Critical Role Creates Characters in Daggerheart | Open Beta



Game Master, Matthew Mercer, leads the entire cast of Critical Role in a special Daggerheart Session Zero to create a brand new band of adventures! These characters will be used in the first ever LIVE Daggerheart One-Shot.

Our Daggerheart Open Beta Playtest is now open! Sign up at https://www.daggerheart.com/
Please play often and submit your surveys at https://www.daggerheart.com/play

Learn more at https://critrole.com/daggerheart-open-beta-playtest-is-live/

All Daggerheart Open Beta Playtest materials can be accessed via PDF on https://www.daggerheart.com/ and https://drivethrurpg.com.
Daggerheart digital character creator and Nexus are also available virtually at https://app.demiplane.com/.

Written and produced by Kyle Shire
Produced by Maxwell James
Edited by Will Lamborn
Animations by Christian Brown
Graphic Design by Bryan Weiss & Jordyn Torrence
Additional Animations by Max Schapiro
Sound by Chris Willmott
Camera by Eric Thompson & Nate Corys
Quickstart Adventure sketches and One Shot Artwork by Shaun Ellis
Sound mixed by Poolhouse Audio

CURRENT DAGGERHEART CREDITS:
Lead Game Designer: Spenser Starke
Additional Game Designers: Rowan Hall, Matthew Mercer, Alex Teplitz, Michael Underwood
Additional Writing: Layla Adelman, Carlos Cisco, Felix Isaacs, Erin Roberts, Eugenio Vargas
Combat Wheelchair Design: Mark Thompson
Developmental Editor: Laura Hirsbrunner
Archivist: Dani Gage
Senior RPG Producer: Elise Rezendes
Junior Games Producer: Alex Teplitz
Additional Production: Alex Uboldi
Art Director: Anthony Jones
Associate Art Director: Leesha Hannigan
Playtest Program Coordinator: Brieger Creative
Lead Graphic Design: Matt Paquette & Co.
Additional Graphic Design: John Harper, Vee Hendro
Consultants: Daniel Delgado, Rue Dickey, Rob Hebert, James Mendez Hodes, David Lezzi, Erin Roberts, Christine Sandquist, Rogan Shannon, Mark Thompson
Lead Concept Artist: Shaun Ellis
Cartographer: Marco Bernardini
Artists: Juan Salvador Almencion, Zoe Badini, Paul Scott Canavan, Kristina Carroll, Stephanie Cost, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Laura Galli, Juan Gutierrez, Leesha Hannigan, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Michael Lim, Linda LithΓ©n, Samantha B. Lucas, Julia Metzger, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Andreas Rocha, Ernanda Souza, Jenny Tan, Rafa Teruel, Mateusz Wilma

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50 thoughts on “Critical Role Creates Characters in Daggerheart | Open Beta”

  1. Awesome to hear the witcher soundtrack again. I was getting a bit tired of the ding, ding, ding, ding (high-low) soundtrack in the main campaign (Sam knows what I am talking about)

    Reply
  2. I know it's a Daggerheart-focused video, and y'all know and trust each other very well, but this would have been a great opportunity to showcase how to make Lines and Veils during Session #0!

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  3. i have to say that 1 single line can help a player feel at ease with a vision of their "play", it's just an example, but when Ashley is stating the 2 Foundations for sorcerer ( 9:45 ), the sentence "You can channel this element into unique, harmless effects" is one of the more impactful, for me, in the roleplay and immersion with the world and i'm in love.

    Reply
  4. I think the only issue I see are there are many players who want no input and just like gameplay and won't wanna do more participating than their characters need too, so it's up to the DM to work around their characters not being involved in everything

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  5. Faeries being bugs is a really neat concept. I love trying new systems in tabletop and I'm very interested in getting my group to try Daggerheart out when we're finished with our current campaign. I love the backround questions part of character creation where player's have prompts to build connections between their characters during session zero. I know it's a concept many players homebrew into their campaigns, but making it an official part of creation with question prompts is a good thing to spread the idea around.

    If I don't have to DM I'm going to make a Cricket (Faerie) Wordsmith named Jim Nee.

    Reply
  6. Idk if I'm just noticing this but…the ability to zoom in on each person as they're talking or reacting, I really like it and had been hoping for it for a while now. Especially for merch or if they're trying to show a dice off. Or even in deep one person roleplay sections with Matt or each other.

    Reply
  7. Absolute chaos. Can't wait to pore over the options and then see how things shake out for these characters. Only thing is I'm not sure how to feel about is Liam's accent.

    Reply

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