CONVERGENCES Are The New Dragonstorm! – Autumn and Winter Studio Update Thoughts & Analysis



ArenaNet’s Q4 studio update has dropped! Among the typical studio update info such as roadmaps, story and balance, a couple of surprises are sprinkled throughout this post – including GUILD VS GUILD and even another acknowledgement that DUNGEONS exist!

Blog post: https://www.guildwars2.com/en/news/studio-update-guild-wars-2-in-autumn-and-winter-2023/

00:00 – Intro
00:59 – The Next Patch
03:44 – Convergences
07:54 – Wizard’s Vault Refresh
10:01 – Weapons, Skills and Balance
13:24 – World vs World
19:46 – Preview
23:53 – Conclusions

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20 thoughts on “CONVERGENCES Are The New Dragonstorm! – Autumn and Winter Studio Update Thoughts & Analysis”

  1. Looking at reddit, a lot of the new player feedback is always very good, however arenanet really struggle to please the veteran audience.
    I think its completely fair, why invest money into an audience that is never going to pay off, when you can spend less to please another audience and have them market the game for you.

    Reply
  2. Arena Net need to look in to WvW in EU and shields/bubbles. As it is now groups/zergs/blobs can litterally mitigate all ranged casts and they do. Like litterally there is no way for anyone to defend or take a keep, or kill siege from attackers which made it even worse that Arena Net gave rams more hp. In EU groups sits with Guardian shield, Firebrandbubble, Revebubbl, Messmer bubble, Scrapper bubble and it removes all projectile damage, and some of this also reflects back. It is crazy that this is allowed in WvW for so long.
    It is by far worse in EU. Actually it is only a real problem in EU at this point because it seem like NA have not catched up on it yet, and you do notice a big difference when playing NA compared to when i am on my EU accounts. I am sure NA eventually will realise how stupidly powerful this is and how you can protect a whole group with just a few bubbles and shields with 100% uptime.
    It is also not a problem in gvg and such, but a borderland problem.
    This is what i hope will finally get ballanced! Especially since the oh but it only effect 5 people, no it is not how it is behaving. Right now you can litterally protect a whole blob inside a few shields and bubble.

    Reply
  3. 13:36 PSA: this "feature" has been in the game since the release of the newest guild hall Isle of Reflection (full guild hall pvp that is). Simply enter the isle of reflection's arena via one of the NPC's and use the Waypoint to leave. It will keep you flagged as on whatever team you entered as. To remove you need to re-enter the arena and leave through the exit portal pad. If you are on the same team as someone else, you can join them on the siege turtle. You can also dog fight with skyscales.

    Reply
  4. It's not boring because they're telling us what's coming, it's boring because we never have that extra little thing that we didn't expect and that makes you think "now this is really cool".
    And honestly I'm pretty sure it's because the devs themselves lack motivation and are becoming tired of this game. They're just doing what they have to do and nothing more.

    Since the IBS was botched I don't feel like this is a game made by passionate people anymore. IMO it probably killed their motivation too to ruin a 10+ years old storyline and cancel an arc that was promissing.

    Reply

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