All Bosses EXPLAINED in Zelda: Majora's Mask



Zelda: Majora’s Mask has more bosses than you remember – but no worries, because from Odolwa to Gyorg to Majora itself (herself?), we’re going to explore everything there is to know!

Lore of the Bosses – https://youtube.com/playlist?list=PLQniESeMh2leog7ER2-PKviP1qxvm111A

Footage Credits:
ZorZelda
ZeldaMaster
Chuggaconroy

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00:00 – Affected Bosses (Mini Bosses)
12:12 – Giant Masks (Main Bosses)
16:09 – Majora’s Mask and the Skull Kid (The Big Boss)

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22 thoughts on “All Bosses EXPLAINED in Zelda: Majora's Mask”

  1. This video was a lot of fun, lots of interesting thoughts and love the addition of other outside and removed information (and other translations) but i thought in the english version it said that teh tribe was destroyed. Or did it vanish? Hmm looks like it's time to play this game again

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  2. By the way you should have also mentioned the mangas version of Majora's mask because originally the mask was made out of the scales of a wish granting dragon that just wanted to die because of the fact that he lived in an area with no time so a man came that looks like link from the adult timeline and play music for him for 3 days and three nights and then he died

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  3. Thats a very nice video. It's always fun to learn New stuff about the legend of zelda.
    After i played the game i got to read the manga and i enjoyed the little bonus story about majora. I dont think that it wil be canon but it was nice to read.

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  4. To be fair, the history of Termina could have just been created by Majora's Mask. It's a bit more unlikely but maybe Majora just had it's own lore and created a world from it 🤔 Probably not tho!

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  5. I don’t agree with your theory about Majora’s Mask not being sentient at first. Like you pointed out earlier in the video, the mask says in game after the giants catch the moon that the Skull Kid was nothing more than a puppet it had been using. I think it’s more likely that cursing and then destroying Termina was all originally the plan of Majora’s Mask. And after learning about Skull Kid’s loneliness and how he felt abandoned by the giants the mask used that opportunity to seal the giants in the temple masks so he can carry out his plan.

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  6. On the creation of Termina (before VS after finding the mask) – it is still possible that he created it from scratch using the mask, and the giants are in some way a metaphor for a betrayal/event he experienced in Hyrule. It was traumatic for him so it became the baseline for Termina and is part of the 'lore' every being there knows.
    Anyway, I appreciated the vid, and as usual your humor :p

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  7. the only real reason so many of the same characters and assets were used was to save time in the development of the game, so you can make any interpretation of the story that you want really.

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  8. The “giants are the bosses” makes sense, especially when you consider the game already has masks that can transform one. Majora made this maskes and imbued them with fragments of its own dark power, such that when the Giants were forced to don them, they became the forms the masks represent.
    Also I think calling the Skull Kid Human is… innacurate.

    But the creepiest thing is.. probably the mask salesman. He is partially aware of the time loop, he knows the magic song that can soothe souls, he teleports around and summons an organ, and whatever strange portal led Link to Termina brought him directly to the Mask Salseman.

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  9. Discovered your channel yesterday and have been binging your Zelda content (as it’s my fav gaming franchise✨) and I love everything about your videos! I’m absolutely gonna be checking out more vids and coming back for more so please keep doing what you’re doing👍🏻

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  10. I've always wanted to make an rpg fan game about the origin of majora. A tribe gets termina stolen and enslaved by soldiers then creates a hex monster to torment future inhabitants of termina as revenge. In the end you could trap the monster into a tree which gets made into the mask or something

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  11. A lot of the bosses and minibosses in MM are from other Zelda games. Even most Zelda wikis ignore that Wart/Wort is the same as the Japanese name of Arghus in Link to the Past, who was given an arbitrary name in the US, which means it's the same boss, just in 3D! It's a game of strange, corrupted memories, even for the player!

    I would argue that it's not just Majora's Mask's memories, but a mixture of Link and Skulkid's memories plastered over the ancient land of Majora. Majora is attempting to recreate its own attempts to destroy the world again, populating the land with Majoran people, but their appearance is matched to that of people whom Link and Skulkid knew. It's a double whammy: Link, who has explored the entirety of the world of Hyrule in his previous adventure, knows all these people, but because of time travel, none of them know him. Now here is a place full of people "he knows" but doesn't actually know. Similarly, the place seems to exist to reinforce Skulkid's loneliness, because while many of them know him, they all hate him as a trickster and mischief maker. Link seeks to protect people who no longer remember him, and Skulkid wants to punish those who shunned him.

    I believe that in turn, Skulkid and Link each have a doppelganger in Termina as a result of each of them remembering the other- Link's is obviously Kafei. I mean get this- there's this guy, he's got a close connection to this wealthy girl, but just before they could finally get together, he's magically turned back into a child? And while you can reunite him with his love, it's only at the end of things, before you're forced to rewind time to be beginning? Link's kind of split between two people, Kafei and The Fierce Deity, who represents the collected will and dreams of the people of Termina- because Link goes about collecting those wills and dreams in the form of Masks!

    Skulkid however, is harder, but I suspect Skulkid is ironically the Unnamed Deku Scrub that the Deku Mask came from- the same one Skulkid turns into a tree, and the son of the Butler. Here's this unnamed character, lost to time, in an area few people can actually go to, deep in a "forest" outside of the world. The Skullkid, whether intentionally or ironically, turned Link into himself, and our initial experience as the Deku scrub is same as that of Skulkid- alone in a strange world, friendless and among strangers, forgotten by all and changed so much to not even recognized by their own "father". The Deku child goes unnamed- and we only know the Skulkid as Skulkid, being a member of a number of such beings.

    The only "real" characters we meet are the Happy Mask Salesman, and the giants, who may actually be a manifestation of the four goddesses or the ancient guardians of the Majora, and the characters who both Link and Skulkid have never met before- the beavers, Tingle, etc. (Not the people of Ikana, who seem to be analogous to the Hyrule Monarchy and the Garo, who may represent the Sheikah).

    I think the real question is how old the Skulkid, if he's really, really old, he may have been around during the heyday of the Majora, perhaps even during the creation of Hyrule itself, when the gods still walked around. As Skyward Sword revealed, the Lost woods have existed for centuries, thousands of years, and seems to hold people in an undead stasis. As there were ancient magitech ruins in the earliest chapter of the zelda timeline, the Majora may have actually had a steampunk city with a clocktower. So the story of him being abandoned by the gods, then threatened for causing mischief, could still hold true even if Termina itself isn't real.

    Freeing the four giants is less releasing them from prison, and more destroying the negative feelings which keep him from understanding their good intentions. Why would he cry when they show up at the end, surprised that they still cared if he already went to each of them, one by one, and turned them into monsters? Because instead, he created stand-ins, the Masked bosses, which represented his feelings towards them. By destroying them, they are replaced by the giants- beings that represent love and protection.

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  12. I think your theory about Major at the end has some merit. The whole game is kinda about accepting fate and moving on, what Link has to do at the end. He needs to let go of Navi and realize that some things just do not last

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  13. I wouldn't consider myself a Zelda lore expert or anything but I have a theory that I've wanted to get out of my head for a while now so here goes. I think that Majora's Mask is a dream that Link has. My main piece of evidence for this is the ending, where (if I remember correctly?? it's been a while lol) you see the aftermath of sidequests you have completed, even if you reset time after completing them. For example, you see Anju and Kafei's wedding if you completed their quest at any point (at least I think this is how it works, I'm admittedly going off of relatively little knowledge of this game compared to most fans), which shouldn't be possible if you reset time after completing their quest. That's all I've got in terms of direct evidence, but it would actually explain a lot of other things too like why everyone is based on someone from OoT Hyrule but the connections don't always make sense, as well as some of the weirder stuff that happens (the one that comes to mind is how the Happy Mask Salesman all but teleports around between cuts during the cutscene where he teaches you the Song of Healing, which just seems very dreamlike to me). If the theory of child timeline Link marrying Malon and coming to live on Lon Lon Ranch is also correct, that would explain why Malon and Ingo are the only people from Hyrule that have multiple counterparts in Termina.
    I know that "it was all a dream" can come off as an unsatisfying cop-out sometimes, but I think a lot of the meaning in Majora's Mask is largely symbolic (as was touched on a bit at the end of this video), so that meaning would not be lost even with this interpretation. Not only that, but I can think of a reason why it would make sense for Link to have this dream in the scope of the larger timeline. The entire premise of the game is helping people. Pretty much everyone you choose to help in the story gets a happy ending (or at least as happy as they could hope for after Link finds them in whatever state he finds them in lol). Therefore, I think this dream is a manifestation of the Hero of Time beginning to miss being a hero, which we know is something he feels because of the Hero's Shade in Twilight Princess.
    Thank you for coming to my TED talk. Please tell me how wrong I am if I'm wrong so I can stop being wrong.

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