The Darkest Star gameplay with Splat! Let’s Play The Darkest Star and check out a game where you’ll lead massive fleets to victory over sprawling battlefields in space.
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Totally looks up my alley, chess with battle ships
Reminds me a bit of the Aurora 4X battles…but with graphics and maybe a tad simplified. Would be great if this was combined with the general empire management and logistics management that Aurora 4X has to offer.
Audio balance seems a bit off
That was a funny description, bc as an old man, I was like 'but, Battlefleet Gothic IS turn based', bc I've only ever played it on the table top.
A bit of a snooz-a-doodle in this demo Splat.
You always do a good job with what you have.
Looks pretty exciting i wonder how it will fit into a larger game
This reminds me of haegemony. Such a forgotten gem.
Lol, he fires missles every turn and lets none of them land to check their effectiveness.
It is not about learning curve. It is about common sense. EWAR cloud meant to jam electronic stuff from working so use it on your enemies not yourself. Using large capital ship gun and try to hit small agile fighters….idk what is the thought process behind that. Wasting large dmg gun on stuff about to die and many other things. If the missiles are lock on to you then move behind objects take cover or even better if you put the enemy’s fleets in between you and the missles.
Thats pretty much Battlestar Galactica Deadlock, more than gothic armada. Still it looks interesting and I hope we can also experiment with different technology being available so we dont have lasers in my expanse game 😀
Looks like you needed to dump fighters out on your movement turns and always move with EW smoke
This night scratch the itch that Falling Frontier left
audio is off balance and mostly in left ear
Man, how bad I wish some of these games were in real time 😞
Reminds me a bit of World of Warships. Good set of tactical options, hope they keep polishing it up.
Watching Splat play this was making me want to slam my head against a wall XD
You gotta read the UI boyo. Ship resources are there constantly bottom left and you just think there's infinite ammo lul.
I am going to say something you definitely already realized but MAN please fix your audio mixing. Your voice is completely on the left side. You can fix this in edit easily but it makes it really hard to watch on YouTube.
is this available on Steam?
I think those missile purple line indicators need to be tweaked. Maybe make them smaller, not moving, and less like burst lasers in their look? Maybe more white and less purple.
long time viewer, bit odd how youve started gate keeping whats ok for early access
"turn-based battlefleet gothic" we've finally come full circle
It really does feel like Battlefleet Gothic
I like "there's too much transit, things are too spaced out" juxtaposed with the incredibly cautious maneuvering and spending time taking out immobile canisters. You still got me wanting this game though!
Thank you for keeping the time in mind with a turn based game.
1:00
"…and get a feel of what it smells like."
"ASStroids!"
I couldn't test the game as it had no resolution options and the controls were half-buried in the bottom of my screen. I really do hope they fix that in the future.
Been looking for something like this. I hope the sound effects get CHONKY though. That is one of my favorite aspects of Armada 2, everything sounds so heavy and big. Not sure how I feel about the laser effect before they fire, the kind of running strobe effect. I get why it's there but if there was something a bit more subtle.
Very excited though, got it wishlisted and eagerly awaiting. Not enough space games with broadside combat.
They should have stuck with the 'yellow' for armor bar. It's been pretty standard for games for a while. Just usu pops from the back color and in different from the generic blue/green for Shields/HP.
I was so excited about the game, but then I saw it's a rogue… Damn… Can't people just put options to make the game rogue or not?
It's worth noting the sound effects in this game do function!
However, you need to actually turn them up/on in the audio options menu, because for some reason they're are really low/minimal levels by default?
I think there's no sound effects because space is silent. Maybe?
i gotta say that this looks like going to need a lot of time to go trhough 1 battle at all, also why do lasers have a chance to fail >:V!
I downloaded the demo and it drove me WILD that the number keys didn't activate the various powers/weapons. Ugh. Pressing one needs to queue up the move action, etc. Super vital.
Turn based slop
I think audio is heavy "left" channel on this video? I tested my speakers after starting this video and they seem to be working fine on my end.
missiles are so so slow
This game should be called Missile Waster 9000. Or maybe it's your gameplay. Sorry, but your tactics and strategy sucks.
I checked out this demo and found that there actually are sound effects. the default sound sliders are just really low. after dropping the music and maxing out everything else, I could then hear the weapon effects and ship captains talking. only gone through the first tutorial, but has me intrigued enough to add to the wishlist
Sound doesn’t travel in space very well.