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0:00 Start
0:44 Tier List
7:20 How air force spirits differ
8:55 Spirit of air force command
22:02 SECRET SPIRIT
26:00 Conclusion
Produced by Duck Taped Studios:
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Edited by Pluton:
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Thumbnail by Pluton
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During the war, Germany have run into the issue of losing too many experienced pilots, weakening their air force. Which I guess what Veteran Air Instructors would counter, but the game does not really go into this, you just play a "who produces more planes" game, which is said. Add the fact that all these % stuff is quite hidden in the air battle screen (not like land battle, where you can see almost everything if you hover over numbers) and it just turns into a very simplistic thing, and confusing for new players
But hey, the plane designer is nice
Hey Dave @FeedbackIRL what are you using to copy paste like that?
At 2:38 your first try is correct, since paradox never fixed their typo of liasons into liaisons…
Efficent training programm ist for the experience of the individual airwing (rookie-veteran)
4:00 actually it applies two times to airframes, so technically (well, practically) its a 30% boost, and its OP… like… 30% permament bonus….
This is why the UK gets a night penalty reduction for carrier aircraft. https://en.m.wikipedia.org/wiki/Battle_of_Taranto
UK using 21 outdated bi wing torpedo planes launched from a carrier wrecked Italian naval vessels at port during a night raid. This battle is what convinced the Japanese that carriers were the dominant naval vessel and was the inspiration for the attack on Pearl Harbor.
Industry Liasons is made worse because it doesnt seem to actually be working right now at all.
0:30 the only nation in the entire game that had an air force academy at the start date of 1936 is Royal air force college cranwell. soviets get it in 1940s and even the damn us gets it in 1950s so its uındertstanable. considering the history of it air force is a specialty area that only appeared in last 30 years.
CAG Night fighting – until after WW2 the Royal navy was the only navy that flew carrier aircraft at night as part of normal operations, hence the UK only opton.
15% reduction of days so for example imagine you need 300 days is 45 days that 45 DAYS of new production saved
wild guess but something tells me the XP penalty was not uppdated on the steel wings spirit because it requires the airwing to be uppdated.
be it waiting a few days or them getting some XP so the system can see that ohh this number is out of data let me fix it quickly.
You have no clue how the tier lists work
I'm mixed here: great video with useful topics, but in the end some testing by ourselves is still required. So maybe we didn't need a 27 min video? Don't get me wrong, you explain your thoughts process well, but in the end, I'm still looking for a (definitive) conclusion for each spirit
Your pick of Air crew survey and Centralized control is of course sound to start with, I would add that mid- to late game we might switch to Airborne heroes, become then you would have (lots of) aces and it's just great.
The X hotkey drives me fucking mental. It makes me not want to use Cas
I have to note for hoi4 staff why do you do regrouping rather then logistic
Carriers are OP now. You should try those.
Continues strike says "ability" not agility so CAS makes 25% more damage industry liasons is great for countries that don't have 6 tech slots ans have to build a airforce. That could save you half a year on tech for example as China
I was under the impression that Air Superiority was a straight +% or -% to the bonus land forces get in ground combat.
CAG is available as the USA though? I know I've chosen it though quite a few of my USA runs.
finally! been waiting for this. come on guys, give more likes! we need navy too.
btw, one more thing about Independent Air Force is it also reduces the cost of air theorists of which rocket scientist is considered one (for those who wanna rush rocket and jet research). so potentially saving lot of PP at the cost of air exp which is more or less easy to get.
……I kinda really wish he learned how to read….
What's even worse with air training on countries like france is the lack of fuel to begin with, and with how PD designed france to be basially a disarmed nation with massive debuffs no one country can compare to it feels really useless
26:34 industry liasons are S tier in MP
Feedback you bungalow, Effective Training makes your airwings get veterancy faster, not Air XP
When you click on a technology if you hover over the research time at the top it will show you all of the modifiers that will apply to it and how many days it is saving.
Veteran Air Instructors will keep having an impact at any time your wings are losing aircraft, not just when you're losing enough that the experience level of your air wings is dropping. In a stalemate-y war of attrittion in the air, your wings are going to keep gaining xp from their kills and missions while also losing some from getting planes shot down. VAI will reduce the latter and hence improve your overall rate of experience gain, regardless of wether it was positive or negative before adding the trait.
It's actually the opposite of your thinking about snowballing: The only time it does nothing is when the air war is already such a one-sided blowout that you're barely losing anything.
Continous strike I guess would work well when you design a fighter that has a rocket rail strapped to it and use those forCAS. The penalty for using a rocket rail is so small that it might be offset to the point where your fighter-bombers can now throw down with defending enemy fighters and still trade well enough.
On a sidenote, Germany starting with Erich Hartmann in 1936 is really damn stupid. He was 14 years old at that time, and about to become a glider aircraft instructor in the Hitler Youth. He only started trianing as a military pilot in 1940, and he went into combat the first time in October '42.
why the hell you do a tierlist where half is like "need some testing". Do the testing and then post the vid.
I like discounted recruitment on exp costs but… man, it's the fryin pan into the fire : do you want to spend 35 army exp/50 air exp now to save 200 pp later, or do you want to spend 200 pp now to save up some already scarce as it is exp for your designs ? I dunno man, I feel like spending the pp now is better because pp is cheap and comes early but you get loads of exp specifically when don't need it anymore.
P.S : Intervention in Spain and China will earn you loads of air exp, true, but few nations can do it. In fact, most Democratic nations won't be able to do it.