Best Shooting Units for Every 40K Army?



Let’s talk through some of the most powerful ranged units for each faction in Warhammer 40,000
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0:00 Intro
1:04 Space Marines
3:32 Baron of Dice – Video Sponsor
4:31 Adeptus Mechanicus
7:11 Adeptus Custodes
8:49 Adepta Sororitas
10:52 Grey Knights
12:40 Astra Militarum
15:13 Imperial Knights
17:06 Imperial Agents
18:22 Space Marine Divergent Chapters
20:22 Chaos Space Marines
22:30 Chaos Knights
23:57 World Eaters
25:01 Death Guard
26:26 Thousand Sons
28:29 Chaos Daemons
30:13 Aeldari
32:17 Drukhari
33:46 Tyranids
35:46 Genestealer Cults
37:52 Leagues of Votann
39:52 Necrons
41:33 T’au Empire
43:29 Orks
46:06 Outro

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45 thoughts on “Best Shooting Units for Every 40K Army?”

  1. I'm still using the lascannon Devastator squad. I just like them. I like their small profile and being able to hide them out of sight. I doubt they're competative, but I also think they are underestimated. I've been impressed with what they can do.

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  2. not a criticism as i basically auto tune in to auspex every day when i get home from the days work but you shoulda listed the range of each weapon in the text i thinkss edit: i know its generally in the voiceover but yeah 🙂 would be nice to have at a glance as well

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  3. Don't forget the Deffdread in dreadmob with 4 Kmb's. 12 shots guaranteed is great and overlooked. Throw in a mek, choose sustained hits, bigger shells for bigger gits, and "Dakka! Dakka! Dakka!" And you have the best antitank ranged combo imo for 2cp, 165 pts, and such a small physical profile compared to most. It works as a reserve unit especially if they are using screens to be able to reach the target (better shooting dpr than the kill rig, though the kill rig has other stuff going for it)

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  4. My dice from baron of dice roll horribly low, consistently.

    As in rolling 10 dice 100 times, the highest roll i got was a 29 with an average of 22.3…..

    My chessex dice averaged 32.9, with a high roll of 47.

    The chessex dice are much much cheaper and roll closer to about what rolling 10 dice should average, only a tiny bit low.

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  5. Just a crrection for the long fangs, tgey can get a CML termie pack leader and attach a librarian for more fire power and 4++ giving them (for example) 11 melta shots + 2 krak + psychic with pretty good melee

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  6. Can't wait for all this to change again next week in the emergency Q&A and again a little later in the in the post-Christmas sales update and again just after that in the next balance data slate.

    I literally can't keep up with these erratic rules changes. 10th is a disaster.

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  7. I love the Baal Pred but it just doesn't do as much as a Predator Destructor against a similar target profile. It's got MUCH better overwatch and fire into cover, sure, but it's far less versatile.

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  8. Not sure if i’m the only one whose noticed this, but the Deep Strike special rule specifically states “in the reinforcement step of ONE of your movement phases,” meaning devastator centurions can only arrive via Deep Strike once/game. AKA only one uppy-downy.

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  9. Its kinda funny to me as Ad-Mech Breachers at first seem like the Meele Choice for heavy infantry and the destroyers as range but the Breachers just outclass the Destroyers in every aspect lol

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  10. I've always been curious, if we know each faction's best shooting unit is, how do they compare by points to other units in other armies in general? Which units punch up for their points?

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  11. I'll give it to the stacked unit of DG PM lead by malignant caster and foul spawn all equipped with flamers: that's d6+3 d3 damage flamer shots, d6 anti infantry 2+ 2d shots, 2d6 anti infantry 2+ 1d shots and 2d6 anti infantry 4+ 1d. Never mind you'll probably be in contagion range and -1 save, potentially spending a cp for more ap those big flamers will be ap -3. I've cleared 20 boys in overwatch before

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  12. What about IG's storm lord (the one with megagatlking bolter and 40 deck space) and 24 firing deck? you can stuff it with either ogryns or heavyweapon squads and throw at enemy around 70 dices if you want to morally ovverwhelm the opponent

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  13. Devastator Centurions coming out of a transport with Grav Cannons in Firestorm so you can shoot once shot with a stratagem and then on your own turn disembark move advance and shoot again. It's alot of shots wounding on 2's with some hit re rolls

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