Deliver Us Mars – Seven



In the latest episode of Teenagers in Space I attempt to plug some of the more blatant holes in the science and realise that some of these holes aren’t actually holes at all if you just think about it.

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28 thoughts on “Deliver Us Mars – Seven”

  1. The Huygens coin is also a reference to the Huygens Cryogenic Research Facility, which was referenced in the original game. Huygens was a facility on the moon which suffered an accident in 2048, resulting in a great loss of life. Rosa was one of the survivors.

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  2. one thought on interior of habitation ark making lottle sense for a space ship: maybe it is not original interior and they have rebuild the interior after landing to make it nicer to live in?

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  3. I felt ya on this one Jingles. Many a time I was saying the exact same statements that you were at the exact same time. The other thing that got me about the design of ark Habitas was the sheer amount of wasted volume. I know that on spacecraft there is seldom an inch or an ounce wasted yet this ark is so big they can afford to have comfy seating right outside the operating theaters with great wide corridors spaces. Even if the ark launched with no personnel it would have been crammed to the rafters with supplies and equipment in every available niche of space. It's like they made the design choice to go full ocean liner opulence in terms of space allocation on that ship. I know they gotta game it but dang. And speaking of gaming it I can't help but feel for all the space taken up in storage by the microwave power transmitters, splitters, and resistors they could have taken along enough copper or carbon filament wire to power every device on the ship with triple rerouted power redundancy to every component. Ah well, I'll be eager to see what happens on the next episode of teenagers in space. 🙂

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  4. Actually…
    – lead glass is a decent radiation blocker
    – bulkheads might not be that obvious or may have been removed after landing – cruise ships with an open "street" running the full length is a thing, featuring bulkheads that are not obvious on first sight
    – vacuum does not splosh around and lead to destabilization and lack of buoyancy – doors leading into the stairwell may be airtight

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  5. I understand the need of spectacular sceneries, but the kind of inconsistencies that you stress are not only annoying, but also very disappointing. I know nothing about game developping, but i guess it's not so costly to do something that makes sense.

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  6. @The Mighty Jingles …one thing these space games tend to ignore like most games, is after seriously emotional events,
    …are the need for crew to use toilets and/or showering facilities, and changing /cleaning their astro-daipers/suits of' larger 'crusting matter';
    …as those suits don't seem to have much room within their tight fittingness to 'store' much poopage comfortably, especially the ladies suits, if they don't want 'it' being squeezed into another internal location nearby.
    Plus shouldn't there be Ablution & Toilet facilities in the dorm area, if not the occasional cubicle around other ship/ark levels/areas ?
    Great video series though ! Love the thinking persons commentary too !

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  7. Watched all episodes so far. This is a weird game. The riddles feel like occupational therapy. The dialogs are boring. Whoever wrote that script…
    It's your commentary, Jingles, that's saving this game.

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  8. Jingles, you ever hear of Ascetics over Actual? Games are a bit like Pro Wrestling. You know it's Scripted, but you stil lget invested in the over to top antics because you suspend your Disbelief.

    Sometimes you make a game prettier then it would normally be to make it look nice, above making this ship look like the internal workings of a Submarine.

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  9. It's clear that MPTs are used here as emergency power, which explains why transmitters are hidden behind spring-loaded sealed doors. Probably easier and faster to setup than a bunch of cables. Also, in an emergency situation you probably don't want or even can't setup cables since they'd prevent doors/bulkheads/airlocks from functioning while MPTs just requires line of sight.

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  10. Re: "taking science seriously" is actually a genre, it's called Hard Science-Fiction. Or you could describe the hardness/softness of Sci-Fi as the degree to which the story takes its own psuedo-science seriously.
    Arthur C. Clarke being a key Hard Sci-Fi writer and a name you should recognise. I'm currently reading 'The Sands of Mars'. As well as fiction, he wrote plenty of scientifically minded if whimsical nonfiction. Turned out that with a little more practical discovery, Clarke's ideas about communication satellites vaguely became reality

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