Cars of Fallout: Remastered



They may only be useful as impromptu explosives, but cars have been an important part of the Fallout landscape. Their lore, and the real world cars that inspired their designs are quite fascinating. Lets see if you know the inspiration behind some the vehicles you walk by each game.

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43 thoughts on “Cars of Fallout: Remastered”

  1. 17:58 As a car guy and someone who's been following the lore closely for the last 20 or so years I'd like to know when we all decided to say that the Corvega was no longer a model made by Chryslus as it shows in the commercial, with different individual varying year models and sub models, but suddenly became its own sub brand. The video refers to the "sedan" 3d model as a Highwayman at 8:34 when its half buried as the Fallout 2 easter egg in New Vegas, but then calls the same 3d model a Corvega at 16:49. It can't be both and the devs already made it clear its a Highwayman made by Chryslus.
    Which in turn makes it clear that not every vehicle sporting the Chevron is part of any potential Corvega sub brand.
    I'd like to know where the names of these cars are officially listed in the lore or by the devs, and not just some copy paste wiki because I'm starting to think fans are just pulling the names out of thin air like they did with the "Atomic V8" misunderstanding.
    At 20:35 I honestly thought it was common knowledge in the Fallout community now that the Blitz was based heavily on the Desoto Adventurer 2 concept car.
    Also I know it was just a joke but the comment at 30:52 is peak car noob drivel. The guys who say that kind of stuff are always the kind of guys who can't speed shift a manual transmission to save their life and don't realize that a properly tuned automatic is superior at everything but roll starting which is why they are the top choice in the virtually all serious racing classes.

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  2. I'm a huge car person, your analysis has me shaking. you've obviously had a lot of help with this but you NEEDED MORE. This is actually the first video of yours I've ever walked away with more upset than satisfied… which I guess is actually an accomplishment on its own?

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  3. Points that I would really like to have as a player. Companies like Bethesda or Rockstar would actually work closely with capable modders and programmers to integrate game content into the games in a meaningful, quick and lore-friendly manner.

    Yes, I know they don't want to let strangers into projects because of their secret data and programming codes, but it would still be better to listen to relevant players in the player community in order to push future projects forward. (be it just details or small fixes of poorly or not well thought-out content)

    It's a pity that even the English-speaking scene can exert 0% influence to submit concerns that are relevant to the game to the companies in order to find possible solutions to keep the products interesting.

    In my opinion, companies should actually fall back on capable fan modders / programmers due to a lack of creativity or laziness in order to quickly fix problems that real players experience.

    That's wishful thinking, of course, but in the past you didn't need it because companies still had employees themselves who took care of points such as details, small errors or meaningful implementations of new content, since it was about marketable, preferably future-oriented products (games) to create the unique selling propositions had .

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  4. 28:21 That Car reminds a mix of a Ford Roadster 1932 and the rear maybe from a Bugatti Type 57, because of the way the column goes straight from the back to the top of the roof. Also, the other one at 28:28 reminds me of the 1925 Rolls Royce Phantom, mainly the wide fenders with the doors being "inside" and overall lines.
    Even being a car guy, im not good with older cars, being better with something above 80s, but i tried my best to find some match

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  5. I love the cars if fallout. The only problem I have with them is the amount of glass. I live in the south, I would cook under that much sun. Maybe tint the windows?

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  6. On the Cherry Bomb car, I'm pretty sure those arent headlights, but intakes, and the exhaust ports on the end. I'm also fairly certain its engine and propulsion system works like a scramjet, especially with how fast it goes.

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  7. The answer to the cherry bombs claim is simple. Thrust SST does not exist in the Fallout setting, since they clearly had issues with any kind of microprocessors and it seriously delayed many technological developments. Much like a certain Boston team refused any use of their trademarks to Bethesda, and never won a world series… they were set to sweep one once, but the 4th game, which they were a shoo-in to win, was scheduled for the afternoon of October 23, 2077

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  8. Supposedly Ford actually had a nuclear powered concept vehicle, however, I think what kept that from being a reality was a multitude of factors. One being designing a small enough nuclear reactor for the vehicle. Two I think everyone decided Nuclear power just wasn't something the public should handle. We have people out there that can't even operate gas hoses in conventional gasoline engine cars. You simply can't sell nuclear power to someone like that.

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  9. About the stick in the Cherry Bomb. One of the Firebird turbine powered cars (I forget which) had a joystick beside the driver's seat. You pushed it forward to acclerate, pulled back to brake and tilted it left/right for steering. So that's another design cue that Fallout 4 may have taken from those vehicles.

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  10. On 28:17 I think it’s based of the most expensive Duesenburg coupe which haves the pop up headlights and the leather roof which maybe have to be replaced when it get rained on

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  11. Well with the cherry bomb, it could be that it is the very first car to break the sound barrier. The divergence of the timeline happened sometime after ww2. So in the fallout universe things couldve gone completely differently. Look at the transistor in the fallout universe, there wasnt even the mention of one until 2000s.

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  12. Love the fact tht you actually mentioned that Charles "Chuck" Yeager was the man to break the sound barrier, as someone who met the man and comes from his home state of West Virginia, that's always a warm inclusion to me.

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  13. Cross the street car blow up look at your friend car blow up try to go to sleep car blow up trying to start a family car blow up fighting deathclaw car blow up trying to get some. Free caps car blow up I can keep going blow up

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  14. Yeah, about the Cherry Bomb/Rocket 69, the Thrust SSC is not a car, so Chryslus' claim is correct. Also, its thin tyres remind me of speed-record wheels made almost entirely of aluminium. Those chrome bits with the headlights and taillights make me think of a nuclear motorjet, a jet whose intake is driven by an engine, in thise case the "Atomic V8" that Chryslus was so proud of, and the bulk of all its thrust comes from dumping the heat the fusion cells generate into the incoming airstream to superheat it and drive it out the two exhaust/taillights as thrust. So that would be why it can reach such speeds, and if it crouches down at speed to keep itself grounded with mostly solid large thin wheels then the vehicle is like a knife cutting through the air, with the only areas that drag could be a problem being covered by the intakes sucking in so much air that there's a vacuum in front of the intakes, and the car crouching to reduce the wheels' drag.

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  15. For what it's worth, when they added Halo's Warthog to Forza, all of the specs and info in the game was canon. I don't know if Bethesda had that attitude with the collaboration but it seems likely.

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