Dieselpunk Gladiator Bullet Heaven FPS – DIESELDOME: Oil & Blood [Demo]



Try DieselDome on Steam: https://store.steampowered.com/app/2354640/DIESELDOME_Oil__Blood/

DieselDome: Oil & Blood is an FPS with Movement Shooter and Survivors-Like mechanics. In every run, you will create absurdly powerful builds against hundreds of enemies at a time while facing the judgment of the crowd. It takes place in an original RomanPunk universe.
_____________________________________________________________________

Check out my Video Essay & Review channel: https://www.youtube.com/c/WanderbotPrime

Join my discord: https://discord.gg/wanderbots

Support me on Patreon: https://www.patreon.com/Wanderbot

My Twitter: https://www.twitter.com/wanderbots

source

21 thoughts on “Dieselpunk Gladiator Bullet Heaven FPS – DIESELDOME: Oil & Blood [Demo]”

  1. This game reminds me of, not remembering it but it was like semi-"horror" more like a halloween evil lab situation but the player just slapped more weapons onto themselves through the run

    Reply
  2. Hi Wanderbots! Thanks for checking out the demo! Just to let everyone know, there is an issue when recording a specific way with OBS and the game normally looks much brighter and colorful. We're working on fixing it!

    Reply
  3. From what I could tell, it looked like the ability was triggered by a launch from the pipe, followed by a double jump, then a shotgun midair inertia boost (which you never mentioned but was fairly obvious to be happening, similar to rocket jumping in other games) by aiming at a solid object or the ground before firing, then attempting to glide right before you hit the ground. My guess is that the boost of inertia that the shotgun gave is what pushed it into giving you flight since you didn't seem to notice it was happening in game and you never did it again after landing. At least if you did notice it, you didn't say anything about it while playing (at least as of the 54:22 mark.)

    If you say something about it later, sorry. I just wanted to put my idea down so I didn't forget about it later.

    Edit: Also, your issue with homing seemed to stem from the fact that you were specifically trying not to kill the eagles. If you had not been playing in that very specific and niche way, would you have noticed it at all? The percieved issue with the perk "Split Shot" is with the wording. It states that it fires an additional "bullet" where many other games will use the word "projectile" or "pellet" in the case of shotguns. Plus the fact that you never took the perk with the second character so you can't say for sure if it was an additional pellet or an actual full salvo of pellets which is what the word "bullet" would imply. I am guessing that you assumed it would be a pellet as in other games, but this may not have been the case since you didn't take the perk and we didn't get to see it in action on that weapon.

    Reply
  4. I think what would be interesting is if the enemy would set up/build a defence after they capture a point, which would make it a bit harder. And like you said it could also spawn harder enemies. But it really looks fun and kind of reminds me of Quake/Doom/UT.

    Reply

Leave a Comment