A SACRIFICE – Metaphor: ReFantazio – 22



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In today’s episode of our Let’s Play, walkthrough, and playthrough of Metaphor: ReFantazio, Bizzle and team travel to Virga Island and meet a young priestess who is being sacrificed to the Dragon God by the mustari.

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GAME: Metaphor: ReFantazio
AUTHOR: Studio Zero & Atlus

Metaphor: ReFantazio is a 2024 role-playing game developed by Studio Zero and published by Atlus in Japan and Sega worldwide. The game takes place in the United Kingdom of Euchronia, a medieval fantasy realm mirroring the contemporary real world, after the assassination of its former King. Years earlier, the attempted assassination of the Prince resulted in him entering a prolonged slumber. The protagonist, an orphaned boy of the magic-wielding Elda tribe and the Prince’s childhood friend, is tasked with journeying across the kingdom to rally support from its people as he vies to take the throne in his place.

#metaphor #atlus #letsplay

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20 thoughts on “A SACRIFICE – Metaphor: ReFantazio – 22”

  1. Nico, sure Gallica could fit through the holes in the net, but only if she went straight through. Throwinf s net st that angle would make it difficult for her to dodge them and also difficult to move around enough to get free after being ensnared.

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  2. so with the talk od difficulty I will like to mention that this game is a great introduction to the shin megame tensei gameplay more accurately the protagonist point allocation and the half turn mechanic. on a separate note there's a mechanich with you have mostly ignored as you didn't master many archetypes. upon mastering an archetype the game will allocate a permanent stat upgrade to the party member who master the job

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  3. Actually Nico, I would highly recommend doing Junah’s quest before doing the main dungeon as it will make the beginning area a little easier. You will get something good when you complete the main dungeon, but it does not really help with Junah’s dungeon.

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  4. I managed to do this chapter's dungeon in one day believe it or not. i was on Hard mode too. I made the ultimate MP conserving scheme i could possibly pull off. I used every MP saving/recovery mechanic the game had available at that point

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  5. Nico, listen well: The Golden Deer Hearth and Shilleka's Weaponry are a reference to a series by Atlus. Which one? I won't tell, but… Well, I'll give a hint: It's all about foes. Even in forest, foes. Even with no thread, foes.

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  6. Fun fact: The soundtrack for Virga Island use a rhythm called "konnakol", a musical art from South India. I think this particolar soundtrack is one of the highlights of this game, as this chant perfectly fits with the rest of the vocals of the game while also feeling very "ethnically" different from the rest of the kingdom.

    While the OST from Metaphor may be a bit more limited, I cannot stress enough to appreciate the hard work from Shoji Meguro and his team on developing a sound this creative and interesting, narrating the different cultures of Metaphor using customs and tradition from the real world

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  7. In case no one talked about Lord of the Lakes yet, they are some of the rarest (if not THE rarest) cooking ingredients to get. The only way to get them is to fish for them using Rat Tails, which are also quite rare to get.

    You can get more rat tails from cleaning the runner's storeroom (save scum until you get it if needed). You will need more Lord of the lakes if you plan on cooking all of the recipes.

    Reply
  8. Nico for the spire of blind faith dungeon i would suggest doing it After the next arc. Yes, AFTER the next arc for this arc i would suggest finishing up your bonds because for this arc the game doesn't give you a lot of time unlike the previous arc

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  9. It is getting really exciting and the mission turns out to be more complicated.
    Batlin there was a surprise and it is interesting what his intentions are.
    Edeni looks cool and Eupha looks so pretty and is cute. I hope that this mission will go well.

    Reply

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