10 Insulting Microtransactions Video Games Had To REMOVE



When greed goes too far.

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39 thoughts on “10 Insulting Microtransactions Video Games Had To REMOVE”

  1. thanks to EA wee got a stupid law against loot boxes what in some games like black desert online even blocks me from getting them with ingame currency.. thanks EA for messing up gaming untill this law is world wide it will bite dutch/belgium people in the butt

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  2. How is Rocket League not on here? The king of microtransactions? Rocket League has been the most dangerous because you can trade the items and buy/sell them on 3rd party websites safely. I spent $5000 or so on the game within about 3.5 years, and that's not even that bad. Some folks spent $10,000 a year on the game, mainly content creators, streamers, pretty sure Jon Sandman put $50,000 on crates in his life. The story goes deeper though, cause at the end of 2019, Epic bought Psyonix and introduced a item shop, undermining the stock market system we'd had for the item values for years. Spending $5000 on items that ended up being worth about half that within a year, then quarter of that in another year…. fortunately I saw it coming. I sold A SINGLE ITEM for $1450, and hundreds of items for $10+, I knew what would happen to the market. That game's history with transactions could be covered with an entire 200 page novel.

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  3. While i hated the loot boxes in Shadow of War, the idea that you had to participate in it to complete the end game is absolutely absurd. I've beaten that game like 4 times and I've not spent a single penny beyond the normal cost.

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  4. Microtransactions are the main reason why I no longer play multiplayer games, since the Overwatch lootbox debacle, I only play single player games, and if I discover that the single player game I want to purchase has microtransactions, I don't buy it, as simple as that.

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  5. I don't get why fans got upset about Destiny or any other 1st person game where you can customise, you can't even see your character model so what's the point in customisation? Also just to point out, the xp boosts are still in avengers. They never got removed.

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  6. Microtransactions are a cancer on the gaming industry. Unfortunately, they probably aren't going anywhere any time soon. As far as cosmetic items go, I don't really care. It sucks, but I can live with that. What is unacceptable is when games have actual content (already in the game, downloaded, etc.) locked behind a paywall. "Oh, I see you collected 5 out of the 6 pieces of that armor set. Would you like to buy the 6th piece? You can only get it here, but for the next 3 minutes we've reduced the price by 50%. Act now!" What is really atrocious is in-game premium currency; especially when it uses multiple currencies. "Would you like to purchase this sword? It's only 3 rubies, 4 golden goat scrotes, 35 angel tears and a flawless diamond dick stud." It's impractical for people to keep up with that math.

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  7. I know it has nothing to do with the video and it’s not WhatCulture’s fault but I’ve now had my six year old son ask me what rape and abortion is because of the ads some of these videos have before they start! I’m not saying that it’s a topic that needs to be ignored but I feel as tho maybe ads about abortion, rape, and incest have no place on a platform where children consume mass amounts of content.

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  8. Warframe had a random rolling mechanic for Kubrow fur patterns and colors for like a week. Someone "pulled the lever" like 1000 times and they realized they had effectively added gambling, removed the feature, and refunded anyone who had used it.

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  9. In general, Lootboxes and similar mechanics are seen as an actual form of virtual gambling, and may be cause legal trouble to game developers. The popular Gatcha system in Second Life had to be reworked to not be random, due to Linden Labs being located in California, where the practice of selling a random outcome is legally considered gambling, and thus outlawed. The former Gacha Guild which is an organized group of content creators removed the random chance element and reworked pricing for individual and "fat pack" purchases. And in some cases, replaced separate avatars with a base avatar that can be customized. Instead of buying a chance to get a red, blue, or green robot, for example, you might now buy a robot that can change colors, with red, blue, green, yellow, purple, etc in its inventory. Mesh avatars and items used to have random appliers for purchase, now have them purchasable where you know what you're getting. This can be sold often in combo packs or the "fat pack", which contains all of the creator's variations (often for less than if you'd bought them individually). They are now just The Guild and still host seasonal events where you can find new creations (and often older ones re-packaged to conform to the new standards).

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  10. How about CSR2, the mobile racing game? With their pay to win events, the predatory purchase pop-ups that just so happen to appear over the race button, and the very specific required cars to enter or progress in an event. This game is fun for car enthusiasts yet nauseating at how greedy the devs are to sap or even exploit any real money they can from players at every level

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  11. While micro-transactions are definitely a bad thing in most cases, there are a few games that do it right, such as Path of Exiles where all the micro-transactions are simply cosmetics and have no effect on the game. If a company wants to continue to make money by selling little cosmetics to the players at a reasonable price, that's not necessarily bad, it's when they get greedy and charge ridiculous prices like Blizzard does with their mounts in WoW for example.

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  12. They did do away with those pay to win skins in Payday 2 then? I had uninstalled the game before they showed up IIRC, and when I learned of their addition I hard committed to never going back.

    That still stands as I've not given it even a passing thought, but I'm still a bit surprised they were removed. Dunno if I just blocked it from my memory or never saw the headline, but I've always just assumed they were still milking their customers with them in addition to the begging that their customers continue to buy half-baked DLC to save the studio.

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  13. Micro transactions weren't why Breakpoint was so poorly received. You could do all of that in Wildlands. It was mainly the tier based loot system similar to Division that they tried to give it.

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