10 Unusual Video Game Power-ups That Bamboozled Us



Some video game power-ups come from out of nowhere and end up more strange than powerful. Here are some of our favorite examples in gaming.
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0:00 Intro
0:59 Number 10
2:40 Number 9
4:03 Number 8
5:33 Number 7
6:29 Number 6
7:37 Number 5
8:46 Number 4
10:00 Number 3
11:21 Number 2
12:51 Number 1

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34 thoughts on “10 Unusual Video Game Power-ups That Bamboozled Us”

  1. Dishonored is such a great game series. Loved when they let StealthGamerBR take a run at it to show off some footage. Developers that want to show their game in the best light and take risks should be held higher in the gaming industry.

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  2. Rise of the Triad is the sequel too… Rise of the Triad. Or more accurately I guess it's a franchise reboot. And the original game had weird powers and ridiculous weapons. Like the Drunk Missile launcher.

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  3. Getting that Kos Parasite is actually important for Arcane builds as it scales only with Arcane and has the highest scaling. Leading to a ton of damage if you manage to get it. Unfortunately you have to beat the hardest boss in the game just to do this. Which makes it kinda redundant in a way cuz you get the best weapon for your build AFTER you beat most of the game.

    The roll attack is really good. Recommend abusing it.

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  4. Conan O'Brien has many cameos in films, games and TV shows. Ironically his character ends up dead very quickly.

    For example:
    Final Space season 1
    Dark Knight returns part 2
    Sharkopuss vs pteracuda.

    Roger Cormen ftw.

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  5. The dishonored 2 level with the mansion has to be one of my favorite levels of all time in any game personally. Also, I am not the only one that remembers that creepy ass rabbit noodle Mario 😂

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  6. Despite being nobody's favorite, I feel like Ramblin' Evil Mushroom is one of the "best" weapons in SSB, from a design standpoint. It's not like reversing controls are a novelty, or that doing so works any more/less effectively in Smash Bros than it would in another competitive game, but from a purely fun aspect, screwing with directional inputs in a platform fighter results in much more entertainment for both the giver and receiver than it could in another genre. Nobody wants to be reversed, but unlike flipped controls in a shooter or traditional fighter that really offer no intrigue other than becoming a crippled punching bag whose only option is to hold down whichever direction is "away," SSB's breadth gives enough leverage to the player to manage the condition, or die in a hilarious suicidal looking fashion.

    And the way it works, handling like a Fire Flower with an exponential gain of a Lip's Stick, strikes a sweet spot between obnoxious-yet-balanced. Cuz it's not a very effective item unless you land multiple hits with it. And yet, being the victim of progressively debilitating hits causes a much more "fuck you" feeling than if one hit were to cause that max effect. It's functionally less effective yet emotionally more effective than a toggle. Subtle yet clever design.

    Being the only example of reverse controls "working" in a video game makes it as worthy as its flashier and more iconic counterparts. I now realize it seems kinda weird and out of context to go off on a tangent about a niche item here in the YouTube commends of a video that barely mentions it, but sometimes that passion strikes, you know? Sometimes you have to ramble about Ramblin' Evil Mushroom.

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