Fallout 4 – Review After 100%



Talking about my experiences revisiting Fallout 4 after it’s next gen update.

Timestamps
00:00:00 Intro
00:01:11 Overview
00:03:44 Technical State
00:05:15 Mods
00:06:31 Difficulty/Survival
00:09:21 Character Creation
00:09:58 Story & Thoughts
00:15:50 Factions
00:24:07 Progression Systems
00:33:20 Gameplay & World
00:44:52 Combat
00:49:39 DLC
00:57:13 Steam Deck
00:58:19 Positives/Negatives
01:00:00 Conclusion
01:01:09 Wrap Up

Intro Music By Juan Andrés Matos, http://www.juanmatosmusic.com/

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23 thoughts on “Fallout 4 – Review After 100%”

  1. While dialogues in general aren't memorable in this game, there actually is one GOOD and funny one – when you meet that doctor who enters Kellog's chip brain, the sarcastic options are cool. First you introduce yourself with "doctor, I need you to reverse death itself!" to what she replies with one of the funniest "what?!" I've ever heard… then, as she asks for the brain, you can be sarcastic again and ask her if she can say it like "Igor, fetch me the brain!". At least with the male player character it's delivered in a really hilarious way 😂

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  2. I have adored this game since the day I got it.
    I purchased a PS4 purely to play Fallout 4 and didn't bother getting another game for almost a year.
    I've completed it 4 times (never to your 100% level but enough to see all the endings and just have fun) and I must have begun a new game at least 20 times.
    It's almost become a go-to relaxing thing for me; feeling stressed: begin a new character.
    Far Harbour, alongside Blood and Wine and Hearts of Stone, is still the yardstick for me, when it comes to assessing DLC quality.

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  3. I wanna know who the old man is that kellog refers to in the memory sequence about finding shawn. It cant be shawn cause he isnt the leader yet and still young who led the institute before?

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  4. Never played a Fallout or fantasy Bethesda RPG, just tried 1/2 hours to understand if first person view could be so immersive as (I think) devs thought. I really enjoyed your review, going extremely deep but all I heard about FO4 are crashes and other problems with the new gen update too. Enjoyed the rv show, so if I may ask: what’s your advice about starting point with these games? Thanks

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  5. I’m having a hard time with this one. I grew up playing the first two games, so this is such a different experience. I am missing the RPG elements from those two games and Obsidian’s New Vegas, and while I think part of the game can be fun, the majority of it feels cheap, uninspired, and empty.

    I’m playing on survival difficulty and it does enhance the experience, but not by as much as I would have liked. It’s one of those titles that I’ve now put enough hours in where I simply can’t check out — I have to see it through — but I desperately want to play something else. Anyway, great review, Mort. Happy Holidays, everyone.

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  6. The faction stories should have had faction members act differently. Whenever you get past the first couple of factions, missions. At first, faction members express unpleasant behavior, then turn hostile later. When more missions for other factions are accomplished. You get to meet all the factions, and before they get more friendly. You need to make a commitment that you will not be forgiven for betraying.

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  7. You can dislike it, but I don’t think you can complain too much about the RPG aspects, because it’s a Companion-based RPG. And for what it wants to do, it does it well. I get why series fans might feel dismayed, but hopefully they can see it for what it is.

    Essentially, your dialogue wheel is companion oriented. Each choice is not about the NPC you’re talking to, most of the time. They’re based on who will like you or dislike you for your choice. This is a key factor in companion affinity, which replaced older Karma systems.

    Fo4’s RPG aspects do come into play regarding the world, but they aren’t front and center like most any traditional RPG. In those games, a companion might only say a different line of dialogue if you altered the world in some big way. But in 4, they have things to say during most conversations.

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  8. Ah yes, Fallout 4 is a game I have enjoyed a lot over the years. Modding making it so much better. However with the default experience, I found the main story outside of the Brotherhood of Steel or the Minutemen fairly dull. As a 40k fan, I am a big fan of the Brotherhood of Steel in Fallout 4 as they sort of remind me of the Imperium of Man & their militaristic theme to them is very immersive.

    DLC wise, I really enjoyed Automatron. The questline for it is fun, but the robot companion system is excellent. I had a lot of fun making my overpowered deathbot. That being said, Far Harbour was definitely the best and most immersive of the dlcs. First time round I sided with the people of Far Harbour, second time round I sided with the Children of Atom and man their story is really good. I also loved how creepy the island is too. Nuka World was ok, but only if you want to play a bad guy. There are literally zero means of getting a neutral or good guy ending to that dlc. Well, there is but its incredibly basic and lazy, which leaves the park empty with nothing there anymore. There are some cool mods which overhaul it though.

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  9. We suffer through such a dearth of quality games that we have to focus on a release that came out nearly a decade ago. Anyhow, with a couple hundred mods, Fallout 4 can transform into a real banger. No such luck with Starfield.

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  10. Was looking forward to this view. The Fallout series has been my favorite for as long as I can remember, so hearing your thoughts has been a delight. I’ve always recommended you to my friends because of your objective, fair, and thoughtful reviews

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