A Comprehensive Guide To Prisons In Rimworld 2024+



In todays video we will teach you everything you need to know about managing and recruiting prisoners as well as putting them to work and keeping them happy and MORE

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39 thoughts on “A Comprehensive Guide To Prisons In Rimworld 2024+”

  1. Common room? Hospital? Statues? A flipping pool table?? Do you have any idea what all of that costs, Noobert? They should be happy I'm not feeding them to my animals! A crappy hovel right next to the garbage will have to do. Sure, they might get a little rowdy from time to time but nothing a few guards with tasers and stun batons can't handle. Just make sure your prison isn't next to the weapons storage and you'll be fine.

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  2. I just store my prisoners with legs, arms and eyes cut away while do some other organ harvest. Or, when using fences mod, build a big room with a fenced turret on each corner just to deal with rebellions

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  3. I had a colony where i captured 2-3 sangophages and i kept them barely alive (hemogen starved, no limbs, and everything except brain removed) so that i could farm their genes to my liking

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  4. That's all good and all, but what about child slave soldiers? I know there are mods, like child-sized explosive belt, but is there any way to reasonably utilize them in more vanilla game?

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  5. Maces can most certainly destroy body parts only helps prevent bleeding out or infection in the aftermath.

    Communal prisons just aren't worth it what ever your saving by the prisoners getting their own food (warden will bring that when they go to interact) is lost in more prison breaks only increasing the chances of recruiting a scared up stump.

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  6. Currently running a medieval colony of vamps and yea…yea…we have a hall closet of 10 beds in 1×3 "rooms" for our blood bags. The actual slaves get slightly larger rooms in a different end of the colony near the quarries and mending stations. Now you could argue that slaves being kept near weapons and armor is a bad idea, and you'd be right; but between 12 skull-spikes, nearly all slaves being converted to our ideology prior to enslavement and all wearing collars and straps I've yet to suffer rebellion. The ones that do get uppity, the few unwaveringly loyal ones, either get forced converted via ritual or beaten senseless should they mental break. So far it works great.

    Trying to acquire more slaves so I can both quarry continuously and meditate at the anima tree to farm psycast levels for expanded. I want all my vamps to be nigh unstoppable warlords and wage war against the Empire eventually.

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  7. I usually just give the pawn the necessities based on what i will do with them.

    Are they going to join, then i put him in the nicest cell i have.
    I am keeping them because of a quest i accepted or slaves, then i will make sure they have enough to survive the stay.
    Are they hemogen farm, then they get to lose their legs privileges.

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  8. I used to give them seperate areas, nice food, flowers and so on.
    Sadly it increased they will to break out and they often lost a limb or eye.
    Nowadays I give them a simple wooden bed with hey floor and survival meals in the corner.
    This means I can use the rooms for prisoners, slaves, guests and quest soldigers dynamically, which is much better.

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  9. Another thing with Prisoners in specific, Stone Beds! Prisoners cant stage breakouts while asleep, and worse quality stone beds lead to prisoners being asleep for longer, due to the worse quality of the bed, and the fact that they're sleeping on bricks.

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  10. My mole person colony has "The Pit" a single cell with 10 beds a legendary jade sculpture wash basin mushroom only shelf and a toilet. No lights in the pit or connecting hallway. It is directly below the "Singularity" killbox and our tirage center. Prisoners love it because of the jade sculpture and due to no lights can hardly fight any wardens if there is a prison break.

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