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Destroyer: The U-Boat Hunter is an innovative, cross-genre destroyer simulation which truthfully depicts the struggle of escort groups protecting allied convoys against German U-boats during the Battle of the Atlantic. Take full control of a Fletcher-class destroyer, using authentic instruments and attack procedures to fully experience the full spectrum of anti-submarine warfare.
Destroyer combines the thrill of commanding an anti-submarine warship with the tactical challenge of managing a whole escort group protecting convoys against relentless wolfpacks. The game goes to great lengths to appeal to fans of realism and immersion, at the same time offering a great experience for beginners in the genre as well.
Whether a military sim veteran or a fledgling captain, immerse yourself in a cinematic naval warfare experience and feel the thrill of the hunt!
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Shitty fuckin week, thank God for this 🙏
Last video before going to sleep
When u r looking at the sonar what it the thing moving to right then left on its own
I just want a naval game that allows me to subject the pollywogs in my crew to the line crossing ceremony hazing. They should all get a +1 to their focus skill after becoming shellbacks.
Jeez man you getting really good at this, hell you have been the whole time from episode one onwards, i'm only half way through the video and seems like every U-boat in the area is racing to meet this convoy, Mountie's crew a defo getting medals, shame about that one U-boat slipping through….i'd love if at some point in the future you could make some short tutorial videos for this game, should you be able to find the time and energy to do so, loving this Series Wolfpack, really shows that D.D captains really had their work cut out for them.
3 more minutes and it would have been 3 u-boats down. You were ribbed WP.
Pretty sure you can see contact Dog's periscope quite clearly less than 50 yards away at 25:39. Although it is a "blink and you'll miss it" sorta thing
It really is nice to see a game where friendly AI is not just actually capable of killing enemies but competent at it. Nevermind I've never seen your typical bot/ai/npc issues in this game of things like them running into eachother or causing other stupid issues.
Would be funny if you edited in the scene of the conn in silent hunter three with the captain in his lumber jack shirt getting shook all over the place when you drop depth charges, or to really make it confusing just jump back n forth between both sims while playing against your self.
Super one today loved it
B.S! The u-boats called time-out….JUST as they were gonna get WIPED out!!😂😂 Thanks @Wolfpack for another great series!!❤
Good on ya!, but not feeling this one mate. Looks like a corker to play though.
A challenging encounter fairly well dealt with. I can understand the game calling over as you and your escorts were starting fall quite behind the convoy. British practice considered just driving away the u-boats a win while American DD commanders did tend to be more aggressive but that left the convoy open to other u-boat attacks.
I am a little puzzled as to how your sonar man was hearing the sub so well inside the convoy with all the convoy engines and depth charges going off. That's an awful lot of background noise to filter through to detect course and speed of the u-boat.
grabs USN vessel ID book "Submerged contact" – well that narrows it down!
Good thing Mohawk and Hudson wasn't an ammo ship. Nice work. Full wolfpacks are no joke.
🎉 I really enjoy your videos! This is the next game I’m buying after I got gates of hell after watching that series!
Great Vídeo dude. This game is really stressful, haha. I don't know how you keep calm like that.
Even 5" guns can't depress enough to deal with a submarine at bow level – you may have to ram!
If you want to know for certain immediately after a depth charge attack whether a U-Boat has been sunk or not check the Tactical screen and if the contact is immediately erased from it then the U-Boat is sunk