Baldur's Gate 3 – IMMORTAL INFINITE DAMAGE – Best Sorcerer Wizard Cleric Build Guide & Multiclass!



Baldur’s Gate 3 Abjuration Draconic Bloodline War = Best OP build! Enjoy!
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Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Baldur’s Gate 3 gameplay and it’s awesome Baldurs Gate 3 subclasses and best build builds with this complete Baldur’s Gate 3 guide gameplay walkthrough part 1 best story quests side quest gear armor weapon spell spells all secrets gold farm Baldur’s Gate 3 best class classes Warrior Priest Wizard Rogue Shaman Monk Sorcerer Bard Rogue Mage Druid Cleric Paladin Ranger Fighter guide skills abilities spells build gameplay Baldur’s Gate 3 best build multiclass multiclassing multiclasses guide Baldur’s Gate 3 best weapon magic item rare act 1 act 2 act 3 level 8 10 12 build Baldur’s Gate 3 abjuration wizard arcane ward war cleric draconic bloodline sorcerer armour of agathys glyphj of warding haste flame shield stoneskin best build guide!

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43 thoughts on “Baldur's Gate 3 – IMMORTAL INFINITE DAMAGE – Best Sorcerer Wizard Cleric Build Guide & Multiclass!”

  1. I tried this but at low levels, the armor of agathys is lost when i get hit with an attack. is this build depending on the arcane ward to prevent a hit and therefore keeping the armor up and running?

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  2. I almost cleared out the house of grief just by walking around with my oc and gale who i made a second version of this build since he starts as a wizard and just needed the cleric and sorcerer extra. There were way too many of them to actually achieve it at that level i was at, but near the end i sped it up by joining the battle with the 2 druid companions max level aoe.
    However the build is hard to utilize when others allies are part of the battle, cause these builds will make the enemy not target them.
    Also, triggering opportunity attacks is really efficient because those generally dont deal that much damage, and you can fully negate it with a high enough ward stack

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  3. ive made like 4 new games with this build, when i start combat the enemies refuse to engage in melee combat with me. they either stand still and skip their turn or they use ranged combat to avoid the damage from the reactive buffs.

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  4. honestly im loving the elemental theme so i think i would actually go half elf like you did for the firebolt cantrip, frost ray, shocking grasp, poison shot, and acid shot with than of course, i would keep chromatic orb instead of magic missile even tho its good just so you can have higher power spell versions really fitting into the theme of a mage not very capable of attack magic but equally skilled in at least all forms and more imporantly, VERY skilled in defensive magic and even applying offensive magic to their defensive magic in a way many other mages wouldnt even think of doing 😀

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  5. My current build is War cleric lvl 1/ Wizard lvl 1/ Sorcerer-Draconic to the end (all caster class to maximize spell slots)
    War cleric for Armor+extra actions
    Wizard for learn spell from scroll
    Sorcerer for Twin cast, distant cast and quicken cast (and immune to lighting… see below)
    *I focus on Charisma more to be the face of party.

    He is not immortal but I'm quite satisfied with twin casting or 4 fireballs (quicken)
    Might adapt a bit after this video to add wizard another level for abjuration.

    For other companions,
    Astarion : Wizard lvl 1/Sorcerer X focus on sneak caster focus on make area wet as much as possible before start combat (subtle cast and distance cast)
    Shadowheart: Wizard 1 lvl / Light cleric X (lot of fireball but able to heal)
    Gale : Wizard 1 lvl / Sorcerer X (focus on evocation trigger Astarion's area spells ie. Electrocute,Freeze(Water)) *for storywise I made him Wild magic sorcerer.
    *Everyone can learn spells from scrolls. you can learn level 6 spells as long as you have slot for it and 1 lvl in Wizard.

    I hardly see any group survive my combo in 1st or 2nd turn, but still, thank you for the tip.

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  6. I think the sorc/cleric dip is better because it doesnt slow down you spell slot progression, but an alternative is 2 levels in warlock. This gives you the armour of shadows invication which goves you unlimited casts of mage armour without spending a spell slot. This gives you a way to max your arcane ward changes out of combat by casting it mage armour repeatedly (equip some armour and unequip to be able to cast it again). Would recomend dumping strength for dex in this case for a better ac.

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  7. There's another neat trick for such a tank build: in act 1 you can get a pair of boots (The Watersparkers) which electrify any water you stand in. If you just throw a water bottle where you stand while being surrounded by enemies, they all get wet, electrified and all electric damage is doubled against them. Makes shocking grasp quite a potent cantrip!

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  8. I think you can take 2 levels of Warlock for mage armor at will invocation. You can boost your Arcane Ward to max for free by spaming Mage Armor (you need to don and take off regular armor in between castings to get rid of mage armor.

    It works but I'm not sure if I can upcast warlock spells using wizard spellslots. I'm just level 4.

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  9. I'm trying this and for some reason it says my spellcasting stat is charisma instead of intelligence. I went sorc first, added ear cleric on lv2 and then went all in on wizard. Is there anything I may have done wrong or could it be a visual bug?

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  10. Thanks for the great guide. Less theatrics with the voice (is that even a term?) would be appreciated though. Kinda makes it hard to listen to (imo ofc)

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  11. You can do this with a healing cleric instead of doing wizard levels. Spirit guardians, armor of Agathys, healing magic with self heal equipment. Cleric sits there doing AOE and retaliation while the monk runs around killing everything at the speed of sound. If the monk is hit, you heal it and yourself

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  12. T bring it to the top you can get a hireling cleric who casts warding bond and aid… and then park him at the camp…need not be in the party….you get extra max hp…and resistance to all damage…+1 saves and one AC…if he ever should die who cars make a new dude or rez him

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  13. great build. had my own version of this which improves on certain things you do:

    1. went with tempest over war for wrath of the storm to maximize my reaction use when there are no enemy casters/archers.
    2. i only used shield vs. ranged attackers. i wanted to get hit by melee attackers.
    3. i minimized ac bonuses from equipment aside from those that also confer dmg reduction like heavy armor. I wanted to get hit.
    4. picked up heavy armor master instead of warcaster for more dmg reduction.
    5. went with int 15+2, con 15+1, 14 wis, dex 10, str and cha 8
    6. used create water vs. melee enemies to double agathys/cold shield dmg. ditto for glyph of warding dmg.
    7. started with white draconic sorc for the con save prof.
    8. went with duergar for dwarven resilience (poison resistance).gold dwarf or strongheart halfling would've been fine too. correct me if i'm wrong but fire and poison seem to be the 2 most common dmg types enemies use in the game. this racial bonus covers poison while create water covers fire resistance. superior darkvision is nice too.
    9. used shocking grasp instead of melee attacks to take advantage of making enemies wet when i didnt need to use my actions to use glyph of warding.
    10. i made use of find familiar raven to attack archers/casters to blind them which minimized the need to use shield/counterspell in some fights.

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  14. If you start Sorc, the life cleric still gives heavy armor at lvl 2, AND you get proficiency in Con saves (concentration). This is a huge miss in your setup. So sorc 1, cler 1, then wiz

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  15. does anyone know if you wait until levels 11&12 to take wizard dip for agathys and arcane ward if it will cast at highest level? I think it looks at all your caster levels including cleric and sorcerer?

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  16. You can accomplish this with some cheeky mechanics.

    Have a hireling respec into level 3 cleric (the rest doesn't matter… though the more hp here the… less you feel a bad what is about to happen to your meat puppet… I mean restored ally and helpful cleric.

    Skip the whole stoneskin thing, it's a trap. Have your newly acquired hireling cleric to cast Warding bond on your pc. Kick them from the party (don't release them, just have them wait at camp) and now? Well you have a free warding bond where you are taking half to all damage (not just physical attacks) and the hireling will eat the damage at camp. Wait, what happens to them once you've reached twice their threshold in hp? Well, they just die but they are already dead technically, so Withers just keeps them at his feet and the warding bond persists. Just be sure to apologize (or thank them) when you get back, hit them with a revivfy scroll and there you go. Enjoy being even more unkillable.

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  17. why does the armor of agathys eventually stop? I've always had this in the fight that was no longer active for some reason. I thought it would take a long time to race, but it's not like that

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  18. emmm, immortal? And video begins from situation where 3 noob NPCs put down HP to a half and it makes you use potions. Seems not immortal at all. Few more aggressive mobs with not only regular attack and few low tier spells and your immortal character is gone.
    Show me how this build can face castle in act 2 being solo.

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  19. Any thoughts of doing this as a Tempest Cleric as opposed to War Cleric? You gain the Wrath of the Storm reaction to give a little reaction damage on getting hit, like with fire shield later, albeit in the form of electricity. You still get Heavy Armor Prof and Martial Weapon Prof. You can take Shield of Faith as a 1st level Cleric spell as opposed to getting it as a domain spell. It didn't sound like it mattered what else you took at 1st lvl Cleric for spells. Then go the rest of the build the rest of the way. I think the choice of cold damage follows the Sorcerer bloodline theme? But I don't think the bloodline causes those to do more damage since you are only taking one level? Any reason not to double down on electric versions of most everything but Fire Shield? Since you get the Shocking Grasp reaction on an AoO on a target leaving your melee range when taking War Caster feat. So you get reactions to someone leaving your melee range AND on hitting you both as electricity. Plus the damage from your various ward spells like Fire Shield. If you have a party member throw bottles of water on targets, or use that staff that produces water (or spell), all that electricity damage doubles as would cold damage if using the chill version of Fire Shield. Plus there are boots and gloves I have found that build up electricity charges and each charge adds damage equal to the charges to any damage you do. I hear there are more items too along the way. I have a Tempest Cleric/Storm Sorcerer build going in my solo game and found some of the early ones already. Really loving all that lightning synergy.

    I might have to try this build (respec) once my characters get higher than level 5. Right now my friends and I have two co-op groups going and in one I am doing straight Tempest Cleric. I may respec him soon. He is 4th level now. I was going for tanky, let my friends do all the sneak and spell damage etc, and me using the lightning reaction when getting hit and just swinging away. Use heal magics and shield of faith etc for most spell casting, with the occasional thunder wave or such maximized to get mobs in front of me. This build might be the tanky build I want and pile on the damage with my friends' characters.

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