296 1.1-Inch Guns – Ultimate Admiral Dreadnoughts



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Let’s have some fun with 1.1-inch guns. A lot of 1.1-inch guns.

Ultimate Admiral: Dreadnoughts Intro music: “Goliath” by Scott Buckley – https://www.youtube.com/watch?v=qYTJ8hDj_Hc – www.scottbuckley.com.au

Background music: “In Dreams” by Scott Buckley – https://www.youtube.com/watch?v=grL0IeXLJlY
www.scottbuckley.com.au

This video is not intended for children.

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45 thoughts on “296 1.1-Inch Guns – Ultimate Admiral Dreadnoughts”

  1. Walks into supply depot .. I need to requisition some shells for my ship. .. Yes captain how many shells should we load? … well take the guns, four barrels each, ummm, carry the 1 … I need 60,000 AP shells and 150,000 HE shells in the 1.1 inch range. … .WHAT?!?!?!?!? LOL

    Reply
  2. It feels like the 1.1 inch guns aren't firing fast enough. A 2.4 second reload on a 1.1 inch gun is pretty sad. Maybe the barrel size changing is not even remotely balanced. The US got 3 inch guns down to a 3ish second reload IIRC, and those were entirely manual, just with good training and smart ergonomics and shell handling.
    Hilarious watching torpedoes do 35 damage though

    Reply
  3. 300 25mm cannons? Replace all the US carrier aircraft from the battle of the phillipines sea with just one of these things, and it’d still end up as “the great marianas turkey shoot”

    Reply
  4. There are some main turrets that can carry a little secondary on their roofs, if you have some spare tonnage to put those on you can try to get past 300 secondaries.

    Reply
  5. Stealth: Worried about crew casualties. Decides to forego increasing armor to negate incoming fire from DDs.
    Enemy DDs: Repeatedly incurs partial pens, dealing casualties in excess.
    Stealth: shocked pikachu face

    Reply
  6. Good effort Stealth, only … as the Most Puissant And Benevolent God-Emperor of Mankind is rumored to have said (according to the TTS Historical Records): At the point in time when bullets can pass through the interdimensional walls, when firepower takes up the entirety and eternity of space and time all being stuck in a never ending life and death cycle as bullets recover and destroy their bodies in quick succession no one able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the Warp itself into nothing but a sea of semi-automatic weaponry. Then there will be enough dakka.

    Or at least almost.

    Keep trying!

    Reply
  7. Hey Stealth. Just wondering if you were thinking of bringing back the legendary battles. Just started watching them and i don't think i had seen a Bismarck vs Yamato battle and would really love to see that please and thank you.

    Reply
  8. Basically, you were tearing the enemy apart with an a lot of AA guns. A similar gun used at the time was the 1.1-inch/75-caliber gun used by the US Navy. A little bigger (roughly 1.6 inch) and you would have the quad mounted 40mm/56-caliber Bofors. Out of curiosity, did you do anything to the barrel length of the guns?

    Reply
  9. You need to balance the citadel by placing the turrets and funnels.

    More Distance from first to last Tower means more weight because the belt is more extended.

    Look at the picture which shows the side view of the ship in dock.

    the red area shows the citadel which is generated by placing the parts.

    If you place them on an other position you can see in this small side view what happens.

    Reply
  10. Hi i have an video idea. Railgun.
    Could you edit save files to make one +200% diameter and +200% barrel length 20 inch gun. (I just typed random big numbers so you can choose different values to make it work, or just increase barrel length withount increasing the diameter)
    I think this will be ridiculous.
    (you can use DD's for spotting)

    Reply
  11. You have this backwards – you take the 2 inch and you lengthen the barrel and it's absolutely campaign viable. It's especially the terror of 1930 campaigns, where you often roll it at tier 5 ahead of every other gun.

    Reply
  12. I have to ask you to try. Imbalanced secondaries.

    Maybe 3 groups of them. Fore. Port and starboard. Distribution.

    Good luck balancing them but. You should be able to prioritize 4 targets at once and get each side of the ship working at once.

    Reply
  13. 10:16 For the weapon's groups, would it then make sense to have a ship with, let's say, 3 inch guns on one side and 4 inch guns on the other? Does increasing the diameter change the weapon's group? 3.1 inch being in a different group than 3.2 inch guns for example?
    If nothing else, for the fireworks…

    Reply
  14. Huh, interesting. In the intro, the meme clips have sound, but their second appearance(which is where they're suppose to be) does not. Did you do that on purpose, Stealth, or is it some sort of error?

    Reply

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