Clanfolk #6 – Adding People To The Clan



MinMax Games provided me with a key for this game so I wanted to give it a try. It’s inspired by Rimworld but doesn’t have combat. It focuses more on following your clan members and their needs as they grow old through generations. It’s in early access but is well polished from what I’ve seen. Join me as I try out the game and try to survive the harsh winter.

This is part of a playlist: https://www.youtube.com/playlist?list=PLHw_EJXYsdHgf4ZPXMJnCcijc-To6_1Xj

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More About This Game:

Clanfolk is a challenging medieval colony sim that takes you to the Scottish Highlands and pits you against nature itself. Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands – including the very lives of your clanfolk.

Craft your family’s story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.

Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.

Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family’s preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.

Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders – teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation when the elders must be put to rest.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands – your survival depends on your ability to plan ahead and adapt to the flow of the seasons.

Each season presents its own challenges and opportunities – whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you’ll need to make the most of the opportunities of medieval life.

Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.

The environment presents constant challenges – your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don’t catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations – every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.

From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you’ll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher’s block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

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9 thoughts on “Clanfolk #6 – Adding People To The Clan”

  1. I'm on year three and baby 4 is on the way, tech tree is done and working on private bedrooms for the few that don't have them, not sure what to do next but wait for the next big update.

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  2. if worker "satisfaction" will hit max, and with it reputation will hit 100, they will join if they have partner in clan. But check traits as they are very important….

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  3. So one thing I picked up.

    With the other clans. Your reputation improves with them whne travellers are more satisfied with their visit and you buy or sell more with them.

    I remember one the clans likes bricks and tiles. So I kept making hundreds of them at a time.

    Then literally sold them all to that trader and got all their money.

    My reputation went up with them by a huge amount.

    Bases on the clan view…once you get a star rating…it opens up more trade options, traders and visitors come more often.

    Something to look into.

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  4. The food hierarchy is similar to ONI. They eat best to worst. Stew > Bread > Porridge > Fresh Cooked Meat/Fish > Cheese/Butter> Smoked/Dried foods > Fresh Berries/Mushrooms. Food becomes a non issue if you get a herd of cows. One adult cow provides enough meat to feed your clan stew and smoked meat for a long time. 🙂

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  5. I've accumulated like 90 days of food in mushroooms and unlucked everything, the game is too easy after the first Winter. Even with the hardest diffculty, is easy for me once you know what to focus on. 🙁 Bad balance

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  6. I'm in my third year and I have 12 clanfolks so far. It's so interesting to see how other players manage their clan 😂 I built houses for everything including a farmhouse, a bathhouse, an inn. Looking at yours now make me think of how my folks have suffered under my management. I put them in overwork for most of the year. 😭

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