Engineering the PERFECT CITY in The Wandering Village!



This beautiful looking game allow you to build an entire city on this creature’s back as it wanders around different biomes and locations. The Wandering Village is a very literal title for this incredibly fun and unique game. This is part 2 of the full game!!

LINKS!
PATREON: https://www.patreon.com/Realcivilengineer
MERCH: https://www.realcivilengineer.store
MEMBERSHIP: https://www.youtube.com/channel/UCeP4Yv3s4RvS0-6d9OInRMw/join
DISCORD: https://discord.gg/6uY2pC5eU2
REDDIT: https://www.reddit.com/r/realcivilengineer/
TWITCH: https://www.twitch.tv/realcivilengineer
PADDY (MY DOG): https://www.youtube.com/channel/UCcGn_Cyb-0-jI1xI_nrq7iA
STREAM ARCHIVE: https://www.youtube.com/channel/UClktduM8LupB3Jep7l0nlLA

PLAYLISTS!
MINI MOTORWAYS: https://youtube.com/playlist?list=PLZEqj6nFnErDEIFik9DZWvCYWsSjFBUh0
INFRA: https://youtube.com/playlist?list=PLZEqj6nFnErDhL328RlaBenCrBCgweNSk
DORFROMANTIK: https://youtube.com/playlist?list=PLZEqj6nFnErDjxXL1hFBrKiI7g9ACfSQk
CITIES SKYLINES – ENGITOPIA: https://youtube.com/playlist?list=PLZEqj6nFnErA7Iy7CsyCTyBhnJUML20kg
KERBAL SPACE PROGRAM: https://www.youtube.com/playlist?list=PLZEqj6nFnErA2RWynQgo0TVDDeIAC59ta
POLY BRIDGE 2: https://www.youtube.com/playlist?list=PLZEqj6nFnErC-RVF8078T7lE_WdgHiFfo
HYDRONEER: https://www.youtube.com/playlist?list=PLZEqj6nFnErCkhmDvrPGe7ish-Z0nUqqv
VARIETY PLAYLIST: https://www.youtube.com/playlist?list=PLZEqj6nFnErC-9wEbbL9iOKpTxnsC5dB-

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

About The Wandering Village:

In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call ‘Onbu’.
Become their leader, build their settlement and form a symbiotic relationship with the creature to survive together in this hostile, yet beautiful post-apocalyptic world that now surrounds you.

Build your village
A functioning village is the basis of your survival. Build your settlement and expand it over the creature’s back. Plan production chains and optimize them to utilize the limited space as efficiently as possible. Create a society that can overcome any challenge.

Live on the creature’s back
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with the creature and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.

Discover different biomes
Travel through a multitude of different biomes and adapt your village to their unique opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artifacts.

Research new technologies
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.

Survive the wastelands
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.

https://store.steampowered.com/app/1121640/The_Wandering_Village/

#realcivilengineer #TheWanderingVillage #ThisIsWhereTheTHXSoundOriginatedFrom

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41 thoughts on “Engineering the PERFECT CITY in The Wandering Village!”

  1. So I just noticed that Onbu's default route will always go in such a way that it'll always fall asleep in a poison forest. Or am I just noticing a pattern where there isn't one?

    Reply
  2. For now it looks way too much like a generic city builder survive game, I would even say it's just Banished with some random event by the look of it.
    Considering the biggest selling point is the interaction with the giant beast, I don't see any interesting mechanic around this topic, it's more like a checklist to reach some numberic goal, rather than feeling like an acutal interaction.
    How about some love-hate relationship system, like if it don't like you it shake some of your building down, if it loves you it pick up some valueables for you, etc. Those may sounds like too big of a demand, but if your game really only differences from other city builder games with this one concept, maybe makes it more important and relavent for your game's experience?

    Reply
  3. It would be so cool if the onbu could remember if you tried to help or hinder him and then that would effect his future trust in you. Like if you told him to lie down in a poison cloud, the next time he trusts you less. Or if you told him to run through it, next time he would trust you more.

    Reply
  4. Reminds me of a game that never got finished where you had your little flying island-copter, and you had to drop down with some kind of elevator to fight monsters and gather resources.

    Reply

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