D&D Players, What's player behaviour that you really can't stand? #dnd



What’s player behaviour that you really can’t stand?

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27 thoughts on “D&D Players, What's player behaviour that you really can't stand? #dnd”

  1. To add to the folks who said 'needing to check their character's abilities', I offer this: Not recording those abilities on the character sheet in the first place.

    "Yes, you can cast fireball. I've told you six times to write that down. I know it's not on your class spell list, but you were handed a bracelet blessed by a god of the sun three months ago, so write it down anyway."

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  2. There was this guy who was very experienced in DnD, and knew the rules quite well. He kept interrupting the DM about stuff like "this goblin is obviously a rogue, so he cannot do [this move] because [this reason]". He was also some sort of midmaxer, but about literally anything!
    "Hey wizard, you shouldn't cast your spell like this because it's a cone of 5.33303729307 meters. Cast it that way instead, so you can hit this enemy by 0.00000001 millimeter"
    "Actually I want to negotiate with the merchant (spend 2 hours of talk to get a refund of 1 silver over a ship worth 1000 gold)"
    You get the general idea, it get annoying pretty fast.

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  3. Rolling a check before you tell them to roll
    I can see this sometimes – especially diplomacy/intimidate/deception/etc – If I roll low I want to rp that I said something that it makes sense to have said with that low roll

    Not learning your character sheet – depends on system and where we are playing it – I have most of my what I need to do on average session ready to go in 5e/3.5/PF1, But I dare anyone to know everything on their PF2e character sheet or god help you in M&M Where I'm half convinced you could have 3 people helping you and still have some stuff be missed…
    And if I have an army of undead – yes I am going to have to stop to determine what each one has separately.

    All this to say – roll20/foundry and other online tabletops that let you just easily find what it is you are looking for – as long as you know where the information is on a digital character sheet that's good enough for me

    Bard: Ok but all my spells are mind control – even if I'm not intentionally being horny bards are mind control – I could play as Kim Possible and be perfectly vigilant – the MILLISECOND I cast a bard spell I'm a horny bard regardless
    Klepto Rogue: Fair enough – I like playing 'investigator's
    Stupid paladin: Listen … all my points are in strength Con and charisma because we are MAD – we literally do not have ANY stats to put into int or wisdom…
    Pyro wizard: Ok but … what other option do I have? (Especially 5e) No – I'm serious – what other option do I have? You give me another option for damage I'll happily take it, but in 3.5/ PF1 (and i think PF2) sorcerer is the one that gets specific spells that let me change damage type, 5e sorcerer is the ones that have the Tasha's metamagic to change damage type, and there is no other type of damage that has one spell of every level to use. Sorcerers can force spells to be of different damage types – wizards largely can't.

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  4. I got a few for you.

    -I dont care if youre on your phone. Sometimes turns can take long, you get distracted, or something like that. As both a GM AND a Player, I can be burnt out and need a break while others are playing. But not paying attention and interacting especially when your characters decision can be a critical breaker in a situation is absolutely stupid.

    -Players, or in my personal case, a player who gaslit me, took every opportunity to put me down not only as a person but as a GM, even borderline telling me to legitimately commit toaster bath, but making me break down as a newer GM at the time, and abusing my want to "patch things up" as a way to abuse me even more. I get people can be living miserable lives, and sometimes you may end up unintentionally taking it out on someone. It happens, but this person was straight scum. Wish I had a spine and booted him from my campaign.

    -People prolonging things like torture scenes. I get it. Sometimes it maybe a necessary tool to get info out of enemies/ NPC. Even if theyre tied personally to your character. But it feels outright uncomfortable to me when its just prolonged for… whatever reason. RP or "its what my character would do" type stuff have their limits.

    -Lastly, players who ACTIVELY do nothing but try to get information out of one guy every encounter by being merciful. I get it, its a practical solution. But I dont want to keep having to find ways to make you search for into in other artificial ways. It ruins the fun for me as a GM.

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  5. Logical players…
    I had a player who kept using the term well logically I should be able to do this! When I kept explaining that DnD rounds are 6 seconds and you would need certain feats and multiple skill checks over multiple turns just to pull off the combo they wanted to do!

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  6. Honestly, using websites and sources that I have no access or knowledge about. my group uses Roll20 for our games (we're all in different parts of the country) yet one player was using DnD beyond for their stats and other homebrew sites for loot. Seriously, we're using one site. not 4, if you want a certain thing for loot, SEND ME THE LINK. I will look it over and more often than not I'll say 'sure go ahead' but don't just assume I know wtf you're talking about.

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  7. nothing pisses me off as a dm as much as back seat dming. id rather have someone metagame since i can change stats than have someone fucking interrupt me to tell me what they think, especially when they try and offer a "solution". one player i have is normally a DM so i can deal with her murder hobo shit (at least in theory, making "bad" characters morally grey doesnt really work when a player just instantly attacks them despite them being literally chained to a wall with no drawn weapons), but i digress, its absolutely infuriating to have someone say that a check should have been X, or when i get a rule wrong and am in the middle of retconning something to just be interrupted with "well i guess we can deal with that next time" like no, fuck you, shut the fuck up. im the dm and i said we could change it, i didnt ask for your opinion on the rule.

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  8. We have one who did the “intentionally not engaging in combat and telling me that I am a murder hobo because I like combat” they also were a paladin that did the typical lawful stupid thing and they dump Con and NEVER SMITED. Never really got into melee either. They were killed but even after another thing that is annoying is slowness more precisely, useless questions. Like so “does a 17 hit?, no” then next attack “does a 13 hit?” Well obviously not why are you even asking? Or random stuff like “can I get a sea serpent pet?” Of course not? Every single session and it adds to slowness which I Lothe.

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  9. not for this prompt but I just found this channel and thought I should share the story of Dan the Demolitionist.

    In my first campaign ever I played Pablo, a human ranger with the criminal background. We were playing in a homebrew high fantasy, medieval setting and we ended up joining the side of the coup against the royal kingdom of Stalad. Anyway our rogue gets captured and is sent to this super-security prison that is heavily guarded. When we show up I decide to ask the DM if I could use my criminal contact feature to get us some help with getting in the prison, he asks, “So who is Pablo’s contact?” I said, “A Demolitionist, named Dan. Demo Dan.” DM immediately ran with it and we all had a huge laugh over how stupidly his character affected this part of the campaign. He was a goblin artillerist artificer that was manically obsessed with bombs. DM gave him a new jersey accent and our running punchline with him is Dan saying, “…The old (insert situation) bomb trick. Oldest trick in the book.” Every time he hit someone with his homebrew bombs that the DM had me roll for he would say..”Oldest trick in the book” and we laughed every single time. Ended up blowing a huge hole through the walls of the prison and threw a homebrewed void bomb as a nat 20 that sucked the warden and his elite royal guards into the shadow realm. We had a great campaign.

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  10. rules lawyers are the worst. not every DM wants to follow every rule to the letter. if a player wants to do something cool then why speak against it? nobody cares if you say its against RAW because YOU AREN'T THE DM! stop trying to control everyone else's fun! we took tie out of our week to play a game, not listen to a wannabe berdly tell Stumpy the one-legged Barbarian that he can't grab a hostile kobold by the horns and throw him into the portal currently demanding a blood sacrifice.

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  11. Everyone is in the middle of an intense, dramatic, and climactic role-play! The fate and secrets of many NPCs is about to be revealed! What consequences will befall the party based on their role playing and skill checks? It's an epic moment! So… "hey GM. hey GM. hey GM! What's your house rule on non-lethal damage for a coup-de-grace?! huh?" Get up and walk away from this table – right now.

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  12. Had a guy who thought it would be a good idea to teleport out into a horde of skeletons, zombies, ghouls, wights, dread warriors, and a necromancer…

    His idea was to kill a few and port back to the encampment that was being defended….

    He died.

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  13. What’s wrong with “Would I know this because I’m x.”?

    My brother in stupidity, it’s not the player’s world, it’s the DM’s world. The player is gonna have to ask what their character would know in that world, especially if it applies to their race or class. Sounds like bozo just gets mad at everything.

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  14. I have a weird one – overly-dramatic PCs.

    I like a bit of drama, maybe the odd emotional monologue or two every other session. But holy shit, hearing your character contemplating the nature of violence and mortality over the course of 30 minutes for the 8th time this month is EXHAUSTING. It's weird because it feels like complaining about this is punishing my players for roleplaying.

    I play this game to have fun, not to watch you sulk, cry and scream over having to kill a bandit every week. This type of thing works in TV and movies because they're a miniscule fraction of the length of a DnD campaign.

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  15. Re: Jerry. If I was DM'ing for that group, I would institute the following rule: If a character detail (race, backstory, whatever) is not on the character sheet (or at least in a document sent to the DM, in case you want to, e.g., play a whispers bard masquerading as another subclass or a changeling masquerading as a human, and you're playing with D&D Beyond where everyone can see your species and class) then it doesn't exist in the world. Period.

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