Dorfromantik Review: It Takes a Child to Build a Village



Tom and Chris take a look at Dorfromantik!

0:00 Intro
1:14 Overview
5:19 Final Thoughts

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BGG Link: https://boardgamegeek.com/boardgame/370591/dorfromantik-board-game

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25 thoughts on “Dorfromantik Review: It Takes a Child to Build a Village”

  1. I picked up the app on GOG on a whim and have loved it. It is so peaceful and relaxing, and good for a few minutes while I am waiting for something. I grabbed this board game at Airecon and get a similar feeling from it. It is a good game, but aye I do wonder about its longevity as there is little challenge.

    Though it does sound like you are playing the flag tiles wrong: they don't need to be surrounded. The flag terrain on the tile has to be "enclosed". Which means "no open ends" in this game (and the app). In other words, the tile that you showed was a forest flag. If you placed any non-forest edge next to that forest it would score you one point. If you put a 1-edge forest attached to it you would get two points, but if you put a 2-edged forest next to it you would score 0 points unless you also closed that new open edge.

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  2. I played this game several times; it's enjoyable. As commented a couple of errors re: flags and placing the task tiles. Not to comment on more errors only (Dice Tower do an amazing job as always) but I believe you can have as many tasks as you like in play; you are not limited to 3 but rather you must have a minimum 3 in play at any one time; it is the player's choice to choose a task tile or a landscape tile and the essence of the game is balancing the two so you don't draw out the landscapes tiles and end the game prematurely with a low score.

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  3. I checked out the video game version tonight, and it’s lovely. Not sure I would like the board game version as much because the video version seems more detailed and immersive, maybe leaving the board game play feeling like it’s lacking or lost something in the translation from screen to table?

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  4. A good cooperative game will have game mechanics where the players can help each other…Not just discussions to help. This is not a good cooperative game. It might be a fun solo game or activity.

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  5. I play this game in steam and I LOVE it as a dynamic puzzle, but I don't think of it as a game. The music is relaxing and it is just a great low brain load puzzle "game". So if you want something that you can just kick back and relax to I would recommend the Video game, but a board game implementation is something I have no interest in.

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  6. I really enjoying this game myself and I can see you reasons for this game about no competition or win/lose condition. But this kind of game make me wanna pull off the shelf and just lay everything off to build as much as many points as I can and also unlocking new challenging for the next game to see if I can do better next time. For sure, this game is not a tense game with any tension, but it gives me a very positive vibe while playing it and I can pull out at anytime to play without have to be really serious about it. I, myself, mostly enjoy many euro game with a lot of things to think. But this one feels very weird that’s not somy thing to think but very pleasant to play. So I agree on not really tension in there, but the vibe it gives was really good vibe I cannot help myself to halt😂

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  7. I want everyone to remember: you can't really "lose" Hanabi either. you try to go for a high score and it's a coop too… and it won the Spiel des Jahres award

    (technically you can "lose" Hanabi but playing it dozens of times (albeit a long time ago) I can't remember "losing" a single time, just low scores)

    but yes, I agree with a lot of others in the comments: the app is nice.

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  8. I agree that Dorfromantik has its own unique feel and is hard to categorize. I instantly became one of my favorites. I rate it a 9.2 and it is in my top 10. For reference; I played over 400 games.
    I find it both relaxing and very exciting. Especially when you get to know the tiles and are planning for challenging achievements. Although you unlock certain items by just playing, specific goals require you to carefully plan.
    It has the same addictive feeling of progression compared to My City.
    I mostly play this game solo, but it also very nice with 2.
    I usually dislike coops, because I find them often repetitive and / or they steer your actions because of your special power. But Dorfromantik is like a tactical puzzle in which you have to consider how the tiles come out and how to anticipate that. That aspect of the game reminds me of the Castles of Burgundy, when you try to set up your terrain so you can chain resolving the task tiles.
    I am curious how Zee rates this game, I think he will love it.

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  9. Tom, I think you haven't heard of the videogame because it is a videogame, not an app. It was made for Windows and then got popular on Steam. It's on the Switch, but then most Steam games are on Switch so it isn't necessarily popular there. The videogame is basically "Solo Carcassonne" and I like it WAAAAAAY better than Carcassonne. A lot more options. You expand the various types to earn more tiles but then you also have to enclose them to earn more and matching borders will get you more too. So it's not just, "Well obviously I need to add this road tile to my road over there…"

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  10. Hey, this is super interesting. I have played the app in the past and I want to say this: I never open it up when I am in the "game mood". BUT I enjoy playing it when I want to relax, when I want to have a nice quiet time building a landscape. When I want to zoom out and not worry about losing or gaming rules. And I feel like this BG adaptation might be just that. And yes… maybe it's a better solo experience. Or a game you play with friends when you want to chat and not be too deep in the game?

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  11. Actually I really enjoy playing it with my kids and they really like it too. Getting the achievements and opening the boxes is a lot of fun. To unlock certain achievements you really need to carefully plan and it's definitely not just about zen laying tiles only to build a nice looking village. Far from it. And the achievements are not only about scoring more points but change the way the game is played. Each game is not samey like it is in eg Mists Over Carcassonne. You can play Dorfromantik roughly about 15 times to get all the achievements and each game would be played differently. It's also great as a solo game. I cannot disagree more with the final thoughts and to be honest basically the same things can be said about most of cooperative games 😉

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  12. The board game is an attempt to transfer the 'cozy' style of video games that the video game was part of. Essentially removing the 'losing' conditions that may cause issues for certain people.

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  13. Idk about the board game, but the steam game is a lot of fun. So chill. Few things I'd do differently, but basically you try to play as long as possible and show the highest score you can. Certain number of rules but each time you complete something that limit goes up

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  14. When I heard that Dorf Romantik was getting a board game implementation I thought….why? I enjoy the app and just don't see what this would do better. The review made me want to play the app, but not the board game.

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