TOPIC:๐
โบ This is episode #4 of the Alpha 21 Sorcery series where I take on 7 days to die with the sorcery mod.
Mod: โSorceryโ by Devrix
https://7daystodiemods.com/sorcery-mod/
SETTINGS: โ
-Difficulty: Warrior
-Speed: Run (Night, and ferals on nightmare)
-64 Max Zombies
-Loot Abundance: 100%
-Loot Respawn Disabled
-Feral Sense Disabled
-Airdrops Disabled
-Hordes Every 7 days.
-60 Minute Days
-XP: Standard 100%
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SOCIALS: ๐ฌ
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source
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This video has got a Seal of Approval by me. 7DTD has a Shmuck of Dissapproval by Prebuilt.
Not too keen on this mod. The novelty has worn off. Glad this is only a mini-series
There's a channel called Pseudo Posse that has a couple of testing videos on how to make a base that cops won't puke at – really extensive tests too. In a nutshell, it's all about block shapes and rotations and how easy of a path you have to you. Might want to check that out if you want to do a base that features no cops puking at your base. It's really tricky – hats off to TFP on the cop AI.
as opposed to those super-scary ground vultures
This mod has been weird to watch. I don't like the health bars for some reason. I am excited to see your take on starfield after this series!
I have a 5×5 solid steel base with a layer of plate blocks around it and that stopped them from beating on it. It's pretty much like your base here only I have a solid wall for the pathway. They want to stop to hit on that occasionally but I can shoot them from my murder hole.
feels like the only thing of the old skill trees are agility and movement stuff.. as all the damage comes from the mod stuff.. so maybe use skill points for iron guts or something like that that would make you take less damage and be able to keep up your stamina as much as possible.
In the District Zero mod I'm not even using a horde base, just a billboard sign. I armored up the legs and just snipe em from above. The drones/vultures spawn pretty far out and your first clue is usually getting hit, so I keep plenty of meds on me too. But weirdly easy mod for the game.
This mod appears to make it more difficult.
The one Fallen definitely spawned for the horde night.
With higher and higher stages, more and more of them will spawn during the horde night.
Btw. a really good "block" are the Spell Traps. They damage the enemies much more than the blocks themselves but are a little fragile (exploding Cops will destroy them pretty fast).
Can even put them on walls and such.
Thats the weird story of the one guy in seven days wo took acid the whole time and still magically survived the zombie apocalypse. ๐
Basically, you want to handle fallen like you would handle cops. Any circumstances where a cop would puke at you, a fallen will cast at you. Blocking their view of you until they're in melee range, and making them step on spell traps along the way is generally the best method I've found.
Fallen scale with you. At level 1, they'll have 750 health. At level 300, they'll have 7000.
Finally this series is ending which means new good series awaits us
Lol the dogs name is sparky. All I can think of is South Parks big gay animal sanctuary
You really should level the area around the horde base with frames. That was probably why they had a trouble getting up. Also maybe try out the now legendary scaffolding ladders? They could help with them harpies.
fun
That nova effect looks like a lot more fun than it should be.