Blood Angels in Warhammer 40K 10th Edition – Full Index Rules, Datasheets and Launch Detachment



Let’s talk about the Blood Angels Index – all the rules and datasheets for 10th Edition Warhammer 40K!

Index Blood Angels here – https://www.warhammer-community.com/wp-content/uploads/2023/06/YC40Fxov5FhbXFRl.pdf

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0:00 Intro
0:50 Contents
1:58 Oath of Moment
2:39 Sons of Sanguinius Detachment
4:50 Stratagems
9:55 Enhancements
13:05 Datasheet Changes
15:17 Infantry Units
22:05 Vehicle Units
29:29 Non-Named Characters
31:11 Epic Heroes
39:40 Flesh Tearers
40:45 Closing Thoughts

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37 thoughts on “Blood Angels in Warhammer 40K 10th Edition – Full Index Rules, Datasheets and Launch Detachment”

  1. CORRECTION: Sorry, I messed up on the character attachments to units a bit here. It's only CHAPLAINS that can attach to Death Company, attaching as if they were the listed on the slides, and CAPTAINS who can attach to Sanguinary Guard, plus Dante.

    Reply
  2. The unit leader restrictions are immensely disappointing and asinine. Half of our squads and characters can’t even join up. Sanguinary priests (and mephiston) can’t join join a single BA unique unit. Sanguinary guard only being led by captains sucks and doesn’t even fit lore (they’re bodyguards for ALL of the chapter’s commanders, which includes librarians, chaplains, lieutenants, etc.). And that our DC are entirely restricted to running with chaplains and Tycho (with no room for a generic captain/lieutenant falling to the black rage) is annoying. It all feels infuriatingly restrictive that half of my models won’t be able to be used with most of my characters, and most of my characters will only be leading assault squads.

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  3. FT index is out, waiting Ba codex. Dante passives are meme, SG guard is useless without LR. SG priest is dead, Mephi is dead. Lemartes+ blob of DC is bs strong, if you have first turn. I don’t know. Give me plastic primaris jump squads pls. Oh yes. Sanguinor is good untill they FAQ his divine intervention.

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  4. Grav weapons seem overpowered like all the other armies have anti vehicle 4+ but they get 2+ so much for the vehicles being tougher lol what was the point this edition actually seems more lethal but in a more boring way. And it seems like there are just as many rerolls except now they don’t even require a character. And what is the point of the payment or psychic keyword it just seems to be a downside or am I missing something. As a newer player this seems just as unwieldy as before st least with how they organized the indexes. Does every unit need an ability? There are just as many instances of bypassing wound rolls or inflicting mortal wounds so I just don’t know what the point was it seems like regression for nostalgias sake but also simplified to a degree that seems boring. Hope it’s good once we get a more complete picture.

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  5. The slide says artisan of war is melee weapons but the actual enhancement just says weapons which makes it slightly better than it first seems.

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  6. How do 'assign things to a unit' apply to characters? I.e. revenge strats (+1 to wound unit that killed X) does this apply just to unit or attached character as well if he ends up solo after bodyguard slain?

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  7. I was considering getting into BA, but I've been pretty much priced out of the hobby at this point. Now I'm sitting on my thumbs hoping there's something good for my DG so that I can give a shit about 10th.

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  8. I'll wait for the Space Marine side of the Leviathan box to release separately and find Dante before I go hard into my BA army. In the mean time I'm starting Drukhari.

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  9. index made me little sad i play BA 3-7th and was hoping to jump back in since not like how some of my other armies are going direction wise atleast start of 10th. however the SG look much weaker now which was the main unit carrying them. there is some buffs elsewhere but does not look like it nearly enough to make up for what they loss on top of assault being weaker in 10th and BA already being one of the lower win rate marines once arks changes came.

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  10. GW just ruined my BA army plan nerfing SG by saying they can only take 1 powerfist per 5 models in a unit, I was in the process of making one SG unit with all blades and one unit with mostly power fists, I feel like every time I get a new unit GW just nerf the sh*t out of it

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  11. 18:55 it better be the opposite. Thunder hammers only being s8 AND going down one damage kinda made them no longer good at the one thing we brought them for, which was throwing thing lime a missile at the highest toughness thing on the other side of the table, deleting it, and then dying. Thunder hammers have kind of lost their roles in the game in 10th in general since there are so many better anti elite and infantry options and they can't go toe to toe with high toughness things anymore. If they cost more than a fist there is no reason I would ever take one.

    Reply
  12. So far I’m very disappointed with 10 edition plus every blood angel hero was nerfed they don’t have passive auras and need to be attached to units but only select units and sanguinary priests no longer count as apothecary you can’t choose what abilities your Psycher can use and I’m not a fan of the battle shock system gw instead of making it more user friendly they said no customization for you like combi weapons suck now also

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