Let’s talk through some of the most powerful ranged units for each faction in Warhammer 40,000
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0:00 Intro
1:04 Space Marines
3:32 Baron of Dice – Video Sponsor
4:31 Adeptus Mechanicus
7:11 Adeptus Custodes
8:49 Adepta Sororitas
10:52 Grey Knights
12:40 Astra Militarum
15:13 Imperial Knights
17:06 Imperial Agents
18:22 Space Marine Divergent Chapters
20:22 Chaos Space Marines
22:30 Chaos Knights
23:57 World Eaters
25:01 Death Guard
26:26 Thousand Sons
28:29 Chaos Daemons
30:13 Aeldari
32:17 Drukhari
33:46 Tyranids
35:46 Genestealer Cults
37:52 Leagues of Votann
39:52 Necrons
41:33 T’au Empire
43:29 Orks
46:06 Outro
source
Centurions being given the hype they deserve you love to see it!
I'm still using the lascannon Devastator squad. I just like them. I like their small profile and being able to hide them out of sight. I doubt they're competative, but I also think they are underestimated. I've been impressed with what they can do.
Kataphron Breachers are Tough 7 – Not 5.
This is one of the best technical analysis 40k channels there is.
Always up to date, and always accurate.
You channel is one of the core creators I recommend to newer players.
World Eaters Shooting? What's that?
Khârn This is why I betrayed you.
not a criticism as i basically auto tune in to auspex every day when i get home from the days work but you shoulda listed the range of each weapon in the text i thinkss edit: i know its generally in the voiceover but yeah 🙂 would be nice to have at a glance as well
Love you vids man! Quick heads up though, the Kataphron Breachers are Toughness 7, not 5.
Don't dare to imagine how much Warhammer stuff will be once tariffs hit in the US! Jeez!
What kind of coward puts rockets on Loota spanners? KMB or gtfo.
Baron of Dice is a pretty bad one to be promoting, they ship out dice that don't match the adverts and abuse reddit enough to be banned in most tabletop subs.
Don't forget the Deffdread in dreadmob with 4 Kmb's. 12 shots guaranteed is great and overlooked. Throw in a mek, choose sustained hits, bigger shells for bigger gits, and "Dakka! Dakka! Dakka!" And you have the best antitank ranged combo imo for 2cp, 165 pts, and such a small physical profile compared to most. It works as a reserve unit especially if they are using screens to be able to reach the target (better shooting dpr than the kill rig, though the kill rig has other stuff going for it)
Slight correction, Kataphrons are T7 and can be quite tanky when you can give them better ++ or +++. Data-psalm conclave, my beloved
My dice from baron of dice roll horribly low, consistently.
As in rolling 10 dice 100 times, the highest roll i got was a 29 with an average of 22.3…..
My chessex dice averaged 32.9, with a high roll of 47.
The chessex dice are much much cheaper and roll closer to about what rolling 10 dice should average, only a tiny bit low.
Just a crrection for the long fangs, tgey can get a CML termie pack leader and attach a librarian for more fire power and 4++ giving them (for example) 11 melta shots + 2 krak + psychic with pretty good melee
Surprised the forgefiend wasnt mentioned for CSM
What is the Sister's Seraphim dev wound combo? I know it involves an enhancement in Bringers of Flames, but I'm not seeing how to give them dev wounds
What about plaugeburst crawlers? I know they're not an auto include now, but they're still usable, right?
Can't wait for all this to change again next week in the emergency Q&A and again a little later in the in the post-Christmas sales update and again just after that in the next balance data slate.
I literally can't keep up with these erratic rules changes. 10th is a disaster.
Breachers hit on 2+ if they stay still as they get heavy they can get ap4 with a stratagem or +1 to wound theyre insanely durable at t7
Breachers are probably the best unit in Admech.
are the scion numbers right 14 guys but 16 weapons?
I love the Baal Pred but it just doesn't do as much as a Predator Destructor against a similar target profile. It's got MUCH better overwatch and fire into cover, sure, but it's far less versatile.
Half expected to see Ratling Gun Weapons Teams making it to this list, shooting their way into a fully different game.
I would like to point out that the best shot in the ork army is the squig on the shokkjump dragsta with a bs 3+
Small correction – the Kataphron Breachers are T7 not T5. Still not crazily tanky against specials + heavies though. Thanks to those who pointed that out!
The space wolves have the storm wolf with all of its anti tank guns having twin link!
I hope he does good money with this channel frankly he deserves it
Not sure if i’m the only one whose noticed this, but the Deep Strike special rule specifically states “in the reinforcement step of ONE of your movement phases,” meaning devastator centurions can only arrive via Deep Strike once/game. AKA only one uppy-downy.
20:30 How is being able to shoot in melee an advantage? All vehicles can do that now, can't they? Unless I am misreading that is how the new Big Guns Never Tire rule works.
Death guard?
Its kinda funny to me as Ad-Mech Breachers at first seem like the Meele Choice for heavy infantry and the destroyers as range but the Breachers just outclass the Destroyers in every aspect lol
Would love to get those dices, but the shipping to Europe and Taxes are more then dices… Great video on how my Orks are obviously bad at shooting 😀
The shootiest Kataphrons are not the shooty Kataphrons. Well done GW. Internal balance is… exactly as expected. /s
Not a single word of the Stompa? Disappointed
Supporting anyway 👍
Nice dice product placement! Unironically nearly got me to buy some.
I've always been curious, if we know each faction's best shooting unit is, how do they compare by points to other units in other armies in general? Which units punch up for their points?
No mention of DG Helbrutes? I'd think spamming debuffs against the enemy alongside 2+ shooting with ignores cover on a plasma cannon is pretty dope shooting.
I'll give it to the stacked unit of DG PM lead by malignant caster and foul spawn all equipped with flamers: that's d6+3 d3 damage flamer shots, d6 anti infantry 2+ 2d shots, 2d6 anti infantry 2+ 1d shots and 2d6 anti infantry 4+ 1d. Never mind you'll probably be in contagion range and -1 save, potentially spending a cp for more ap those big flamers will be ap -3. I've cleared 20 boys in overwatch before
Intellectual World Eaters players: "Shooting? You mean coward pellets."
I don’t have any lootas but the last 2 games the flash gitz have been putting in work.
What about IG's storm lord (the one with megagatlking bolter and 40 deck space) and 24 firing deck? you can stuff it with either ogryns or heavyweapon squads and throw at enemy around 70 dices if you want to morally ovverwhelm the opponent
Love to see my Lootas and Big Mek getting love
Devastator Centurions coming out of a transport with Grav Cannons in Firestorm so you can shoot once shot with a stratagem and then on your own turn disembark move advance and shoot again. It's alot of shots wounding on 2's with some hit re rolls
Not the most pt efficient, but runninf a couple of forgefiends next to a helbrute is pretty funny, especially in pactbound.
This guy lives, breaths and fixes warhammer