2nd AD&D; The Castle Guide



Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book you’ll find a wealth of information designed to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood.

You’ll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination. The Castle Guide is a must for any player or DM who’s ever wanted to fight for a seat at the Round Table.

The Nerul-helmet’s sitting on the back bench, you know the drill…

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3 thoughts on “2nd AD&D; The Castle Guide”

  1. My favorite defensive forts (castles) are like the Guaita in San Marino, Italy. Built on the side a cliff with switch back roads and gatehouses that the defenders will use to punish invades every step forward. Like elven settlements, this is a challenge for 2D drawing. There are actually 3 towers on this hill in San Marino. In my fantasy design, they are connected by tunnels that share multiple hidden escape exits.

    Does this book say anything about switch-back roads and gatehouses?

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