Up Preview”

  1. There are a million action combat games out there, and this is not open world like Elden Ring or Zelda.

    Playing with a cast of characters has been the heart of the FF franchise. Playing what is essentially going to be single character FF13/FF15 to try and cast a net for the Call of Duty boys while popping out another generic action combat sim is going to fall flat.

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  2. The more I hear about the combat, the more I feel its going to be like Tales of Arise, which I really love. Although SkillUp's coments about the difficulty being low are kinda worrying, but at least it seems the game comes with a NG+ and it changes some enemy placements and stuff like that

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  3. I also want to point out that I love Yoshi-P efforts to have people be overwhelmingly excited for 16 and that excitement carry on to an eventual 17. That is why he want to evolve the series and the JRPG genre, so both are not beholden by a fix preconceived notions or elements (such as the turn based combat).

    A little bit of context to explain my comment:

    The original Final Fantasy was basically an adaptation of Dungeons & Dragons, using almost the exact same combat as D&D, which became a staple of FF. Having a party with an ensemble cast with different classes, abilities and backstories is not something unlike the parties of D&D either.

    So after experimenting with many titles and making risk with every and each one of them, Yoshi-P and his team are making an RPG like nothing before has happen in the history of the franchise. I think Yoshi-P has the right idea if he’s the one to bring FF to the mainstream again like it was in 80’s through the early 00’s.

    Because at the end of the day Final Fantasy has and it always have been, an IP that reinvents itself each game.

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  4. I was one of the few that didn't enjoy FF7r, I didn't enjoy the combat because it felt too easy. Getting into hard mode took slogging through hours of the games hidden loading screen that no amount of hardware can speed it up. That's what worries me the most about XVI. Alternatively Trials of Mana had a similar situation to 7r, but didn't have awful hidden loading, and getting to "NoFuture" difficulty only took a maximum of 5 or 6 hours. Where upon reaching "NoFuture" the game turns from a pretty easy 5 hours romp, to 30 hours of getting your ass eaten.

    I really hope it's not going to take 70 hours to get to actual meat of the game, but I'm not holding my breath.

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  5. I dont disagree with yoship acknowledging the Japanese perception of what the term JRPG meant to them at the time but I just disagree with how he took the question but some of the context may have been lost. JRPG is a term used to describe the traits that built the amazing legacy of rpgs that square is beloved for and evolved into what we have today and I think his question was more about continuing that evolution and legacy in the context of someone who already enjoys final fantasy.
    More than anything I think skill ups question about ff7R was interesting cause 7R is one of the most action heavy ffs they have made and still managed to retain a lot of FF feeling systems meshed with action combat and I wonder why yoship wouldn't have considered that as a possibility for this game. very excited for this game but i really hope the abilities are varied enough to inspire builds and not all damage, like tactile and utility options to mix up the gameplay a bit.

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  6. The only way JRPG could be taken as derogatory is if they were completely unaware of the existence of Western RPG's, or CRPG's. I know YP used to play those games, so his take on that is surprising. JRPG's are not just "RPG's", that is a conceited take. Having thought that 15 years ago, when Square was primarily creating JRPG's, and the west was primarily producing CRPG's smells awfully of being out of touch with the different design sensibilities around the world; it's important to acknowledge that both types of RPGs have their own unique qualities and fan base. It's possible that some may also hold a conceited view that only Western RPGs are true RPGs, but again that's not accurate or fair. The connotation of the term haven't changed recently either, it's basically means the same today as it did 15 years ago, but a little more open ended I suppose.

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  7. I dont mind straying from the combat style, because the combat was not what attracted me to the games. It was the story being presented. I love very select entries in the franchise like 4,6,9,12,14 and 12 didnt really have a traditional turn based feel, it was more akin to playing Dragon Age than the early FF games. the developers of final fantasy have a history of experimenting with systems over the years as early as FF2 for the NES where they tried their hand at removing levels and let you level up your skills and abilities independently. This will just be another test of a new way to do things. if the style sticks, or goes away, time will tell.

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  8. While I understand the qualms of older fans of the series that FFXVI being not turn-based isn't a true Final Fantasy, but welp, they tried to modify the battle systems in almost every title.

    ATB and its other related systems had always been the staple, I think it's about time that the franchise evolve with the gamerscape, which is leaning more towards action-based combat. Quite enjoyed XII, the XIII trilogy, Type-0, vanilla Dissidia and NT, and XV for the story and gameplay, the latter being a quite different from the more traditional turn-based systems that I was initially exposed to – VI, I and II.

    I would love to try XI, but I am kinda tied to XIV and DFFOO (and terribly missing FF Mobius for the casual stuff and the lovely OST – including that Cait Sith mascot job costume theme). Will prolly play XVI once it is available on PC – by that time workload may be a biiiiit manageable lol.

    Edit: Doggo commands were Sic and Ravage? Carbie commands??? Ooooh maybe he can get an Obsidian Carbuncle fanny pack too? <3 And the easy mode accessories sound great for those not used to action games, but I'd damn try the vanilla mode. XD

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  9. I like the more tactical approach to games that turn based combat brings.
    I like being able to take my time to think about what I am going to do

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  10. I never really complained about the system changing, don't forget, they kept changing their battle system for each title, the issue is that SE had a big issue with doing a system that was closer to action rpg rather that turn based.

    FFX-2 was a nice first try for its time.
    FF13, I hate the paradigm shift system SO MUCH. by far the worst system in all FFs.
    FF15, I have huge bias on this one, cause I got bored after around 5-6 hours ? The battles felt slugish to me and I just couldn't enjoy the handling, specially compared with other action-rpg that I usually play that are much more dynamic (maybe it gets better later, but the game didn't really motivates me in going further :/)

    FF7R to me is still the best so far, you can play it as an A-RPG or a hybrid with the FF7 "bullet time" menu, you can freely access all character etc…

    Crisis core was … nice, the the pacing got weird to me trying to use the items …

    I am really worried about the AI companion though in FF16, If they ally can die and YOU have to manage their HP and hope the AI heals you (basically what FF13 does) I feat the worst :x.

    If they cannot die and we keep most of the agency of the fight, it might be ok I guess ?

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