Let’s talk 40K Tournament Results and which armies are strongest right now…
‘Meta Mondays’ Reddit post here: https://www.reddit.com/r/WarhammerCompetitive/comments/w1wx42/meta_monday_71822_4_gts_and_a_check_in_on_the_rtt/
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0:00 Intro
0:50 40K Tournament Results
4:18 Guard
5:31 Admech
6:16 Chaos Daemons
6:51 Genestealer Cults
7:44 Grey Knights
8:38 Drukhari
9:22 Chaos Knights
10:15 Orks
10:53 Thousand Sons
11:35 Aeldari
12:27 Custodes
13:20 Imperial Knights
14:00 Chaos Space Marines
15:08 Space Marines
18:08 Death Guard
19:02 T’au Empire
20:02 Harlequins
20:57 Necrons
23:50 Tyranids
26:00 Sisters
27:38 Final Rankings
source
You know marines fell off when the only loyalists primarch is not even considered in top play and placed only 1 time.
Holy crap, Dark Angels at 32% win rate, ouch. The changes to SM secondaries murdered them completely…
Admech missing in overall rankings win%
Theyre 43% between custodes and spehs wolves
Awooooooo
Just goes to show that Tyranids needed those nerfs. They're STILL super strong. They have strong rules and strong datasheets. Problematic elements were knocked back into line.
top tier 40k content plus top tier asmr content – who could ask for more
In still surprised they haven't sent N update removing core from the Silent king and command barge
As a long time Daemonhunter, I am so happy to even see Grey Knights being competitive even though they dropped. The Emperor protects!
The Zephyrim buff is cute and nice. Great to give Sisters some extra speed on the map that aren't vehicles. That said, the two things that pushed them over the top were getting a Miracle dice EVERY turn and their uninteractive secondary. Them getting AoC was a big buff, but even that kept them mid-tier with their unit selection. Hopefully they don't take nerfs to models/units cause that will literally not change the actual problem with them.
Adjust their secondaries and they will likely fall right back down into A teir. Good, but beatable. If they need more, remove that Miracle dice buff. I doubt they need much more than that.
The edition broke before the Guard did!
Respect
As a sister's player, I don't know if I'm happy or sad to see this… I wanted to stay under top tier. Top tier get's the nerf hammer!
I'm just pissed about Custodes Terminators loosing Obsec after GW fucking sold the shadow throne box on the back of giving Terminators obec…… I bought 2 boxes and now have a bunch of terminators sitting on a shelf because they are now useless.
Feels like such a scam.
It's a bit early to do this video. The meta has been deeply shaken and a lot of stats are not very reliablefor the moment.
Man! GSC just can't catch a break. My personal theory is that GW really wanted the faction to exist while the player base at large feels ambivalence towards them.
Its still VERY early in the Nephilim season, but this is def the best breakdown of the early meta I've seen so far.
Grey knights falling so low makes a lot of sense, its a very CP thirsty army (3cp transhuman lel). not to mention a LOT of their power comes from warlord traits and relics. I reckon GW needs to take another look here or their gonna get left in the dust.
I don't know how u fit eating and sleeping in between warhammer 40k. We salute you sir you are a machine.
My poor guard…. 😢
I believe any faction that stays around a 50% win rate does not require any more changes besides buffing units that are never taken to add diversity to lists. Any faction below 40% needs immediate buffs and any above 60% need immediate nerfs. 50% win rates should be the target for game balance.
Poor Genestealer Cults. The main problem is the high skill ceiling, they're not a beginner-friendly army and while they can punch way higher than their stats suggest, it takes a lot of skill to properly bring them out. Such a shame, they have some of the best designed models and rules in the game, but they're a skill intensive horde army, precisely what meta players hate.
Impressive to see the average win rating being almost 50%
The win rate of necrons is kind bad, because the damage is garbage. For instance, I failed to kill 700 points of terminators with silent king, zeras, 5 imortals and like 10 warriors. I managed to kill a grand total of 350pts.
How is that possible that everyone cries about necrons being weak? I play 40k with a couple of friends, one of them plays necrons and guess what? He wins 99% of games… by spamming warriors. He uses massive blobs to controll the map and wins by atrition. We just can't kill them all because he ressurects them. Also no matter if you have 2+ save termies with armour of contempt, you just can't save 40 shots from a rapid firing blob of 20 cheap as dirt warriors. I managed to win a few times with my tsons but mostly because my dice were on fire, rolling big smites left and right.
Ugh necrons finally getting their time in the sun but they're burning too brightly I fear
I think gaurd and mechanicus would really benefit if they could be put in detachments along with sisters and custodes and squats in any combo at no cp cost
I've got three armies my main has always been necrons (I feel like I'm the only person not playing the silent king), but I also use Harlequins and chaos knights, mostly because I like how they look.
dispite the buffs to necrons we still have the worst version of reanimation protocalls to date, its just a bad version of feel no pain/disgustingly resiliant, sure we get to do the rolls more often but its only AFTER they finish shooting so if a unit gets wiped out boom thats it no rolls unlike resiliant rolls that happen for each wound BEFORE removing models.
lets not forget if a modle has more than 1 wound, now dot get me wrong last edition being able to bring back a 3 wound model at full health with just 1 roll was very srong but now good luck getting even one back even if you rolled 12 dice, it really should be tied into living meatle or just when you roll your reanimation pool heal modles that are alive before alocating sucess to downed models, then alow you bringing back models with less than full health.
then the monolith we got a brand new model for it FINALY and they still wont give it an invulrable save or quantum shielding, I am convinced the only reason it didnt get good buffs dispite being the necrons flagship and most iconic unit is because the didnt want people to buy none spacemarien models
I want to watch your videos, but I wish you would intonate your voice like a human and less like a monotone robot. Also, be less British.
No one playes Chaos marines cuz Dave from MWG Studios bought all the models.
Dave's 144,000 Point Chaos Space Marine army:
https://www.youtube.com/watch?v=iw2J-W57kNE
one of my favorite channels cheers
You missed Mirror matches under issues as well pushing popular armies to 50%
I think the Necrons with keep getting them back from the dead is rediculous.
what do ADmech have in win percentage?
Hey thanks for the great video. I was looking for win percentage for TS at the end. But sadly can't see it. I hope it isn't so low that it can't be inn the video xD I would love to know what it is do.
With Regards
Still think the Luck of the Laughing god nerf was a little extreme. At least give us 1 pity dice or roll 6 dice and minus all dups.
Now that is some VERY good news for my Bloody Rose!
Ive just started getting into the hobby and the way some people talk… i was really concerned about faction balance, but honestly these numbers arent bad at all. I was seriously stressing about picking a trash faction but im much more confident now in just choosing what seems cool
Auspex: Grey Knight's being good in shooting.
Me: Laughs historically.
Honestly looking at the comments and seeing like nobody talk about imperial knights is kinda making me regret them as a first purchase. Tho maybe its good they arent talked about.
dg winrate is 7*7, truly grandfather blesses us all