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Name something more iconic than Turin's "Ladies and Gentlemen!" I'll wait.
37:55 This sent me 😂
Blunderbusses need a look into 😮😂
Love your work mate. I might be out the loop but whens the live streams coming back?
Love the channel, keep it up
Yes Turin my haggard king
I'm playing the DLC and watching this on second monitor casually listening…36:16 "and on to the chungus kingdoms" spit my drink out
Hold up Turin lookin handsome
Top tier went from 70%+ winrate to 55-60% winrate? I can live with that. Good times ahead of us, my friend!
Did they finally give Gotrek his heal though?
What if Astrogath's physical resistance increased increased based on the winds of magic he spends and his speed penalty scaled up to -20 raw speed? Nerf his mass to something that isn't a typo, but maybe have it increase alongside his physical resist?
That would make his default playstyle an interesting sort of caster that transitions into melee powerhouse as he depletes his winds of magic?
Had to be the one to put it up to exactly 1k likes 😀. Also like the new visual effects for the fire spells as well.
I hope that pump wagons become meta.
Wild Riders being power crept and still bad makes me sad.
am i right in seeing cathay now have access to gotrek and felix? seems like a nice option to have gotrek in the pocket
Nurgle Toads are still not a true AP unit though, only 50% AP not the standard 75%.
The buff is smaller than it seems at first.
Wish the rotting leviathan were made bigger and then buffed. Seems to small
Turin would love a video perhaps covering worst 2 units for each faction and what their issue is and/or fix for them so they are at least used.
Splash attack for Streltri and Nurglings, at least how I'm reading it, went down to hitting 1 additional entity in addition to their actual target, they also now have full knockback on the secondary target. Before, in the example of Nurglings, they should have been hitting 4 models per attack, with .2 knockback to additional targets beyond the first.
If that is the case, Nurglings and Streltsi should split their damage between less entities, allowing them to thin enemy formations much faster, and stagger entities more reliably in melee, both of which should noticably increase their durability in melee.
That is one handsome fellow in the face cam dang.
Turin knows absolutely nothing about Slaanesh balance. I would love to see him try to win a competitive game with the new slaanesh especially in a land battle. They have been effectively removed from multiplayer meta.
love ya turin !
Turin we need more AOE FFA please
So many battle changes… give me campaign changes. Like vamp coast may have been fine in MP… but these changes hit them harder in campaign
Not a fan of the nerf to Soul Hunters. I get that it's a Domination Mode thing but I think the cost increase and BvL nerf was enough of a nerf to Hellstriders already…
Think the Nurgling splash attack reference refers to like the amount of entities hit by splash attacks being reduced? Which is weird, because imma assume there was no change done to the units with splash attacks or anything, so does this mean that nurglings were having a multiplier put in place on their units so instead of each individual unit hit by a splash attack it would be multiplied to instead hit three models?
I love how Turin has committed to the haggard theme with the 15 pixel webcam
btw plague is the stationary vortex that has a big plague priest hovering above it, its not a cone
you were thinking of pestilent breath
the shade change is just weird to me
previously dual weapons were your more defensive anti light infantry, where greatswords had less stats but better amour piercing
now greatswords are just strictly better, better armour piercing, better bonus vs infantry, better stat distribution (4 lower MA but 4 higher MD)
they dont serve different roles now, greatswords are just an upgrade (tbh they always were, i hate there are 3 shade varients with such minor difference between them, it bloats the DE roster number without actually adding anything)
CA to high elf enjoyers: "Get fucked!"
Idk about giving slaanesh's hellscourges poison attacks. They beat almost all other infantry of the same tier already, with chosen even beating anty infantry armor piercing elite units. Giving them poison too seems kinda unfair to me.
41:22 That is actually pretty good. You can hide most of your fast units now, which helps in flanking attacks. Also, you can hide them during sieges. Maybe not as useful in multiplayer, though.
Turin is definitely greatsword material
Just let Chaos Dwarfs in the game as it is at the moment. I got beaten up 4 times this day because the enemies outnumbered me heavily. So please stop complaining about that civ .
I don't play multi-player but Gelt buffs luminarks iirc
Now that I think about it, the chaos dwarfs are effectively better skaven
As the only person who uses Aranessa and the "Deep-magic" spells exclusively. I will find that landlubber and let him walk the plank. What a pointless nerf.
One big change Turin missed is the rework of the chariot and war machine collision boxes from one big one to several smaller ones which fit the visual unit far better. That changes when and if chariots get stuck a lot.
Been getting into some MP lately and loving it. can't wait to get into some sort of Newby tourney soon!