4. Bloody Crestwaves | Thoros | AoE2: DE The Mountain Royals



A long slog across Cyprus!

In this scenario, the new BFFs Thoros and Reynald must conquer the island of Cyprus from the Byzantines, defeating their navy along the way. There is a lot to this scenario, so be prepared for plenty of fighting on land and sea.

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20 thoughts on “4. Bloody Crestwaves | Thoros | AoE2: DE The Mountain Royals”

  1. I say taking the right side is while challenging more rewarding
    Blue will be destroyed by the Navy if they're on the right side but on the left side they will be able to deal with green and cyan all by themselves

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  2. I disembarked on the east and even though I had difficulties fending off cyan, green and both landing parties and navy of purple, Reynald started killing green and cyan by himself, but if he goes east he dies for sure since he cannot deal with the navy at all.

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  3. I personally find this mission kind of clunky. It's supposed to be a mission where you raid on land, but the ultimate goal is to destroy the enemy's navy? For my part and for the sake of the achievement I picked the West half and did my best to basically ignore navy until I'd destroyed everything on Cyprus, then I deleted my army, built a navy and destroyed the Byzantine docks. It was really easy at that point and almost felt like an afterthought.

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  4. I've only played the first two missions so far, but this is the first campaign where I've actually used infantry (eagles not counting) as my main army like they clearly want. Doing it in Alaric just felt like madness given you were fighting hardcore anti-infantry units the whole campaign.

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  5. Ok, this one was difficult. I really struggle with scenarios in campaigns that involve both balancing fighting soldiers/carvery/siege engines and having to dedicate a proportion of your population towards a navy. I chose the right side and will try the left the next time as I was consistently attacked, especially with enemy transports embarking units, but eventually got there. Had my navy on the defensive while focusing on taking out Nicosia and Limmassol before I simply attacked with a full force of Navy to destroy the docks.

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  6. I feel like this campaign was concieved of in an earlier stage of development when the devs had switched the unique techs around. Would explain how the techs were treated like they belonged in the other age in these missions.

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