Chapter 2 Is an Even Bigger Deal Than I Thought – Scrap Mechanic DevBlog 24 Review



Welcome to an episode of Scrap Mechanic News! The devs just released DevBlog 24 for Scrap Mechanic, so it’s time to take a deep dive into what has been revealed and what it might mean for the future of Scrap Mechanic.

What is your favorite piece of news?

More Devblog Reviews: https://www.youtube.com/watch?v=yxACeZ_byAY&list=PLjtiR7dM6LgqBf3i1yeoc3UqJ_kJYXDzY
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Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.

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31 thoughts on “Chapter 2 Is an Even Bigger Deal Than I Thought – Scrap Mechanic DevBlog 24 Review”

  1. if i may make a suggestion … revisit all devblogs … list the once that never came truh … ask why , you have more range …. scrap jard biom or tubeing system … thay had nice concepts like spudgun with parts u can change … / you get a like as always … and i subbed by now … dont juge scarpman i made the mistake befor … trust me its not worth it he cool as can be

    Reply
  2. I was away from home for 4 days, and I've already missed so much! Also, I think it's fine if they are delaying the release of chapter two, as long as it turns out well.

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  3. I think when they say the mine bots will crash into you, it'll be like how the farm bots explode on death and can cause damage, but maybe these guys will be a little more intentional and try to angle themselves towards you as they fall to the ground

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  4. the drill spawner probably will be both on the surface AND underground, because right now the bots just spawn out of nowhere but with this we're gonna have a cool spawn animation! this also means that it will probably also spawn haybots and all the other bots that spawn in raids.

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  5. im realy liking the adition of the UV planters, finally mobile bases are a little more viable! i hope to one day make an all in one vihicle that can preform all necicary tasks to last till end game content, will be tough

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  6. I’m pretty sure at least the haybots would take damage from fire, or even be flammable (being able to get lit on
    fire and being able to spread it).

    Btw, the „dodging the release date“ thing has nothing to do with the devs wanting to be bad or just doing it slowly on purpose, it has just to do with the standard problems of programming. It’s like you’re building a house and suddenly the same concrete you’ve used everywhere else stops working while building on the roof while still staying 100% intact everywhere else. Or you build a car and the steel decides to melt away on the axles for no reason whatsoever.

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  7. a while back they said they would add chilly plants so my guess is that the chillies are used as fuel for a mountable and handheld flamethrower like how the spuds are used as ammo for the other weapons

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