Fallout Lore || TTC Ep497



Are you a Magic player who thinks the new Fallout Commander decks look cool but haven’t the foggiest idea of what any of it means lore wise? Well have no fear, for Graham is here!
CW: Suicide, Death, Childhood Trauma

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42 thoughts on “Fallout Lore || TTC Ep497”

  1. To correct Kathleen at 37:24 . Obsidian is still around they were part of the crpg revival with their Kickstarter for Pillars of Eternity. They made two of those, a rpg called Tyranny, which is all about playing the bad guy, for Paradox Interactive. Their latest game was an adventure game Pentiment about being a detective in 16th century Bavaria. They're currently working under Microsoft on Avowed which takes place in the same universe as Pillars of Eternity. They also tried to make their own legally distinct Fallout with Outer Worlds (not to be confused with the excellent Outer Wilds). The game however felt more like a proof of concept then an actual game.

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  2. OK so what we would like is a Fallout Lore Podcast from Graham and a Warhammer 40K Lore from Cameron as in both of these instances these are people that have a love of the universe these games are based in

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  3. I only just got back into MTG after over 4 years away, and I can't properly convey how much I love your guys MTG videos. I watched all the Friday Nights as they released, and am enjoying going through the videos that I missed over the years.

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  4. I honestly felt like the big factions of FO4 were really underbaked, from the perspective of creating moral quandries. You've got slavers who deny the personhood of a group of people that the game never truly tries to convince you shouldn't be considered people, a group of colonists that want to GENOCIDE those same people, and then the underground movement working to free the slaves from the first group and a militia of people who are mostly interested in creating a safe place for everyone, but have no strong feelings on these slaves (but NORMAL slaves are definitely a no-go for them). And the last two groups can be convinced to work together with minimal effort. It was never a question for me on any level

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  5. SARCASM WARNING

    Um actually, at the start of Fallout 4, the Vault-Tec salesman is NOT there to try and sell you a spot in Vault 111. He's there to confirm the details of your family situation because you've been guaranteed a spot in Vault 111 due to the husband's prior military service.

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  6. There's a PBSs idea channel video on how basically how the transistor is a symbol for peace and how fallouts parallel futures depends on resources for fueling nuclear powered… everything lead to its world downfall

    Also, fallouts aesthetic can be called Atom Punk

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  7. It's actually surprising hearing someone talking so positive about the Fallout crossover.

    For some reason, out of every universe's Beyond product we have received in the past, I've noticed Fallout fans are the most vocal when it comes to any minor flavor fails or notable characters not being portrayed 100% accurately.

    I mean, there's only so much you can do to fit it into the established game of Magic the Gathering as it is, but I would not call this crossover a fail despite being tired of universes beyond.

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  8. Easily missed aesthetic design detail: Inventory Management has the guns and weapons laid out in a circle around the player character, like the quick-keys or 'weapon wheel' in 3/NV/4.

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  9. I love fallout, have played them all, and knew this lore, and still want more of Graham telling me lore. Hearing someone legitimately interested in the universe talk about it is always nice.

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  10. I appreciate Fraying Sanity from a community perspective as that is a reference to an old Penny Arcade comic series which in turn got made canon in a series of memos in one of the more recent Fallouts and is now being referenced again as a magic card.

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  11. 19:14 Graham, I don't blame you for mixing up the games because there is SO MUCH LORE, but Vault 87 is Fallout 3. This primarily sticks in my brain because when I first played 3 all those years ago, I was absolutely determined to discover EVERY location in that game, and approaching the outside entrance to 87 is lethal. But I finally did it thanks to many MANY RadAways being hotkeyed on the d-pad. I definitely died anyway, but it still felt great to do something so profoundly stupid.

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  12. One meta card that I love is Ian. He is often the first companion you get in the first game. One thing about companions in FO1 is that they dont really consider anything but the enemy when shooting so you give him an automatic weapon and he shoots you constantly. Also 2/1 is a great statline for him because he cant really get stronger besides equipment

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