Ep12 Managing Cold and Hot Crops all at once : Oxygen not included



As casual builds go I’m happy with how this one turned out. We are running two farms that are almost exact temprature opposites and have room to run a third in the future. Next up 3kg of O2 and 28 dupes so we can start some serious projects.

Credits song – Aaron Kenny – Happy Haunts

https://www.patreon.com/FrancisJohn

https://discord.gg/nS5UFgd

Mods
DGSM – Duplicants Generation Settings Manager // by @Ony
True Tiles (texture mod) : by Aki

Map Seed : V-VOLCA-C-1556283541-8YL0A2-C3

Save game file :
https://drive.google.com/file/d/1A5IwY0vqBQk_p4IMeZ1fqDMJ-D06F6lQ/view?usp=sharing

source

39 thoughts on “Ep12 Managing Cold and Hot Crops all at once : Oxygen not included”

  1. it seems my comment got run over by the deletion algorithm bc of a link to the official forums?

    well nvm FJ wants an easy tb and manageable oxygensupply. go for a stackable 3 wide submerged electrolyser!
    – build 5 wide base out of insulated walls
    – build 2 tile high walls left and right (make a U 😀 )
    – fill the 6 spaces with 200kg saltwater followed by 200kg water (more if u are unsure)
    – build an electrolyser on the right side of the 6 free tiles
    – build power + automation + watersupply
    – build the third row from left to right with 2 airlflowtiles + full block tile + 2 airflow tiles again
    – top it of with the ceiling of full blocks insulated (or metal tiles if u stack more of em for cooling)
    – build pumps left and right

    voila! 3 wide submerged that fits into 4 tile high!
    this one never breaks if u have h2 left and o2 right, is easily accessible and you can stack as many as u want.

    stack it up 9 times and u got a full h2 line and all the oxygen one ever needs…

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  2. Just wondering ( for use in my own colony, ) how come you didnt use poluted water inside your cooling reservoir? was it just because you didnt need the extra thermo conductivity?

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  3. Hey Francis, might be me, but when you moved the Desalinator, you changed from Water Sieve -> Desalinator and now you have Desalinator -> Water Sieve. Iirc you've put the Water Sieve in first to prevent polluted water stopping the process. I don't know if the Desalinator will let polluted water through or stop the process. (oh and Rodriguez)

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  4. You could over pressurize the oxygen in the waterweed farm, the plants are flooded and don't sense the high pressure oxygen, but the bleach stone in the receptacles are and won't release any chlorine

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  5. By adding a spice grinder to the right of the gas range, and a door right above, it looks like it'd be perfect size for a kitchen, which gives a room bonus. Do believe that room bonus is a small increase to work speed, though I honestly don't remember.

    And that Hydra is amazing. Had a Rime seed with about 50kg/cycle of water (just from various vents and geysers), and fed 6 of those Hydras for 2000+ cycles. Never had any issues of them breaking. The negative is all those compressed gasses require temperature, and all the other, calculations, which is why my colony got retired (on account of frames) 😅

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  6. Have to go full Rod. Collect all the excess gas for the rocket program.

    Maybe you can add in a rule that requires you put every vent, geyser and volcano to use, including collecting igneous from the volcano while using the heat.

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  7. In semiconductor physics, we find it far easier mathematically and intuitively to look at the movement of "less electrons in a spot" as "positively charged holes". For all practical purposes, we tend to have no problem making this simplification as long as we remember the foundation behind the concept. So, for most everyday purposes, it's probably fine to describe the movement of heat energy out of a place as "the movement of chill", especially so in a game with a much simpler model of temperature than irl like ONI.

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  8. If you have a water geyser you can make a few liquid filled cooling tiles next to a natural gas vent with metal tiles in-between and have fresh liquid circulating in them to give active cooling. Put the gas pump next to the tiles and a few temp shift plates and you have enough cooling. To be safe I usually stick a temp and atmo sensor for good meassure. Easy early game system and works with gold and even copper if you are careful. Same principle works with hydrogen vents and steel pumps. Bigger amount of water the safer you are as you have more mass.

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  9. About sleet wheats, I found out that if you don't have the compost building, but you compost sleet wheats, their freshness will not go down. They'll even reset to 100%. Idk if it's a bug or what since I'm kinda new, but that's kinda interesting

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  10. While natural gas geysers vary, a single geyser usually runs a single natural gas generator full time, if you store the excess natural gas during the active periods and consume it evenly across its entire active/dormant cycle. That's 800W, which while not a huge amount, is still nice to have. And it's easy to set up (no fancy taming techniques needed) and infinitely renewable. And it even produces a steady trickle of polluted water.

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  11. I'm not 100% sure, but I think putting tempshift plates right next to tiles leads them to dump heat or cold into those tiles. I always build tempshift plates at least one tile away from any insulated tiles.

    Eventually the temp should equalize, but keeping them away from other tiles should make things more efficient on startup.

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  12. I have never used steel gas pump with any natural gas vent, and i have never had a problem with placing gold in there.. but never done that with geo-tuning before! and i usually utilize the natural gas vent very early on. you only need to repair the gold gas pump if you let it sit in the hot natural gas, if you let it run without any control it will never over heat!

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  13. Since you're planning to hire some more dupes, who will spend time in the gym, you could consider a design that feeds the power they generate to the main grid?

    I like using a power switch connected to a smart battery. When the battery is > 95, the power switch turns off. The wheels are also connected to a ceiling lamp so the dupes keep running. The battery feeds the base using a transformer (to enforce one-way flow).

    (oh, and the dupes run on wheels even if the lamp is disabled, so I keep it disabled)

    I mean, you have infinite power coming from geothermal so it's not exactly crucial, but I thought it might be a fun project to try out since you haven't done it before.

    I also have many dupes with nothing else to do when I'm exploring other planetoids, so a gym setup like this comes in handy in those cases as well.

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