Fallout's Dunwich Mystery Keeps Getting Weirder



Since Fallout 3, every single installment of the Fallout Franchise has included mysterious references to strange, Lovecraftian entities hiding behind the world’s curtains. Fallout 4 continued the mystery and now Fallout 76 is expanding upon the bizarre Dunwich company’s objectives in the most insightful way yet.

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35 thoughts on “Fallout's Dunwich Mystery Keeps Getting Weirder”

  1. Oh my god! Okay hear me out, those giant metal faces look so much like the Dwemer bust, and automaton faces! What if when Red mountain erupted, the heart of Lorkan sent them across realities! Across time, and space; They are the “Deep elves”! The dunwich mining company was so interested in what lies below. Crossing reality could have changed them into something more!

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  2. You forgot about Pickman too the serial killer from fallout 4, he’s a direct reference to Pickman’s model and I’m sure he probably went crazy from contact with another dimension like in the story too

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  3. When I first found Dunwich Building in 3 I legitimately was hesitant about entering because I had read the Dunwich Horror a day or two before I had found it you know what is funny about that I was willing to go to Deathclaw spawn points and barely take damage I was half way thinking that I would be killed by something invisible or a weird designed Deathclaw

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  4. Its fun you make half up. But remember. Ppl do drugs and worschip all kind of bullshit irl or games. There is no deep meaning to it. And bethesda makes that stuff for ppl like you that THINK that there is something more. And even raiders can come up with. Get ore. Make stuff. And if you mine stuff shockes are normal. And savety things are often not used. Becouse that takes time and money. And again raiderd use alot of drugs. That explains alot. And ofcourse mining gas helps with halusinations

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  5. Hear me out here. I have never seen anybody talking about Mama Murphy and her Sight during these videos and I truly believe she is connected to it all.

    Mama Murphy's Sight is a super natural ability that while on the surface may appear to be a ploy or scam operated by Mama Murphy but is anything but. If the player fuels her addition she will correctly predict the Sole Survivor's journey up until finding Shaun along with providing unknowable information that can be used to aid the player along their journey. For example she will be able to correctly predict the recall code for Z2-47.

    You could just write this off as a writer having fun or a simple gameplay mechanic but if you travel to the Covega Assembly Plant and inspect Jarred's terminal you can find notes from him talking about Mama Murphy and how no matter how many chems he takes he cannot achieve her sight. So why can Mama Murphy achieve the sight where others cannot?

    I believe the answer is in her ear rings. More so I believe her ear rings are connected to Lorenzo's city and the Dunwich company. They appear to be designed with the same aesthetics as Lorenzo's crown, but instead of granting immortal life these artifacts grant the power of clairvoyance. However, as they are both very small they may either only be fragments of an originally larger artifact, or they may not be anwhere near as powerful as Lorenzo's crown. As such a human's mind must be extremely lucid in order to reviece 'The Sight'. Hence Mama Murphy is able to see the future using her ear rings, but only while high enough to commune with them.

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  6. Given Bethesda´s level of writing I would not take any of this seriously, nothing has consistency or rhythm, so from 3 to 4 some goofball must have seen the Lovecraft reference and thought it was cool.
    Nothing but overdesign easter-eggs in my opinion.

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  7. Reposting my theory from one of the comment threads here:

    So I realized the passage Nate read.

    Sharp Knife to deep temple. It finally makes sense.

    Once the human innocents have their skin flayed at the temple of the deep chasm with Kremvh's Tooth,

    Ug-Qualtoth would be reborn at the Obelisk underneath Dunwich HQ as written in The Krvibeknih which was still authored by Alhazred in the distant past before the timeline split for Fallout's universe.

    It's like Bloodborne in a way. These ancient gods shape societies beneath their presence, and in order to commune with them, evil acts must be done and given in their name.

    And despite each one being unique and alien from each other, you use catalysts from one, via strange connections we don't understand, to invoke or birth others.

    Legion indeed.

    The entities that Alhazred worships and writes about must be then the bodies discovered in the Nameless City by Lorenzo Cabot which horrified the other archeologists.

    There must be some mechanism by which they make their form more familiar to humans, otherwise the Busts wouldn't look like Greek Gods, which would explain why the crown would fit their head, despite being horrific to witness.

    And the Dunwich family, (passed to Blackhalls) must have acquired the book in similar fashion to how rich Europeans could fund their tomb raiding, which would then be passed down with wealth to Obadiah.

    So Constance and Richard own the various artefacts and locations in order to finally fulfill the ritual that is described in the last audio recording from the ghoulified son.

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  8. No. Hell no. All these conspiracy videos are giving the Bethesda waaaaay too much credit! NOBODY there thinks this deeply. They just re use assets, which is fine, and watch everyone go totally Alex Jones over it 🤣

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  9. Loved this video, beautifully detailed and interesting. Just would like to point out one thing – in the Fallout 3 dlc, Point Lookout, you referred to Obadiah as “wheelchair bound”. Saying wheelchair user would be a less ableist term, a person isn’t bound to their wheelchair, it’s what gives them the ability to move – we wouldn’t say someone is leg bound because they walk lol 😉 Wheelchairs equal mobility and freedom ♥️

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  10. Interesting video, though too much of what's added since the last one isn't canon imho, especially the 76 stuff, none of which I consider canon. 76 is like a fallout theme park, just a bunch of goofy fallout-themed activities to occupy paying visitors for a while.

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  11. The underlying lovecraftian plot takes the game from an 8 to a 10. I wish more games would have underlying plots, and chilling extra lore, that you really have to dig to find. Instead of "show don't tell", it is "hide stay quiet"

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