3 NEW Fallout Cards You Should Consider Running!



Unleash the true potential of your Commander deck with these hidden gems from Fallout that will completely change the game! Watch this short video to explore the versatility of these underplayed cards and learn how they can revolutionize your Commander strategy. Dominate the battlefield, gain card advantage, and accelerate your mana like never before. Don’t miss out on these game-changing additions to your deck – it’s time to take your Commander experience to the next level!

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20 thoughts on “3 NEW Fallout Cards You Should Consider Running!”

  1. Overencumbered seems like a bad card to be honest. If you're trying to punish artifact decks, you definitely don't want to be giving them more artifacts. Additionally, an artifact deck is more likely to want to win the game through combos and other spells instead of combat. Finally, if you're playing against a non-artifact focused deck, you've just given them a bunch of easily sacrificeable resources. Doesn't look like this will fit in many decks.

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  2. I'm still mad about V.A.T.S. i don't want to play it and I DEFINITELY don't want to play against it! It's the same mv as a typical Murder has been on recent sets, but it's uncounterable and potentially a boardwipe!
    Who thought this was a good idea, and who let this through play testing?!?!??!

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  3. Vats doesn't make any sense. In game, it doesn't let you kill several guys all of roughly the same power level, it lets you kill one guy in particular stone dead! This should've been like a mini-nuke or something, not vats!

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  4. Radstorm is the only one I’m genuinely scared about. I have no idea how they thought that was a good thing, there’s so many easy ways to get an obscene amount of storm in blue let alone stuff like blue/red. And let’s not even get into the idea of a 3, 4, 5 colour infect shell.

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