Train hats! Alligator boats! A secret dungeon full of every NPC you’ve ever killed! Take a peek behind the curtain at the ingenious ways in which game developers have managed to trick, hack and jury-rig their games to get the job done. Then subscribe for a list like this every Thursday, why not?
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Any minute now, the canoe will attack me.
I always think it's really clever how the Horizon games create their colossal world by only rendering your cone of vision at any one time.
Also I'm pretty sure it's misleading to suggest that Bethesda games are held together by anything other than matchsticks and good intentions
So is the greatest workaround Resident Evil is too obvious? The doors are there for loading but they actually make you scared about whats on the other side
The secret 3rd dimension trick is REALLY common in isometric games. It really does make your life easier, and it's a feature of pretty much every "2D" game engine.
The clean-up cell in Bethesda games is a funny workaround for a limitation in Gymbroyo. if you delete a named NPC, and a script references it later, things break in amazing ways. Hence…
Super Mario 64 is filled with strange hacks to make it work, you could do a whole video on them.
Dragon Age: I feel betrayed… and a little stupid…
It's finally good to know that when it came to Dragon Age's horse mechanics, that I was not crazy!
What is the music from the start of Ocarina of Time segment?
Okay, whoa, I gotta stop you right there, Mike. Who on Earth would have assumed that Unpacking was a 2D game?? It's obviously developed in 3D, or the relational space between objects would be almost impossible to get right. Just because you have a 2D view of it, doesn't mean it was created in 2D; think any movie (obviously Shrek) – you're only watching a 2D view but it's still a 3D creation.
Watching this reminds me of those times when I'd encounter a character sitting on the passenger side of a vehicle and I'd start to wonder if the background outside the window was moving forward, backward, or both (this applies to blurred images to denote speed or picket fences).
DA:I on Frostbite was such a dumb idea
Dragon age really said here's some lines and zoom out fov from 60 to 85 ☠️
Bro AGAIN another video about this Fallout 3 train thing and NO VIDEO of it actually in motion, I refuse to believe this is a real thing until someone actually records it happening.
Its actually not a hat, its the NPC's right hand.
I love this sort of stuff, it's always so satisfying to see how games work, and somehow even more satisfying learning games are actually held together with PVA glue and newspaper
I knew it about sprinting on a mount!!!! God damn it
Lol "look at him go" omg
You guys use mount in Dragon Age?
missing out on a lot of NPC banter there
I like the potato that no devs can figure out that is required for the game to run, I can't remember what game it was though but the potato is never actually used
I think warframe's railjack system was by far the most sophisticated workaround in recent gaming. My basic understanding of it was that it was not possible to have the spaceship moving through space while also being able to walk about freely within the spaceship? So what they did was hide the stationary spaceship in a corner of the map and make it seem like you were piloting the ship across space through camera trickery (changing the view outside the windows to make it look like this is the place you're supposed to be)
So what I love about the alligator one is I've heard stories of gators getting up under boats and gliding along and then attacking if someone leans over or gets a fish on the line. So that hint of realism makes it all the more funny.
I was actually too scared to play Majora's Mask as an 7 year old kid, despite ocarina of time being my favorite game for the N64. I was too young to understand what to do anyways since I just wanted to swing my sword and talk to NPCs. But the timer and that damn moon gave me vertigo or something.
I am so glad to KNOW about the Dragon Age one because it has never felt like I was going faster to me, and as a result, I never gallop. It just kind of makes me queasy.
Bruh! programmers heck game devs really are cunning hahaha especially the Zelda one! hahaha work around that something I would think of lol
The whole "not actually sprinting but instead just using camera angles to simulate the experience until people inevitably figure it out" thing really got to me back when Mass Effect first came out and you could "sprint" in non-combat areas but somehow you would never make it across the prisidium any faster either way.
It's Almond Nut Secretions btw. Diluted Almond Nut Secretions.
I remember feeling like I was going crazy with the sprinting in DA:I, trying to desperately figure out if they were actually moving at any greater speed. I eventually decided I must be imagining it and I was just impatient
Cant be the only one noticing the dead body cleaning cell is lightet in oxtra purple and oxbox green. Jane what are you up to?
What? No mention at all about World of Warcraft having a lot of event triggers being handled by invisible, immortal bunnies?
My nickname for The Moon in Majora's Mask is THE MOON OF IMPENDING DOOM! Personally, I've always felt it was a good name for it & MOON & DOOM both rhyme, so that's another plus!
Rogue Legacy 2 has a funny detail. All characters are made in 3D and then stretched, posed, and animated to look like 2D sprites. Which creates some funky shapes.
The DS version of mario 64 has a map on the bottom screen, so u can see the mario icon teleport to the bottom
Bioshock: when u get the flash back where Andrew Ryan kills a stripper (who is your mother) u only see the silhouette under the door. What's actually happening behind the door to get the right silhouette movements is apparently sander Cohen doing an erotic dance
I took a creative writing class once, and one of the things the instructor said that has stuck with me, is that limitations breed creativity. That seems counterintuitive because limitations seem… well, limiting. His point was that limitations both streamline your efforts (since you can only work within certain parameters, you don't waste time and energy on something outside those parameters), and force you to look at what you DO have available from different perspectives. I feel like this list is a great example of the latter.
I'm in school to make video games!
Pretty sure they do that speed thing in Hogwarts Legacy when you are flying on the broom. I noticed that once the "boost" runs out your speed doesn't seem to decrease. The slight lean forward and the speed lines give you the illusion that you are going faster but I don't think you are.