COCOON Full Game – my live, unedited look at the new puzzle game from the maker of LIMBO and INSIDE. For better or for worse, see my live reactions to everything, as well as seeing how I work through the puzzles. The main appeal is definitely the atmosphere, so take it all in and enjoy!
Edited by: God
#aliensrock #puzzle #puzzlegame
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03:05:18 Tyler do you ever play a metroidvania before?
beautiful game, tyler please let me out
Can't help but feel that the collectibles might unlock the true boss ending… maybe
Good art style, cool concept especially the moving between orb in the last part of the game where you put a green orb into a green world is awesome.
1:22:29 Meatcopter I hardly know her
It was quite good, but the excessive amounts of walking made the finish kinda weaker than it should've been. Movement-tech upon activating each orb would've made it far better.
Heh I just beat this game the other day! It’s such a great game!
I want to watch through this, but it's on my list to play. SO! Another to pin and come back to later!
That cocoon looked a lot like a vagina. Really emphasizes the aspect of the player character being born into the world.
Dang, Tyler got salty as heck with this one xD
Great game though. Loved the nested puzzle system and the aesthetics were brilliant.
I just realised a thing, the bosses are so powerful they throw you out of their miniverse.
so basically went through 3 bags of chips and some popcorns with a few beers. and meat. never forget meat.
it was a nice movie
i mean gameplay with lots of balls
very nice shirt tyler 🙏🙏
Oh man, the puzzles in Road to Gehenna are way harder than in the base game, especially if you're going for the stars as well
A vod you say? On main you say?
Do you think the amount of tedium you felt in this game would have been reduced if you weren't playing it live?
It's weird that half the puzzle elements got completely abandoned once the white unlocked. The entire end game is just basically juggling the white and green orbs.
the balls jokes in this are cracking me up
"It took my balls! Oh no!"-Tyler
was fun to watch, i def understand frustrations with walking (although i personally dont mind, atleast the longer walks in new areas, shortish walks back and forth in the same place did feel a bit boring) although it was a bit sad when u insulted the game for having an orange platform "off the screen" when there was one on screen, and the one off screen that you said was unfair, you had walked past atleast a few times before,
was actually a bit suprised it took you that long to put orange in white since i think you couldve done it way before, although you didnt need to yet, i guess those platform ends blended in too much?
I hope the editors use the walking montage music in future videos.
Such a cool game. I played it withought knowing anything about it and frankly low expectations and was very pleasantly surprised.
Something I noticed is that the purple orb had a whole section teaching you how to use it. Only to use it once later to make the purple Saturn. After that you just explore the purple world and never use it again. I kept thinking they would upgrade the other orbs to have the purple power to cut down on all the walking. You don’t need to force the player to gather all 4 orbs on a platform when you can just summon them all back later. The purple orb summoners were even colored!
Edit: thinking about it. The recursion mechanism in the green world at the end would have made so much more sense with the purple orb. You summon the purple inside the purple and bam. Time to find an exit portal again. Purple was a little underused.
we need more games like cocoon
Thank you Tyler for this post. Although this game was visually pleasing, it lacked the story-telling (maybe I'm too dense) and charm of the previous two games. Those "walking" moments to cool the brain, were filled with interesting set pieces and world building. Not so much in this game. Plus how tedious were some of those puzzles… Typically, Tyler encourages we to purchase a game, surely not this time.
The editors cook up a video but it’s just all of “those” lines Tyler says lined up back to back
Tyler when facing puzzles: My third eye has already perceived all possible permutations an hour ago. You can hide nothing from me.
Tyler when in a moderate action sequence: Help, I've twisted my ankle.
Yo, who up pondering they orb rn?
"Wgat do you do when you get stuck?" => Get Good 🤣
Hey Tyler the code at 3:37:30 is 43256 because you missed the next pilar
you do not need to see the reflection of it on the pilar
that is the only thing you miss
and speedrunner finished this game in almost 3 hours
I can only imagine what the chat was like from tylers comments on the games visuals
2:21:15 fuckers took my balls, cant have shit in detroit
The game giving obvious clues that having your wings stick out means it wants you to use the interact button
Tyler: "and I ignored that"
59:08 wise words from Tyler
when you first complained about the walking I was thinking that you were nitpicking, it is part of the ambiance after all, but then it kept going, so I agree that it is an issue, especially the parts in which you just do the same thing over and over to get all the orbs across a gap or something
Fantastic video
SHIRT WOOOOO
jesus that game was wild
Bro gave a shout out to the whole freaking country of Brazil lol
Just some casual 3 and a half hours of Tyler playing with BaLls, awesome even with team of GOAT editors!
It’s kinda crazy how much complaining was done about being forced to walk around in an ADVENTURE puzzle game
Spoilers if you haven't watched the video yet, and also spoilers for Men in Black (I promise they're related).
The ending of this game felt like the ending of Men in Black, with the nesting worlds inside worlds. Just the style and scale are different, but not the idea.
48:59
Nobody:
Tyler:by the way shoot this orb
2:49:30
Orbception, they can just keep pumping out new games since the orbs never end.
I find it odd that Tyler keep calling this an open world game even though it's bluntly a linear game. I mean sure the set pieces are large and there are the hidden collectibles but it ain't no where near what a open world game would have.
Non-linear player in linear world
Watched half an hour of this video, went to buy the game, finished it to 100% in 5 hours and then came back to finish this vid and see what I missed. The game left me wanting more, real shame it's so short.