Astra Militarum vs Imperial Knights Warhammer 40k 9th Edition Reject Battle Report Ep 278



Ravaged Star: Armies of the Veil-Touched miniatures campaign here: https://gamefound.com/projects/draft/m56v1l6vemgcar7qkfrf27jmh1y?refcode=UVrKXQrUPkGJIRncyE209Q

Josh and Steve play a totally serious and competitive Batrep where nothing goes wrong and both players stay focused on the game at hand.

MWG Silver Vault members gain access to discount codes from terrain and miniatures companies featured in this battle report here: https://www.miniwargaming.com/vault/silver-discount/
A big “thank you” goes out to Games Workshop for sending us free models and books for their games, some of which may be included in this video. 

Additional gratitude goes out to the following companies who have sent us free product featured in this video:
Game Mat – http://www.gamemat.eu
March of War – https://marchofwar.co.uk/
IronHeart Artisans – http://www.ironheartartisans.com
Games Workshop – https://www.games-workshop.com

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31 thoughts on “Astra Militarum vs Imperial Knights Warhammer 40k 9th Edition Reject Battle Report Ep 278”

  1. As a chaos knights player, they're absolutely right. Knights will always be in this weird spot, but I don't see that as bad. All skew lists will be that swingy and should be that swingy. The game should incentivise mixed arms forces with a decent chunk of characters, monsters/tanks, and utility pieces.

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  2. Why did you not put the big knights in reserve? This would have forced the IG guy to move to get shoots out on the armigers and you could have later moped up with the knights. Or did I miss something? Reserves are free now, right? I mean he cant shoot the armigers throu terrain because they are not visible like the knights are.

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  3. There's a good way to help Knights, Titans, etc. If your T is double or more the S of the attack against you it can't wound you. My biggest hobby hate is lasguns being able to kill a Warlord titan

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  4. I don't think it matters, but it looks like Steve was using both born soldiers (auto wound on 6 to hit) and brutal strength when you should only get one, but I could be missing something. Also, how did you give the dorn a 5 up invul?

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  5. If it's acceptable for rough riders to have lances with melta tips, I don't think that it's too much of a stretch for Josh's panzerfaust models to proxy as close range melta bomb launchers

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