ELDEN RING Vs Modern AAA Games…



#eldenring #darksouls #gaming
In the modern climate of Triple A games, it is a standard to release an unfinished and unpolished game. I believe Elden Ring could be the game that sets a new paradigm to release great and finished games like we have come to expect with Dark Souls and other From Software releases.
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0:00 Intro
0:57 Elden Ring’s Tutorial
2:15 Complex Storytelling
3:35 Heavy Themes
4:54 Immersion
5:58 Finishing Games
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Music:
Metroid Prime OST

To keep up to date with Elden Ring news:
pureeldenring.com

source

50 thoughts on “ELDEN RING Vs Modern AAA Games…”

  1. They didn’t do the story in that way to make it easier for the player to understand, they made it that way because of the constant complaint of DL1’s story being bad, so they put full force and still ended up unfortunately failing yet again on that avenue.

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  2. The fact that From gave us an actual good, playable demo months before release is a huge sign that the game will be great. If CDPR had given us a demo of Cyberpunk, most people wouldn't have bought it.

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  3. I really hope Elden Ring can really bring up the expectations for other AAA games because since cyberpunk's release it feels like a ton of AAA games have been putting in the bare minimum when it comes to quality so hopefully this game will change that.

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  4. The thing i love most about fromsoft is they don't care to have cutting edge graphics as that's not the game that's the coat of paint you slap on for sales, they focus on the game-play the actual thing you will experience and even has game in the word

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  5. I disagree with you on several points but first let me put my opinions into prestpective. Sekiro is my second favourite game of all time tied with nioh 2 and just behind god of war 2018. I put a 150 hours into Sekiro and beat almost every single bods no damage (p.s. fuck DOH). It's safe to say I will be playing elden ring day 1.
    Now to my disagreements.

    Firstly, most of the blame for the current state of the gaming industry is on the community. If publishers didn't think they could get away with putting out unfinished buggy messes they wouldn't do it in the first place. The gaming community should take some responsibility an stop preordering based on hype and only buy games after reviews and uncut gameplay is available. Including Elden ring.

    Secondly, in any market the success of a good product does not raise the market's standard it only spawns copycats, only through the consist failure of bad products can the standard be risen again that's on us.

    Just look at sony, aside from naughty dog, they have been putting out mechanically deep story based single player games that are feature complete and very bug free for the entiretyof last gen and even now, has the standard risen? No, because publishers know they can just put out garbage that is cheap to make and recoups costs. AGAIN TAKE RESPONSIBILITY.
    Side note: if you really care about single player games then it's criminal not getting a playstation console if you are able to.

    Thirdly, blind faith in any studio is to some extent what kills them. After all why try when you know that everything you put out will be purchased by a rabid fanbase? There was blind faith in Bioware then anthem happened, Bethesda was the daddy of western rpgs then fallout 76, cd project red… cyberpunk…etc. And just because they're Japanese doesn't change the pattern, looking at you Konami, and Square enix to an extent.

    It takes one bad apple to spoil the bunch.

    Finally, this is going to be seriously controversial but here we go, Fromsoftware really aren't as great as the community thinks they are. Demon's souls was a rough gem with loads of potential, DS1 second half was…well… do need to elaborate? DS2 was just shit dlc and all, I don't understand how people defend that game, Bloodborne's bosses were mostly either too easy or uninteresting, I beat the final bosses first try and I'm not even that good at bloodbourne. It's not until DS3 that they make a game that doesn't have a giant gaping sore thumb.

    As for thier stories they're very simple but cleverly hidden to make you think it's more profound. Funnily enough if you replace the abyss or the darkness with zombies (since all three essentially do the same thing) you'll get a story pretty similar to dying light 2.

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  6. I like the trend of mechanic tutorials being put in menus. When picking an upgrade, you see a short clip of it in action along with the buttons. If you forget, just delve back into the menu. It cuts out hand-holding by a large degree.

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  7. all the "comedy" in modern media is the marvel affect, when the mcu started off the humour was appropriate and timed correctly. Honestly all the jokes in no way home took so much away from the movie, they really just chip away at themselves.

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  8. What’s ironic is that sifu, is pretty great, like there’s a prologue but you have all the moves and upgrades unlocked while you’re playing it and then boom
    Go fight for revenge

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  9. I had to sell dying light 2 because there was a huge campaign glitch that stopped me from progressing, not to mention the various audio and visual glitches. This is for a game that had various delays and went out for 2 weeks without a fix. And without the campaign there isn't much else to do lmao.

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  10. I'm usually not a big fan of FromSoft games appart from their atmosphere and I usually avoid harder games because I mostly play for the story and to relax. That being said I am really hyped about Elden Ring since I saw the first bit of gameplay.
    The thing about the tutorials though is that we have to keep in mind that not everybody is an experienced player. We should have the option to disable tutorials to avoid annoying hardcore gamers but without tutorials you also possibly alienate a big chunk of less experienced players.

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  11. This is quite a long post but I think that is an important one (even in a larger scale) so I hope someone will read it through.

    I think the core of the problem is the investor focus in the AAA gaming. The actual company only does things relations on the feedback of investors (where the money comes in). The system is built on the "serve the hand that feeds" -paradigm. And in a way there's nothing wrong with that. In the end, company (a business) need to make money to be profitable. If it doesn't it'll go bankrupt.

    The problem is that the "hand that feeds" is not the consumer but the investor, and they don't care about games. They care about profit.. Even bigger problem is that they care about the margin of profit and the risk factor. The longer it takes to make a game, the more it'll cost and a higher risk it'll be. So it's better to put a shit ton of money on the marketing and ship a unfinished mess. It'll make a lot of people mad, sure, but it also gives them money.

    The development of the game doesn't bring potential buyers, marketing does! It's the same thing with this comment.. pretty much nobody will read it 'cause you need to put effort to actually read it and take in the message. "It's better be loud than smart nowdays", because being loud gives you the attention. Same with marketing. If you just overhype people to believe the product "can be anything" (just like Cyberpunk), masses will buy it. They will be awfully disappointed but the money flow comes in and that is, in its core, the thing the investors care about.

    Whether or not this opinion is in line with yours (the one who reads it) or in line with big companies, it doesn't matter. I know I'm right. It's not just a problem in gaming market. It's the biggest problem of our consumer society, and it's ripping people (a normal consumer) off.

    I will soon graduate from university. I studied business and marketing, so I think I know at least something about this matter. I've seen this happening, and even many lecturers and experts have seen it. The lecturers and experts that won't get paid by this, that is.

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  12. tutorials are big point of modern triple a games wich are so boring. when i started playing lost ark for example it had a lot of tutorials for stuff but i skipped it all. i want to learn the game myself. thats why i cherish from software for just throwing me into a world without tutorials wich makes the whole experience 10 times as immersive than boring step by step tutorials.

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  13. I don’t know if Elden Ring is able to change much. Miyazaki’s ideas have been there since 2009, and many tried to copy him to a point where we now have a genre called soulslike. His games are so prominent that every gaming journalist starts calling things “just like Dark Souls” although they have no idea what it means. And sadly, no one in the industry who has anything to decide does understand what “like Dark Souls” actually means. Team Cherry is one of the positive examples, they were able to capture certain aspects and build on that as a foundation, but that’s rare

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  14. I don't think Elden Ring will be the game to set us back in track, but it will be a great game. It's unrealistic in my opinion to have so much faith, but ER is most undoubtedly going to be phenomenal amongst the other AAA games.

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  15. I know this video is 2 weeks old by now and that you likely won't see this comment, but for the past recent years, I've been enjoying Indie developers a considerable amount more than AAA. An example that first rushes to my mind would be Hollow knight; a beautiful game with an unclear story for players to speculate on. Another game I can think of is Dead Cells, which is also a beautiful game with grueling combat. I've recently been playing a lot of indie games from steam to get away from rushed ideas of AAA studios that have poor execution. In today's gaming industry, I find myself to enjoy these small developers more than the standard AAA studio.

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