1985 US Fleet Interdicts Chinese Fleet Aggressing Taiwan (Naval Battle 154) | Sea Power



Today Pony puts together a Sea Power mission to challenge myself and Fly. We have to control a USN SAG from Okinawa to interdict a Chinese SAG aggressing Taiwan.

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0:00 Briefing by Pony
4:42 Mission with Cap & Fly

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#GRNavalBattle #SeaPower #Russia #US #USN #GR #Military #Navy

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24 thoughts on “1985 US Fleet Interdicts Chinese Fleet Aggressing Taiwan (Naval Battle 154) | Sea Power”

  1. I think one of the issues with this game is that irl there are thousands of people in a fleet to take care of all the things that need to be done. A captain in every ship and all the people under them. They can run all the patrols for air defense and anti-sub operations without you having to do anything but give the order (if you're the overall commander or whatever).
    In this game from what I've seen, you have to do it all.

    Reply
  2. Is there a way to change the windows? Map full, live view and tactical board to the side? It's irritating to me having that useless fullscreen-render thing while not seeing anything valuable on the map.

    Reply
  3. I am not sure if you can still get the game "Harpoon" but if you can go back and learn it. There are no fancy graphics which is only a distraction as you learn to control your fleet anyway. You can learn to command at a high level and not get so bogged down in the details that you are constantly behind the decision curve.

    Reply
  4. The cruise altitude and speed for all planes is the most efficient for fuel, but turning is less efficient. Maximum efficiency isn't circling, but patrolling in a line with minimal turns.

    Cruise altitude is, in every case I've tested, one bracket below a plane's maximum altitude.

    Reply
  5. Listening to you guys reminds me of the fun my friends and I used to have, it really brightens my day. Thanks for the great videos and letting us in on your good times. Cherish these times, your friends won't be around as long as you think.

    Reply
  6. Hello valued Cap. Hearing your comments on US SSGNs vs USSR CG, just wanted to say thank you and I really enjoyed this – just as I always enjoy your unscripted long form mission/scenarios.

    Did I scream at the screen (‘run away and turn’, ‘send in asw’, ‘go active sonar’, …‘ffs shut your kopf’ 😉 ) repeatedly …of course!!!

    …but that’s just the fun, and I probably know less about naval tactics than you do, so it’s almost certainly me who should “shut up”.

    I do watch some polished, beautifully editted milsim creators, but my favourite is always unscripted ..and it’s hard trying to find content creators who leave in their mistakes and aren’t overbearing pompous twits taking it all way too seriously

    Keep up the good work and I hope YT wake up and stop being an a r$e (…aaand demonetised)

    Ps was a great scenario setup by the asw guy, merchant shipping lane was a nice touch

    Reply
  7. That's was simultaneously very funny and painful to watch because of how bad you were are. Also video lasted 1.5 hours because you encountered a bug of plasma shield into which all enemy ASM crashed. It was no Tico it was a bug )))
    I knew it will be funny from the moment you turned off notification and message log.

    What is worse way to find sub? The answer is magnetic.

    Reply
  8. Had to rewind it already, right as they're looking at the OHP to make sure the towed array was out and were like "What's a towed decoy?" @ 14:30 Just a quick, tiny little notification from Virginia "We've been hit by a 53-65K (torpedo)!" And then immediately after that a P-3 belatedly reported "We've got a new ESM contact…." Wow, and that's when the Virginia was showing black on the mini map (when they're talking about the SH-2 having sonobuoys)….

    Reply

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