Disturbing Enemy Lore (RE Code Veronica)



The lore of every Resident Evil Code Veronica enemy explained✅️

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TIME STAMPS
0:00 – Alexander Ashford
4:14 – Alexia Ashford
7:37 – Alfred Ashford
13:14 – Wesker
17:19 – Alexia Pod
18:11 – Bandersnatch
20:13 – Gulp Worm
21:02 – Moth
21:34 – Black Widow
22:39 – Sweeper
23:07 – Ants
24:05 – Albinoid
25:17 – T078
26:44 – Hunter II
27:54 – Steve Burnside

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36 thoughts on “Disturbing Enemy Lore (RE Code Veronica)”

  1. The Horror of RockFort Island. A lot of Creatures are So iconic. especially the last boss. And I still feel terribly sorry for Steve 😢😢😢 Great lore explanation as always Evil Blitz❤❤❤

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  2. I'd like to know when CAPCOM will remake RECV. If they do decide to remake RECV, I would like to see the backstories of Alexia and Ashford expanded, like how Alfred developed an Alexia-like persona gradually, and when exactly Alexander was thrown to Rockford Island by Umbrella's overlords. Thank you for your efforts.

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  3. The Albinoids seem like they could have become the new Lickers based on their lack of eyesight and the young having shown the ability to cling to the ceiling. Perhaps the developers thought a multi surface traversal creature with wide spread electrocution abilities would have been too difficult if spread across the island and limited it to a singular boss type creature, completely optional to fight.

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  4. The thing I love about the end of Alexia is that her weird obsession with the ants is symbolic of her demise. She turns into a dragonfly like form and she sees Chris and Claire as "ants" metaphorically so she gets a karmic end.

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  5. Imma say it again in hopes the word spreads among the community. The concept is so cool, and all the story telling potential it would have is crazy!

    Capcom needs to make another escape raccoon city style game. One that’s free roam where you can explore the whole city and experience the outbreak from start to finish. But if players don’t stay aware of what’s going on around them, they’ll unknowingly die in the eventual destruction of Raccoon City on Oct 1st.

    I’ve gotten reactions regarding this idea, and if done right it’ll be an epic survival horror experience! Outbreak Remastered!

    CODE: Veronica is a golden example of how a zombie nightmare can continue for seemingly forever even after the supposed disaster to end all disasters. Resident Evil NEVER goes global with the zombie outbreaks, keeping them localized in supposedly forgettable locations and only teasing the idea of the apocalypse. I can’t wait to see what a remake of this game would look like!

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  6. People sleep on code Veronica bro. I believe this game is the hardest OG RE game, and also the creepiest. The horror of this game is very psychological, experimenting with the fear of the unknown, torture, and mental illness

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  7. I've been watching for a while now at the lore videos and there good work that you've done, but my only opinion is the AI picture ls you add arnt great and the kind of take me out of the video like a distraction

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