Zombie Chronicles 2…



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23 thoughts on “Zombie Chronicles 2…”

  1. Yo this is awesome Lex. Would you ever do Zombies in Spaceland? I love the map so much but its on IW. Also would you ever add IX and give it that B03 system and make it that much better?

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  2. 7:41 so for me I feel zombies chronicles 2 should be:
    -tranzit
    -buried
    -die rise
    -mob of the dead/blood of the dead
    -call of the dead
    -nuke town
    -der riese declassified (the 2nd cycle of the ultumus crew after the big cycle reset and post Nightmare mod)

    3rd zombies chronicles is:
    -classified (EE changed to move ultimus from separate to a single cell and then trap the pyramid thief)
    -alpha omega
    -tag der toten

    Then with that make a 4th chronicles called the kronorium chronicles and feature:
    -wanted dead or alive (map combining mod map wanted’s town/ partial EE and mod maps Astoria’s mansion/ maze. Part of the EE is the story of Leroy/Arthur arriving but taken over by the pentagon thief & you have to battle/purify him to get rid of the thief only for Samantha to accomplish her goals and teleport the town to buried)

    -leviathan (but add a trident OG wind staff that when under water makes whirlpools but is also used to unlock the mini boss battle before being fully charged on the throne when the boss battle is complete to be of use)

    -return to der harrenhaus (switch out Sam’s doll for the OG electric staff crystal shard, switch hitler for a flaming ultimus Richtophen, and Sam is trapped post origins before reaching the house due to kid Eddie)

    -Atlahua (add an intro of Brock and Gary finding the resting place of Pablo Marines and his journal. Then change the character models to Brock, Gary, a news reporter and the investigator for shadows of Evil. Take out the purchasing sword in the map and add in a building table for a staff and add the OG fire staff. Then have them trigger a trap and locked inside to eventually get out after re-building the summoning key, just for Brock and Gary to be killed, the reporter blackmailed to say they died in a plane crash, and the investigator to leave for morgue city).

    -Camp Maxis: (a map with victus as the main characters, and 3 map parts combining town, a lab location and camp maxis. Basically following the comics.)

    -der hafen(add an intro where Richtophen miscalculated due to another pyramid with a keeper in it. The crew takes out the keeper and gives us an outro where a boat is announced to be leaving and the crew run on it and hide as it goes out to sea with a storm on the horizon)

    -nightmare (add an intro where dr Monty convinces maxis this is the only way to purify Sam’s corrupted self. Then add a radio where Monty declares that once they are separated he will toss it in another universe somewhere. Have it lead to DR:declassified)

    -London parade (in prep for Nicolai’s final plan, Dr Monty is out for blood, a mix of primis and ultimus must fight and trap Dr Monty in London so he doesn’t interfere in the events of tag der toten. With an end cutscene leading them to find the frozen Forrest.)

    -the Great War (the big battle is here with 2 endings: 1 to take down shadowman and 1 to shatter the cycle and lead to blood of the dead).

    -natch der toten:declassified (play as tank’s OG crew in a Cold War like version of the map with extra outer locations and an EE to build a radio dish to call for evac)

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  3. Tranzit should have somewhat of a denizen round tweak them not to just jump on top of your head somewhat like the meatball and parasite round on shadows of evil could have them with the dogs I don't know what attack they should have but I feel like they shouldn't just be trashed

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