Call of Duty: Vanguard – One Year Later



Call of Duty: Vanguard represents the end of an era for Call of Duty. Representing the end of the Warzone era & the loss of identity for Sledgehammer. While I’ve had amazing memories through this era that kept me engaged through lockdown, returning to this COD (despite being so recent) was a challenge.

[0:00] Intro
[1:53] Development
[8:07] Campaign
[14:06] Multiplayer
[22:27] Zombies
[30:46] Warzone
[35:26] The Live Service
[42:04] Additional/Cut Content
[45:03] Conclusion

Thumbnail Credit: Mandy

Special thanks to Rigbone_12 for playing the entire Archon EE by himself to help complete this vid.
https://www.youtube.com/@rigbone_1281

Thank you all very much for the support these past weeks, I wish I can do/say more to express my gratitude. There’s much more to come & I hope I can give back to you all as well during the upcoming videos :).

Sources
https://pastebin.com/zDnn5Hnr
Outro Song: To No Avail – Vivivivi

source

25 thoughts on “Call of Duty: Vanguard – One Year Later”

  1. What I wanted in Vanguard

    Campaign: Battle of Leningrad, Kursk Tank battle, North Africa War, Midway Battle, whole Pacific: since Pearl Harbour till Fukushima and Nagasaki, Operation Market Garden, Battle of Berlin, Germany War, Monte Casino, Italian front and South France offensive. About 100 hours.

    Multiplayer: 100 000 000 000 000 maps all set in WW2 that would depict entire world in WW2 with historic operators like: Simo Hayha, Michael Whitman, Otto Carious, Laüri Törni, Hubal, General Anders, Kurt Knispel, John Basilone, Dimitry Lavrinienko, Zinovyi Kolobanov, and even General Patton. This would be a good MP, not this shit that we have in Vanguard now.

    Zombies: An completely separated opened world game with the huge map large by 100 000 miles squared and it would be available for 10 players to play at once. And like 10 000 000 hours of main quest with plenty of nostalgic locations like Nacht Der Untoten, Der Riese, Shi No Numa and Verrükt or even Ascension and Der Eisendrache, and a great zombies experience not that lackluster shit we have in the game now.

    Warzone: Add more war stuff to Caldera so it feels that you are in an actual battle.

    Did it happen? Fuck No.

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  2. I played Vanguard on two different "free trials". Might've gotten around 15 hours on the multi-player and I hated every single minute of it. I hated it from the start…yet I kept playing. And I'd even play it again if it was free. This game is like tomacco for me.

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  3. I wanna say thank you for bringing up the fact how Sledgehammer is seemingly blamed for all of this when it’s Activision’s fault. Always forced to go with what their parent owner says rather than wanting to innovate. I truly feel sad for Sledgehammer knowing how talented the team is, not being able to expand their potential and generally being frowned upon compared to Treyarch and Infinity Ward. I do wish they were placed under better publishers at this point, considering how obviously stressful it may seem to work with Activision.

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  4. Vanguard's mp honestly sounds better.
    I bought MW2 after years of not playing CoD, like my last one was BO2.
    My playstyle as a kid was to always use smgs and run around. In MW2 the footsteps are insanely loud and the game as a whole just feels like it's built for camping and being slow. Vanguard sounds like it's more focused on fast pasted arcade gameplay, basically what I was looking for in MW2.
    Found out about skilled based match making as well… such a dumb mechanic.

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  5. Multiplayer wise this game definitely offered MORE and was probably closer to what old COD felt like — think about it, Ninja (Dead Silence) as a perk? YES. OP Guns? The combat pacing was probably one of the best things… 14v14 modes were chaotic fun! Slide canceling, reload cancel — if the game had been settle in anything other than a WW2 setting it probably would have been more of a hit.

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